STK0661

STK0661

Joined Member # 2652296
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I made some more test games now (with and without mod) and it definetly has got something to do with saving and reloading. I started a game and played for some hours, and there were no invisible ships. But then I started another game, played for some minutes, saved, and later I reloaded the game, and nearly all ships the AI build after reloading were invisible. What could cause this?

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Yes, the invisible ships stay invisible. I made some test games couple of weeks ago (with and without mod), but in those games no invisible ship appeard, even with the mod. And so I played a normal game (with mod), and the invisible ships were back again. So the computer seems to know when I'm playing and when I'm just testing. Maybe it has got somerthing to do with saving and reloading. I will make a game without mod and with saving and reloading, I hope then we will see if it has

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It seems my threat also becomes inisible I updated to 1.6 and there are still invisible ships. But the invisible ships were quite strange since the 1.6 Beta versions. My english is not that good that I could describe this, but I could show it to you. <img src="http://img186.imageshack.us/

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I updated to the latest patch, and there are no more spikes on the ships, very good! Then I started a new game, and I thought the invisible ship problem was also solved, cause there were no invisible ships, even after some hours of playing. But then I saw an invisible ship, again... Debug Message: Version v1.6 beta 5 Dark Avatar last updated on: Wed May 23 12:40:53 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* Syst

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I didn't manage to reproduce this crash, so this problem seems not to be a minor problem. But again, I saw invisible ships in the latest game I played (with mod, latest patch). And I saw a line I havn't seen in my previous debugs: *DEBUG ERROR: ***Ship graphics for fleet unit (Drath Fleet 12) could not be created: Ship 0:Snathi Constructor M1-1 597 Ship1:Snathi Constructor M1-1 568 Ship2:(null) *** Is this the "failed to create ship graphics" thing you talked of in

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Here's the latest debug (before updating). In this game I'm unsing the mod and it's a game i really wanted to play (no test game), but again invisble ships appeard . And something strange I saw in all the invisible ships games is that those invisible ships (mostly defenders) sometimes don't have any attack or defense, sometimes only defense. This can't be normal. Scouts are never invisible, an

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I made some test games now, some with the mod, and some without. And i couldn't recognice any invisible ships, so I started a new game (with the mod) cause I thought there are no invisble ships any more. But when the AI built their first defender it was like a shock, it was invisible!!! Why are there no invisble ships when I'm testing and why are they here when I want to play? It's like the computer knows when I'm playing and when I'm just testing. What shall I do now? I don't want to p

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Thanks for the reply! But how can my mod do this, I only changed Customplanets, put some new gfx files into the Gfx/Planets folder and one new heigthmap into the Heigthmaps folder. This is everything I did, and why should this have influence on the ships? I will make a test game without any mods to see if it's really not the game itself.

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Hello The AI has invisible ships, again. And not only the ships are invisible, the icons of those ships are also invisible. I never could play a game from the beginning to the end ( because of the invisible ships), and so I used the time I would have liked to spend with playing, with making a small mod. The mod (only for privat use) consists of KHSM, the High resolution mod and some changes I did for my custom race. And as you can see in the debug, the mod is called "BioX".<br/

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I'm trying to make my own star system, and I would like to have an aquatic homeplanet. But the problem is that the planet still remains "habitable by all", although I put this line in the CustomPlanets file : TerrainPalette>Aquatic (the at the end is missing, cause otherwise you could only read "aquatic"). Now it looks like an aqatic planet, but it isn't. What else do I have to change, or is it not possible at all?

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Here are my ideas: 1)The option to design your own starbases and modules, because I play with a race with totally biological ships, but those technological looking starbases don't really fit to my race (some really biological looking ship parts would also be nice ) 2)A research module for ships and research starbases, I would like to see something like that. 3)A lot more events (

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Oh, sorry. This should be better: Debug Message: Version v1.50 Dark Avatar last updated on: Fri Feb 9 14:05:57 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 2/19/2007, 19:36:31 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: KOCH Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: German (Regional Setting: Ge

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I saw something strange in one of my last games: The Yor build many heavy fighters( all invisible) but the smal picture of the ship (the picture next to the infos about the ship when you click on it, you also can see this picture in the combat viewer, i hope you know what i mean) showed a dread lord ship in Yor colors. Thats why i thougt it could be because of the mod. Thanks for your help kryo! Here is the debug.err: Debug Message: Version v1.50 Dark Avatar last updated on: Fr

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My Problem is that the AI sometimes builds invisible ships, most defenders or heavy fighters. Sometimes it says that it is an heavy fighter, but it has no attack and no defense. And sometimes I can see the symbol of the invisible ships when i scroll out, but sometimes not. If I reload a game with invisible ships, the ships in orbit become visible and the other stay invisible. I use KHSM, so could this cause the invisible ships? And if not, what can I do? These invisible and undestroyable sh

7 Replies 4,630 Views