Strange, I thought custom factions were to be enabled in this beta; was that delayed to beta 3? Otherwise just starting my game up for beta 2 now! [e digicons]:D[/e]
Star20
That's no bug, that's a feature. But really, I lol'd really hard.
Yeah this happened to me as well, it seems if you even remove one of the two it will also divert back into a fence type wall.
Can confirm that is happens to me as well, but this also occurs with all other placed quest locations such as a village.
After receiving a quest, my influence went right to the quest's target nearby and formed this type of area of influence. The Npc Myrimahus's model is not moving along to where he actually is, when the
[quote who="Sareln" reply="13" id="2655893"]Incidentally, the update is up on Impulse now.[/quote] Seeing a new update always puts a smile on my face.
I am confused, is this food output of the garden the same? And if so, has the housing improved so much to balance the lack of gardens out?
[quote quoting="post"] Greetings! #1 City Improvements #2 Research #3 HUD options #4 NON-HUD Information #5 Visual Distinctions between Factions. #6 Other types of World Resources [/quote] #1. I like this idea if only it has a direct effect on the output of something such
[quote who="BoogieBac" reply="10" id="2649108"] 2. Forests: Gah, where to begin! Basically, forests are getting a major overhaul, from their toothpick trunks to the size/plcement/number of leaf clumps, to FINALLY getting shadows beneith them. Lots of love needed on this end of things. [/quote] This one I was really worrying on, looking at them now makes me gag when compared to the rest of the trees that are not part of the forest. Can't wait to
This is why I love Stardock. [e digicons]:D[/e]
Confirmed, I am also on Win 7 64 bit.
So excited, although I am a little upset on not being able to (re)create my faction/sovereign for a while, I just hope Beta 2-B comes soon. Still DOOOOOOO WAAAANNNNTTTTT
*Prays for beta 2 to be released this week*
So is this the map in which the campaign of Elemental will take place on?
That screen in the upper right is so tantalizing. As for the issues: WINNER. TAKE. ALL: Retreating should be allowed for both parties if on a regular battlefield, if it's the defense of a city then only the attacker can retreat; but whoever treats will still lose a considerable amount of men anyways and yet will be able to not have their whole army decimated. Now "The question is, what should determine what N is?", I believe
Looks great, recently built my own computer so I have no worries about requirements; I am interested on what it will look like on max. This is however very good news for my friends with older machines, I hope they do get this game however :P Any chance on getting Cry engine 3 for Elemental? [e digicons];)[/e]
Only hope my memory crashes decrease with the next build. T_T
*Asplodes from happiness*
As long as they aren't telling me to build additional pylons. ;)
I am more curious to if saving and loading will be working now; after having it work on and off again and again. [e digicons]X([/e] But yeah, that's the only thing I want. ^_^
It's a trap! ;)
*Asplodes*
*Heart attack from excitement.....and horrible disfigurement*
Personally I would love to have an option of an overarching quest that had an effect on the continent which affects all nations, but when finished it would not actually end the game; just end the problems that had been having an effect on all the nations.
Yeah, after every load it seems that researching is set back to its beginning state and along with it, all of its improvements you could have before. It is quite annoying to have that happen repeatably due to all the crashes I get from time to time. [e digicons]X([/e]