Having units move after the turn is much like Medieval Total War, though you could move the unit during the turn as well. haven't actually played the Beta yet, but it'd be nice to show how many turns are left in a unit's move order via colored lines when highlighted. Anyone who's play a Total War game will understand this. And as for the when to end the turn, I generally suffer from the opposite: I suffer from "one-more-turn" syndrome.
ThePicard
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Oh yes, gotta love the ones pertaining to the birth rate...but yeah, as far as I know they are "in" but not "in" atm.
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[quote who="pigeonpigeon" reply="29" id="2672665"] In regards to the factions being able to give you benefits via diplomacy, could that extend to include swearing fealty, and/or becoming a protectorate? Instead of just being absorbed into your civilization, they'd keep control and such, but you'd still get whatever perks they provided. Or you could also just attack the city that is protected by the drakes, only to have a rather large and angry drake discuss with you that it wasn't the be
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