gapper4

gapper4

Joined Member # 2623304
12 Posts 22 Replies 8,760 Reputation

[quote who="Saeter" reply="25" id="2646561"] Quoting gapper4, reply 21 Again, I guess it's a personal matter; I just want to feel like I'm commanding a battle, not playing chess with my old uncle. Now we're getting somewhere. Yes it is a personal matter of taste, the question is how much abstract you want the battle experience to be. TW is hardly like realistically commanding a battle, it is simplified so that

36 Replies 19,706 Views

[quote who="Gorstagg" reply="20" id="2646454"] Quoting Wintersong, reply 19 So much talk about multiplayer and I still haven't seen Frogboy say that he is ready to sacrifice single player experience for multiplayer one. That said, I'd expect him to stick to the "If you do multiplayer in your game, you do it well or don't bother at all.". I'm gonna have to agree with Wintersong here. Brad is definitely the guy who does it right, or doesn'

36 Replies 19,706 Views

[quote who="Saeter" reply="11" id="2646342"] Quoting gapper4, reply 6 Quoting Tormy-, reply 5 Quoting gapper4, reply 3 Thanks for the link Wintersong. I'm not a huge fan of turn- and tile-based combat due to its chess-like nature. I may be missing something, but can anyone point out the advantages over the TW model, where you can pause at any time and give orders ? As far as I understand

36 Replies 19,706 Views

Title says it all. Answer won't affect my playing the game but those who've played a TW game (for example) on 3D Vision will know what an absolutely kick-ass experience it is.

0 Replies 2,154 Views

If the main issue is "what happens in MP" then I see the argument for WEGO. Even that, however, could be addressed by having a timer on the "pause" function in MP (eg. you can only pause for X seconds, every X seconds). Perhaps that's too hard to code though, I don't know. Just seems to me that MP in the TW games works just fine. In fact, it's arguably the best MP battle simulator out there. Having said that, my main concern is really the tile system. Everything I've seen about t

36 Replies 19,706 Views

[quote who="Tormy-" reply="5" id="2646265"] Quoting gapper4, reply 3 Thanks for the link Wintersong. I'm not a huge fan of turn- and tile-based combat due to its chess-like nature. I may be missing something, but can anyone point out the advantages over the TW model, where you can pause at any time and give orders ? As far as I understand, the tiles in Elemental are square, which would seem to make for some pretty crude manoevering and flanking

36 Replies 19,706 Views

Thanks for the link Wintersong. I'm not a huge fan of turn- and tile-based combat due to its chess-like nature. I may be missing something, but can anyone point out the advantages over the TW model, where you can pause at any time and give orders ? As far as I understand, the tiles in Elemental are square, which would seem to make for some pretty crude manoevering and flanking, no ?

36 Replies 19,706 Views

Hi all, This is my first post on the forums. I just pre-ordered the game based on my experience with GC2 an SoSE, in addition to the serious efforts the devs put in involving the community with the game's development. Stardock doesn't get anywhere near the recognition it deserves, IMHO. In many ways, they're the gold standard of the industry. On to my question. I just read the "Elemental for Dummies" thread and was wondering if tactical combat is still expected to be as d

36 Replies 19,706 Views