Mount&Blade: Warband using the 1257AD mod at home, and Native with my netbook, waiting for Sword of Damocles to get closer to release to try that for Warband Morrowind with the netbook Master of Orion 2 on both Will probably buy MoM on GOG after I post this so I can play it on the netbook.
pslblog
Given the know how, all tribes of earth used iron weapons, or cavalry This is not strongly true. The key technologies to dominant civilization is seem to be arable crops, domesticated animals, metal, and information storage. Even with all of this, Japan turned its back on firearms for centuries, and it wasn't until some Americans got too obstinate to accept their withdrawal from the world that they changed back. Four years ago some loons
[quote who="Tasunke" reply="30" id="2450262"]Can Dragons level up? For one, that would be incredibly awesome, and two .. Ive always wanted to fight against a much, much stronger Mundane empire with only a dragon usign Guerilla warfare. Sure it might not be the best strategy for "victory" ... but fighting impossible battle after impossible battle with my elite battle-hardened dragon, and then retreating to the nearest castle or cave ... that just seems really, really cool.[/quote] Ther
[quote who="VicenteC" reply="13" id="2449852"] Real world combat stinks: real fencing is "five seconds and you are dead". Unless you don't mind redoing your character every 10 seconds, real combat is not fun at all. It's a good thing systems don't try to model real combat but just something that is fun to play. Also, it could be argued than in a RPG describing is left up for the players, not the rules. A fail can be a dodge, armor deflection, parry,... A strike can come after
As somebody who first saw D&D as an expansion of minatures combat rules put together by a Swiss Pike formation enthusiast, my view of avertive armor is somewhat jaded, I admit. THAC0 stunk as a way of arbitrating individual combat in 1976, and it stinks today despite the modifications and changes it's added. It fails to describe fencing, archery, SCA combat, real mideval combat, and anything resembling firearms. The importance of machine guns is that they produce a field of fi
Just as a suggestion, a flavor adder for this might be insulting haiku's. Once during a comment thread fued with a deeply irritating person, I concocted a series of dog insult haiku's to describe the individual and it just drove him bonkers. While this isn't for everybody, and you might need to put a "no insulting haiku" buttion in the diplomacy options, this could provide a lot of interesting alternatives and opportunities for the community to contribute. For refera
A lot of people have problems with D&D because armor exists to allow you endure damage, not elude it. In D&D, THAC0 means "To Hit Armor Class 0", a collection of mistakes that means a catapult can hit a castle wall with the same facility as an individual sparrow, so long as they are both Armor Class 0. There are a variety modifications that attempt to make sense of this essentially flawed premise, but they all essentially fail because armor protects you from damage and oth
[quote who="KellenDunk" reply="12" id="2449224"] This is one of the dumbest things I've ever read. Risk's only economy is based on how much land you control. TO suggest that it should be a simulation is silly.[/quote] Land generates troops. Complete continent holding generates troops. Card turn-ins generate troops. This is economy in Risk. You may not be used to playing with the card rules, but it makes Risk a lot more fun for people interested in a board
The economics associated with "jiffy-pop" armies from risk are so ludicrous as to even give congress pause. The cards add an element of strategy to blitzing other players, but detach it from reality to a very great extent. Certainly the card collection rule was obviated by machine guns and explosive shell artillery, or WWI would have played out way differently. One thing I love is building units, and that just does not happen with "jiffy-pop" economics. If you
Recently I've been playing Master of Magic and noticing the problems with its pathing system. It was a fine game for its time, but discovering enemy units in the middle of the enchanted road (railroad, 0 MP cost) will put a spot on your shorts when you aren't expecting it. You may want to implement enchanted road system just because train wrecks are fun to watch. If you decide you have too much time on your hands, consider implementing supply lines as a constraint on movement.&n