Is 87 good? I don't remember what you were going for...
Sarudak
[quote quoting="post"] 1. Sandbox is no longer allowed (I can no longer disable conquest victory!) [/quote] This is a feature. It was listed in the change logs. Keep in mind you are playing a game not a sandbox...
I wish people would stop dumping on the new xcom. It's one of the best gaming experiences I've ever had and clearly looks to be a labor of love to me.
[quote who="Frogboy" reply="33" id="3247779"] 2. As someone who writes 7 figure checks to the government, I feel qualified to state what profit is. Taxes are a % of profit as defined by taxable income. Just semantics and irrelevant. The point is that for *most* businesses, expenses tend to be steady but revenue is not. A hotel or restaurant has a busy season. A game company has a major game release every other year. A company may launch a new product. As a re
Is this a sales pitch? You convinced me... I'll buy the game. :D
[quote who="halmal242" reply="2" id="3246086"]My understanding is that if a group of Units attacks (Party of 3) and each unit has 5 Attack it gets one attack at 15 Attack power. I have abused this by having a champion with the 100% damage ability hit each of 3 groups of three one time each then their attack is below his defense, after this its an easy fight when before it was deadly. So why not have Three attacks at five power instead of 15 then 10 then 5 with a loss of
Does that mean we'll have to split experience with them?
[quote who="Gaunathor" reply="2" id="3241102"] Curgen's Hammer is a two-handed weapon. Still, nice try. [/quote] Yeah. For your puny hands. Curgen was a TITAN.
[quote who="Frogboy" reply="19" id="3240411"]The world difficulty determines the rand()% odds of the monsters attacking someone. You could lower the world difficulty and that would change the rand()%. The code is basically this: EnemyUnit = AIGetClosestEnemy(radiustoscan); if EnemyUnit && rand()%WorldDifficultyInverse == 0 THEN attack(EnemyUnit) I agree with have a problem because as long as we have the *perception* that the AI is
[quote quoting="post"] One suggestion: Yithril shouldn't need these techs to recruit monsters, getting the techs should buff monster stats for Yithril, they are the monster faction after all. This would also make them more interesting. [/quote] While I agree with most points. Yithril is not the monster faction. That would be the Urxen that are no longer playable in the game.
This really needs to get resolved. This is not something that players are going to find acceptable.
Sad but I'm really looking forward to it!
[quote who="joasoze" reply="8" id="3237663"]Lets just say that the US format of Gammit isnt taking over the world soon: http://en.wikipedia.org/wiki/Date_format_by_country[/quote] Based on your chart I would be inclined to believe that Gammit must be from Belize!
THe problem is dodge bonuses are additive meaning that the first you get are extremely weak but they get exponentially more powerful. Dodge bonuses should be multiplicative such that you can never reach 100% dodge.
I remember I was playing a game as altar and found 5 air shards. After that all my bard henchmen could cast haste for 5 mana to give +14 initiative. Now that is ridiculous!
Is this intended behavior?
Are those weapon abilities or character abilities?
Will you ever be moving to 1.5? :P
Yeah it's certainly interesting!
Does this mean all the heroes are updated?
I agree. I don't see the value of the mechanic.
Ceresa's is just as powerful and has bonuses
Also the attack on the war staff feels a bit excessive. Seems funny Magnar starting off with a better weapon than relias or markin...
I started playing and I noticed the Urxen hero karnius at level 5 with no traits and no path selection. Bug or did I botch my install maybe? EDIT: Also level 3 leadonna same thing. Only negative traits and no path selected.