[quote who="jscott991" reply="19" id="2738006"] Sigh. Is Victoria's 1.2 patch out yet? [/quote] Lol. No, not yet, I'm waiting for that patch too.
cwg009
My understanding is when a tactical battle starts morale for both sides starts going down each round and if it gets too low armies start to rout. However, since the battles are usually over very quickly, I've never seen this happen.
Great post, should be stickied. I think some of the effects aren't working as intended or have hidden effects. For example, according to my city info page Royalty is giving +100% prestige instead of +1 Prestige, which is insanely powerful. Also would be good to have more info about the faction traits too at some point. I was playing a game as Procipinee/Pariden and all my cities were getting +50% food. Couldn't figure out what was causing it but it has to be one of the so
To the OP, change your build order to build more defensive troops sooner and the AI will never attack you. They've left me alone while I pursue a mastery victory in every game I've played because I always make sure I have a sufficient deterent. It slows down your initial building construction slightly, but makes no long term difference. On the other hand, getting out enough troops and pioneers early on to get all the good resource spots and keep the AI out of your hair makes a huge difference
There should be some maintenance on summons in particular though. Buff spells are weak and don't really make any difference, but with summons you can have a whole army of decent strength early game as fast as your mana can regen. And with all the resources you are saving on army building you can expand your cities even faster.
[quote who="Sythion" reply="13" id="2737739"]Mtrixis, Sounds like the game is not fun for you either, primarily due to the unfun state of balance in this game. I will repeat this to make sure people are clear: The issue is not AI. It's the exploitable, inexplicably poor game design choices. Until every one of these issues is address, the game will not be fun (outside of the figuring stuff out/exploring options stage, which I'm still in, and is, admittedly, a little fun).
I think it's bit too late to rewrite the game engine.
I'm just thrilled there is a new patch, I can forgive some save compatibility issues!!! [e digicons]:w00t:[/e]
There are buildings you unlock that do it, e.g. the pub and the inn.
I'm very impressed with all the hard work you guys are doing to roll out another patch so quickly. Thanks! Seriously though, go home, get some rest, spend some time with your loved ones, I'm sure they miss you and are frustrated you're never home!
[quote who="gardner0" reply="85" id="2736503"]Guys, I was on the fence about buying the game, since I barely have time to play what I already own. However, Stardock has earned my loyalty with Sins, Demigod, Majesty 2, etc. When I saw how hard you guys are working to quickly release the patches, I decided to send my dollars your way. The game is installing now. Keep up the good work and realize that you are appreciated. Scott [/quote]</
The caravan thing seems like an exploit. The suburb strategy makes sense, but hardly seems worth it unless you get badly out-competed for the good spots with resources in the initial colonization phase. I rarely have trouble getting 4-5 good city spots with lots of resources unless I get a really boxed in starting location. 4-5 good cities locations is all you really need for a solid mid-game and can be enough for end game too I find depending which victory path you are going for.
[quote who="sagittary" reply="9" id="2735409"]Of course, the thing is, people keep talking about the graphical power of their systems... but that doesn't mean jack since I'm going to guess that a lot of the slow down is just from the game trying to 'think'. Ones graphics card can't do much to help that part unless Stardock is using something like CUDA and the equivalent for ATI. [/quote] No, the worst issue for many people is a nasty out of memory error that is causing the game t
There are taxes in the game???? Which tech is that? I'm rolling in money just from gold mines combined with cities with gold multiplier buildings. Gold mines definitely don't need to give more than they already do. As for material or metal being too abundant, that's true until you get a start where you can't find them, and then you have to ration them. Certainly some resource balancing is needed. Something is off though about the economy, I can't quite put my finger on it. I t
I understand where the OP is coming from being more of a builder/researcher/turtler myself, but I honestly don't understand how you are getting ganged up on by the current AI. I've played several games now on normal and challenging difficulty and the AI always leaves me alone all game long. It's gotten to the point that it's quite boring and I wish the AI was more aggressive, not less. I want the AI to at least put a little pressure on me as I make my way to one of the mastery victories.
Empires get the blink spell instead of teleport.
Teleport is a great spell, one of the only one's I use regularly. Last night I noticed that on the level 8 spell list there is a teleport group spell, or somthing to that affect. It suggested to me that the level 1 teleport spell was always intended to be caster only and is currently bugged.
Here my suggestions. I think this game is fun and decent out of the box (barring those stability issues some people are having), but there's still a lot of work to do before it's a great game and a classic of the genre. I'm still pretty optimistic and think it'll get there eventually. I can certainly see all the potential this new engine has to take us there. What I think need to be priorities: 1) A
I like a lot of your ideas for adventure tech. The only thing I disagree with is having locations spawn outside of your influence, because depending on how you set up the game (e.g. lots of AIs, cramped for space) the whole world is under someone's influence pretty quickly. At most this could be a toggle in game set-up for those who want the option.
The legal reason is because Atari won't sell the rights for MoM, or at least not without a whole bunch of ludicrous strings attached. The philosophical reason is because Stardock is building their own game here eventhough they may take inspiration from MoM or others. That being said, while I am having fun with the game, I do agree there is lots of room for improvement. It would be great for this game to be as good as MoM, but I certainly don't want it to be the same as MoM.</p
Here my suggestions. I think this game is fun and decent out of the box (barring those stability issues some people are having), but there's still a lot of work to do before it's a great game and a classic of the genre. I'm still pretty optimistic and think it'll get there eventually. I can certainly see all the potential this new engine has to take us there. What I think need to be priorities: 1) AI AI AI. I like that there are diplomatic and
Good idea to consolidate suggestions. About the shop keeper windows, I completely agree, this is one of the most annoying things about the UI right now. I want to be able to go into the shop, see what all my champions have equipped, buy stuff for all of them, equip them there, and then sell the old stuff I no longer need. Right now to accomplish this you need to go in and out of the shop and the equipment screen of each of your champions about a zillion times. &nb
Lots of great suggestions and ideas in thread. I'm still having fun with the game, but I generally agree with most of what's been said as areas for improvement. I hope the devs are taking notes since I do believe them when they say they plan to keep working on this game for the next year or two. What I think need to be priorities: 1) AI AI AI. I like that there are diplomatic and peaceful options, but the AI needs to put SOME pressure on the player,
My biggest issue is that there needs to be more transparency on what some of the abilities even do. For example civilized is suppose to make it cheaper to build a city, but as far as I can tell there is no cost for that other than the pioneer unit. Death magic is supposed to give units +10 hp but I can't tell if it's even working or how to get it working. Better descriptions or tool tips explaining the actual mechanics behind all the abilities would be a good place to start.
Just wanted to confirm that I am also having this issue on Vista 64 with an ATI card (since all the talk has been about Win 7 64). My drivers are definitely out of date, but I am hesitant to update since it sounds like people with the latest ones are having more issues than me, not less. I am not having any graphical corruption issues or things like that, just the OOM crash every 100-150 turns or so. With autosave working fine it doesn't bother me that much. I don't really trust ATI t