Annatar11

Annatar11

Joined Member # 2632777
30 Posts 3,372 Replies 28,704 Reputation

[quote]Calm down? Did I use profanity or act in a childish manner? I've seen you fall on the sword several times defending Stardock. Sometimes criticism is more than deserved.[/quote] Your tone was more than enough to warrant the response, and it was very much acting in a childish manner. This is not a case where criticism is deserved.

41 Replies 22,244 Views

They tried to keep 1.05 saves compatible the first time they put out a patch. It worked okay for some people, but others were having issues with the old saves and couldn't progress. They stayed up an extra couple of hours trying to figure out how to fix the people that had problems, but couldn't so they had to put out a hotfix to disable the old saves. They are very conscious about maintaining working saves through updates, it just didn't work out this time.

6 Replies 39,980 Views

[quote who="nsikr" reply="176" id="2737603"]It's great to see the fixes coming. But I have to agree with many others above, the performance is just too choppy, making it unplayable, especially after playing for a while, it gets much worse. Hope this can get addressed otherwise I'll be shelving the game, which I really don't want to do. [/quote] They're working on it, but in the meantime they're putting out the fixes for the stuff they got fixed :)

208 Replies 375,018 Views

The premades are based on the world lore so they're a bit special! They also get some spellbooks that are unavailable to custom Sovereigns on creation.

17 Replies 13,945 Views

[quote]I click on a portrait in the UI and there is a little arrow pointing upwards. What does clicking on that do?[/quote] If you mean what I think you mean, it's the "eject" button that sticks that unit out of the stack/city it's in. Basically the same as manually moving the unit out, only it ejects in some random direction.

373 Replies 910,899 Views

[quote]Denying it to them? What about flat-out destroying those stinking assets with the Make It A Desert strategic spell? Sounds like this change would decrease the value of that spell significantly because the tastiest targets would be things you could never use yourself.[/quote] How does getting rid of the red exclamation marks to point you to a resource you can't use change this? :P

208 Replies 375,018 Views

Yes, there are minor factions when you play. Their cities usually sit by a unique creature improvement, so if you capture the city you can build that creature. For example, in my game I captured a city that gave me access to Bone Ogres (and thus made the rest of the game hilariously easy, but alas..)

5 Replies 2,511 Views

There's some conflicting information. The caravan itself only shows a food bonus. But the city info for a city with a caravan route just shows a bonus, which sounds like it's for all production. One thing is certain though: The longer the route between the cities, the bigger the bonus (whatever that's boosting :P)

19 Replies 7,900 Views

[quote] - Make it so gildar/arcane/tech producing NPCs only produce when they are stationed in a town. (Perhaps gildar NPC in a town with a market, arcane with a laboratory, tech with a study?).[/quote] How about a bonus when stationed, instead? Some of these have good stats to be viable combat troops.. Ideally, there would be combat and non-combat NPCs you could hire, but at the moment all the heroes are combat, so I'd much rather encourage the player to leave them in tow

14 Replies 40,390 Views

I'm pretty sure pioneers take materials, not iron. You should always be able to build an improvement in your city (for no material cost) that generates 1/turn. Old Growth Forests can be built in to make 4/turn.

6 Replies 6,955 Views
Reply to LAN? in WOM Multiplayer

Yeah, but the manual was written a good deal of time before the decision to hold off on custom servers until after launch.

15 Replies 13,795 Views
Reply to Noob Alert in War of Magic

Just build a caravan, and move it to another town. Once it reaches the town it'll create a route (and a road). The cities' zone of influence expands when they level up, and I think a bit from Prestige. Since it is "x tiles from city border", you can inch it to a resource or something by expanding the city in that direction.

4 Replies 5,214 Views

Yeah, that's why I put subtracted in quotes. I think what it's doing is just subtracting the value without looking at any food sources you do capture when you gain control of the cities. Curious - what does it show for food in your kingdom report?

8 Replies 14,939 Views

The Summoning spellbook was removed from being available for custom Sovereign creation :P Probably out there somewhere to be found or researched.

1 Replies 1,605 Views

[quote]1) when you que up a spell to learn is there a way to tell how many turns it will take? Qued up a spell to learn and it took a long time, at one point i wasn't even sure it was working but then a few turns later it showed up as learned. Apparently working but can't tell the progress.[/quote] There's a bar for spell research progress just on the other side of the screen from the tech progress bar. It fills in red, and lists how many turns are left to finish researching the spell

2 Replies 2,338 Views