Weteor

Weteor

Joined Member # 2622067
1 Posts 2 Replies 94 Reputation

[quote]Well, you get the point. Really good idea this one. There are a couple of changes to the system I would definitely prefer in addition to the above. 1. Divide each current tile into 3x3 tiles and multiply movement points (or decrease movement cost) of all units by a factor of 3. The current tiles are way too big and feel kind of silly when you only have one small unit per a really large tile. Bigger units like slags should occupy more tiles than one, it doesn't make an

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The game crashed when I used the Research Button. The other buttons in the Kingdom Menu worked fine. No Crash Dump has been created. After some tinkering with the graphic settings and turning off Advance Lighting I can open the Research Menu, but most of the times I get some graphical glitches after closing the menu (white "cloudy" overlay or some pixelated junk like in the picture in this thread: <a title="[.802][Bug/Graphics] Kingdom button causing graphical anomalies" href="https://forums.

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I wrote a small python-script to parse the entity-files and put all the ship data together in a table. It doesn't worked like expected but I got a table for the frigates and cruisers. The Excel-sheet isn't really pretty, I will try to improve it the next days. So if anyone is interested here you go: link deleted I will add Capitals and real names tomorrow. EDIT: well, Zyrxil made a much better one so I don't waste time to do his work again ;) : [link="htt

1 Replies 2,401 Views