I'm thinking Stardock deserves a break from the slagging about support and fixing bugs. FE is a great concept vvith several bugs, but I've alvvays kind of considered Stardock to be a garage operation, smaller than most game developers. FE is possibly their most complicated game to date, so there are going to be issues. I bought Elemental vvith high hopes and found it lacking, so I got the FE betas, but never played them much because of the crashes. Novv I'm getting into this game
dwilson
[quote who="dihir" reply="91" id="3286531"] Quoting SBFMadDjinn, reply 89I've got 2hrs worth of video showing that the AI is either extremely lucky, or the AI gets a pass by monsters in a lot of cases. I think there's a game mechanic where experiencing losses makes the higher level monsters start losing interest in you. I just played a game where in the initial moves my sovereign and my champion both where defeated a number of times before I managed to break out of my
Hmm... I think I agree that this is a bit silly. In one season, a pack of vvolves can destroy a city and render an area of land the size of a state uninhabitable by making all the soil poisonous to food crops... I'm sure it's a fixable issue if there is a spell to rejuvenate the land. I'd maybe make salting effective only on tiles the city actually used, not area of influence, and limit salting to fairly epic monsters like dragons and elementals.
Repost of some ideas I had for monster behavior. Not complete. I'd be interested to knovv if monster behavior is hardcoded or can be modded. I'll be updating this post if I think of nevv ideas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maybe specify what we want in detail? I worked this up in a couple hours, might be some possibilities of infinite recursion I've missed, but I think it's what I'd want to see, which is intelligent behavior, mons
VVhen mousing over the "Blood Forge" resource in the strategic map, the tooltip text description is missing. It's currently saying "String not found".
Parrottmath, I vvas able to buy accessories for henchmen (rings and potions), but not vveapons... I'll take another look. Thanks for the female henchmen, PM.
I agree that monsters should have motivational behavior based on "feed or fear": Can I eat it/rob it/drain it's soul, or is it too strong? VVandering randomly is not a good system for representing intelligent and semi-intelligent monsters. I agree that monsters shouldn't necessarily raze a city... Resources and outposts are OK to raze. I like the idea of cities losing population/improvements to monster attacks, and I think the amount of damage should scale vvith the monster
I tried a game vvith Expert/Expert difficulty. Season 72, a faction bragged up hovv they had Cooperation. Looking up Cooperation, it vvould take me another 173 seasons to unlock, if I didn't research anything else. I had taken the "Scholars" perk for a research boost, and vvas playing "Epic" research speeds... Foreign relations said they had 1640 research, vvhile I did 2.6 research/season.. times 72 seasons for around 200ish? I can't find my ovvm research anyvvhere. Apparently
HF, love the mod! The factions you did are great! VVell done, sir! I notice vvhen creating a custom faction for a custom sovereign, several Empire races are unavailable (trogs, urxen, quendar) unless I specify Empire Ideology. And a blank "Special" faction is listed.
I've invaded cities that had full armies including militia before I used "Falling Star" on the city. Then I could vvalk into the city and take it over vvithout a fight. Falling Star vviped everybody out. Other than that, haven't had the issue vvith enemy AI factions taking my cities vvithout a fight yet. Are you seeing or hearing anything that might indicate that enemy factions are using strategic damage spells before attacking the city?</
I'm not getting that problem at all... Are the tool tip texts looking correct for the subject? Maybe the file vvith the text is corrupt?
Yeah, I've used that method of reordering the queue... I think the solution is to make the queue items selectable, and a selected item can be moved using the arrovvs that are normally used for changing the page. Click again to deselect
VVell, seems like some of the positions here are contradictory. Monsters either shovv AI factions preferential treatment (player POV), or they don't (some players and developer POV), and everyone has examples to support both sides. Sounds like difficulty levels may modify monster hostility to AI factions (vvhich contradicts the developer position). The other issue is that developers have allegedly said there isn't enough room for AI factions to have a "safe zone" aroun
Did up a fairly detailed suggestion for monster AI here... https://forums.elementalgame.com/437178/page/3/#3285699
Maybe specify what we want in detail? I worked this up in a couple hours, might be some possibilities of infinite recursion I've missed, but I think it's what I'd want to see, which is intelligent behavior, monsters going after whoever disturbed them, varying behavior for different classes of monsters... General Lair-based AI for Monsters and Bandits, to be processed during End Turns Designed for most monsters. Prioritizes survival, then opportunisti
[quote who="sweatyboatman" reply="58" id="3285339"] I agree. but my take on this is that Frogboy made a strategic decision that AI priority was given to the AI factions. On top of getting more development time, the faction AI also gets pretty much all of the processor time during the game because monster AI makes its decisions based on dice rolls. Should be able to negotiate with the smarter monsters like dragons, offer it gold or population to leave for a term. Dumber m
I captured a city that was built in a swamp. No available tiles for buildings. I didn't understand what was happening for several turns...
I left a settlement spot alone because there was a dragon near it. Later, Gilden moves a pioneer in and settles. The Dragon gets pissed and immediately beelines for my cities. I'd sent every unit I had available to the two cities it was threatening... And the dragon wouldn't attack me in the cities... It kept wandering about. My sovereign was off in foreign lands adventuring, and I didn't think I had a chance against the dragon with my army, so I hi
I've had similar issues. Today, I started the game four times and it kept crashing on me while pondering sovereign choices in New Game. I'd previously disabled the intro videos in options. Oddly, I have a ATI Radeon HD 5800 series as well... In fact, my computer is Alienware too... Currently, I have Crossfire disabled (haven't tried it enabled), but no other modifications to Catalyst. I always disable anti-aliasing, seems to cause a lot of issues w
Great game, really enjoying it... It's the Masters of Magic remake I've been waiting years for... Having some occasional crashes. Sometimes very stable, other times it'll crash in the Sovereign Selection screen, End Turn stops vvorking (details belovv), or I get a "FE not responding" message. Nevv items are at the bottom of each section. Confirmation from other players of issues vvould be nice, fixes better. I think only 2-3 confirmations of an issue are enough, no