Munchies72

Munchies72

Joined Member # 2649470
4 Posts 12 Replies 102 Reputation

Yeah, this game looks very promising. But I will not buy a game that I am rushed through. I mean if the doomsday clock fills up in 40 turns then... Granted it could be 300 turn game.. who knows? Certainly not me. But I aint touching it until I find out. Ain't throwing $30+ on a game to play for 30 turns before starting up new game.

12 Replies 42,309 Views

Yeah, without good AI it wont matter what is in the game or what the game is for that matter. I don't play a game to just look at the pretty graphics. In any case I voted for the Master of Magic 2 option. But if they can get Fallen Enchantress ironed out then that would be a blessing.

171 Replies 742,529 Views

[quote quoting="post"] Everyone complains about the AI, but there's not a lot of suggestions on very specific things to change [/quote] ROFL Where to begin? In fact there have been lots of things suggested to change. Just go digging. For one is the AI able to recruit heroes from across the damn map. I had the AI recruit a lvl 7 hero that there was no way he had even discovered yet. I know because he (the hero) was in the middle of

39 Replies 37,760 Views

give range an accuracy penalty the farther they are from target. Bows get acc penalty per space fired and magic ranged do less damage the farther away they fire. easy fix. As it is, late game ranged is mounds better than any melee. will help balance them with melee too. And of course having them ambush you is an option too.. but if you can see them on the strat map then how can they ambush you? :P

3 Replies 10,247 Views

A good work around for cloud walk is make it where you can only port to places of safety.. for example 15 or so spaces away from any enemy. No more porting back to town when that Ogre is right next to your city and you attacking the same turn. You would have to port to your territory 15 spaces away from that Ogre... then walk your butt over there and pray you make it in time.

21 Replies 9,649 Views

I know I bought WOM in 2010 or 2009 (Not sure if I pre-ordered or bought just after release) but when I checked the Stardock store there was nothing listed under order history. I can find my game on Impulse along with me product key though. Will I still get a beta invite? OR better yet, will I still get Fallen Enchantress? [e digicons]o_O[/e]

1 Replies 5,855 Views

[quote who="Murteas" reply="37" id="2845934"]One suggestion: Make sure you make it very clear, that people have to delete old data (i.e. saves, sovereigns, units, factions, mods) otherwise you are going to be flooded with people having problems after the release. Please people, be proactive, delete all your old data and start a new game. [/quote] Yeah, what he said. Silly people not deleted the old, bug-r

126 Replies 361,118 Views

Frogboy, I found a bug (or something) in the tac battle AI. I was defending my city with my Sov, his wife, summoned minion, and a peasant with a staff against an overwelming force of spiders. (This was early in the game) On turn 1 of the battle, after I held my ground and let the spiders advance to my line, I noticed ALL of the spiders make a beeline to the right of my line where my wife was. She is unarmed and helpless so I ran her into the city behind the wall

7 Replies 4,485 Views

Made it to turn 164. The game had begun to slow down between turns and then it finally died. Saw some of my spear men move, then it looked like it was just about to start my turn and it froze for a few mins. Couldn't alt-tab or anything. Finnally it CTD. http://filebin.ca/bavfus/debug.err http://filebin.ca/mvgbqp/El

0 Replies 1,357 Views

Well, I finally made it to turn 164 before the game slowed down and finally crashed. Never made it that far I think lol. I will post the debug.err in support. As far as releasing 1.1.. I just want a playable game with minimal crashing even if it means waiting for 1.1 until after Christmas. Don't get me wrong, I want to see all the goodies of 1.1 just as much as the next guy. But if it crashes then it is useless.

143 Replies 245,626 Views

CTD at around turn 20 or so for no apparent reason. Not reproducible on same turn but CTD is inevitable. http://filebin.ca/hpxffy/debug.err http://filebin.ca/rbrcjv/Elemental1_09t-2010-12-11T02-30-13-288.zip Will continue to test and post more.

0 Replies 1,411 Views

Long time lurker here... I just wanted to say that I think the changes look good. Shared mana pool might work out pretty good. But moving the elemental books to the research tree bothers me and could be good or bad depending on how it's done. I like diversity in a game. The more the better. Makes for better replayability. It may work out pretty good if, for example, you made each consecutive elemental book cost substantially more to resear

265 Replies 683,583 Views

Good ideas here, but I have had to disable this mod. Every (and I mean every) asteroid I came across had a hollow core, moons, orbital construction thingy, and war torn planet. On the map they all show completely hollow core and moons before I colonized them. After colonization, they had the orbital construction and war torn. In 2 different games I colonized 6 asteroids (between the 2 games) and they all had that combo. There is no randomness with the asteroids. Not all ast

40 Replies 81,987 Views