nOObonian

nOObonian

Joined Member # 2616903
57 Posts 81 Replies 706 Reputation

For the slider bar on the left add one more color such that, Gray = no moves left this turn, Yellow = Moves left this turn but no destination set, Green = Moves left this turn and has destination. Also add a filter on the top so you can filter our gray and green. Once you have only greens left you can end the turn. This should make army management faster. See pic. [URL=http://img691.imageshack.us/i/sliderw.jpg/][IMG]http://img691.image

0 Replies 13,962 Views

This is a GREAT idea. Especially in the beginning game, where one is strapped for cash. Can't tell you how many times some bandit had a 7 attack and I killed him, wishing I could just get a small part of his gear...if just to see what he has. I also think the power of the weapon should be incorporated into the unit's performance. Don't have a single bandit with 2 attack drop a sword of asskickery just because the background rolled a 99.99% on the loot table.

16 Replies 14,411 Views

Every game I run into a number of NPCs with benefits, but their descriptions are not clear as to what they apply to. 20% food, seems to apply to the town the NPC is in. But I have seen prestige, 10% construction, and a few other and I can't tell what they apply to (I notice no change). Do they generally just apply to one city, the city they are in or are some of these broken?

10 Replies 10,346 Views

With the removal of organized, I’ve changed my custom build quite a bit. Wanted to discuss what everyone goes with. I ended up doing the following: No weapons. Just buy a club at the first city, the goodie huts provide enough gold to cover the costs. Later can get spears and bow without too much hassel. (8 points for a staff just seems high). Royalty. The added prestige helps the city growth, getting me to level 3 earlier and more gold. (god I hope t

7 Replies 6,561 Views

Been playing a +500 turn game for the past week or so. With work and kids, lucky to get any time at all. During that time there seem to have been 3 1.08 patches (not sure why the opening screen still just says 1.08). I read on the forums that the new patches don’t implement everything until you start a new game (the xml code is imbedded in the save games?). So I started a new game and after a few turns I noticed that the the game is noticeably better…in a

6 Replies 5,990 Views

Stop at 2 kids!!!! Having 2 kids leaves you and your wife in a man-on-man defense, 3 kids is a zone defense. This means that the "best" behaved kid gets to do what they want. "Best" is relative. If two of your kids are trying to set the house on fire and one is throwing cat poop on the walls, you have to live with cat poop on the walls. (In all seriousness STOP AT TWO KIDS!!!!)[e digicons]XO[/e]

68 Replies 146,581 Views

@Asaghon, like rwemack said you have to start a new game for it to take effect. With all the patches coming out every week, kind of tough to make it through an entire game.

7 Replies 6,862 Views

I have to say I originally was against limiting growth of cities, I loved that at turn 100+ I had more than 1,000 materials. The only limitation to get cities up was how fast you could produce pioneers and plant them. By reducing food and materials, it makes a player thoughtfully consider what to spend materials on and I think that is good, to an extent. The presence of certain resources should not determine the outcome of a game. I would compare limiting resources to what

138 Replies 482,570 Views

[quote who="Lomenar" reply="1" id="2780228"]The way it is designed, with the global pool on resources, the basic level 1 buildings all add together. So if you have 3 cities that all give you 1 gildar, you get 3. I believe that the 25% boost works the same way, it boosts the total pool. [/quote] Pretty sure this is not the case. If you click on your city, then on the picture frame on the bottom center it brings up a summary screen for your city. Look at the gildar

5 Replies 2,626 Views

Since 1.08 I’ve notice some resource shortages. Pre 1.08 this usually wasn’t a problem, but with the food balance reducing city spamming, producing materials is a more of a challenge and it really slows down empire/city growth. I usually play every game to the end, but since the patch I had to restart 2 or 3 times because I could not find any materials. I find this odd given that there is old growth, clay pits, and marble, there should be something for me to use close to the

18 Replies 8,806 Views

Archers are extremely powerful in early game, some say they are overpowered. I wouldn't go that far, but I do think they need some balancing. I suggest implementing a researchable shield (a large shield) that reduces effectiveness of archers against that unit (circa roman legion, best layman example is from the beginning of the movie gladiator). I wouldn’t go so far to say immune, but maybe halves the damage from archers or doubles the armor against archers only

15 Replies 136,991 Views

Impulse indicates "installed", no patch is available. It says version is 1.08b. But the main menu screen say 1.08. Should it say 1.08.37 or something? Is there a way to force a patch?

3 Replies 2,303 Views

I know many thought the archers were overpowered, but something is wrong now. I have 2 archers (5 attack) against 1 gatherer spider )with 3 defense. The archers, together, have missed a total of 10 times. sometimes the spider was on bonus tiles, but for the most part he wasn't. Did the mechanics change to effect this? I ended up auto resolving midway through battle and lost. Archers never hit.

3 Replies 2,303 Views

[quote who="kenata" reply="3" id="2778329"]VM was too powerful with instant cast Arcane Doom. They really need to just implement cast times. Would nerf the ability without remove its tactical value. [/quote] Had no problem with a nerf..i.e. change it to the effect of a stone giant. But removing it entirely was a little overboard. Do Stone Giants still have an AOE attack?

13 Replies 6,571 Views

Just want to get confirmation, can the spy/vigalent minion cast his ability of ass kickery (don't remember what it was called)? Since 1.08+ it has no special ability at all?

13 Replies 6,571 Views

[quote who="xStarfirex" reply="4" id="2775770"]In my opinion something is overpowered if it has no viable counter. I really think this is why the devs have to have an over arching plan for game balance thats takes into account all of the mechanics of the game. Game balanceing should be build into the design process from the start and not an after thought. Stardock don't want to end up like blizzard always reacting to changes they have made. Be proactive [/quote] I

12 Replies 7,044 Views

With the word “overpowered” being freely thrown around I wanted to take an opportunity to discuss. I fear with the upcoming Multi-player, overpowered (and the dreaded nerf thread) will be commonplace in the forums. Before this onslaught begins can we agree on what is overpowered. Based on the first few videos on this "Let’s play Master of Magic"( http://www.youtube.com/watch?v=KPykHcgWONA ). The player

12 Replies 7,044 Views

Ahh...that explains it. Darth Vader would have only allowed shanties. Although, to get offensive weapons (for archery) I had to research warefare several times before it finally showed up (the random "unlikely" vs "likely" issue.

4 Replies 2,975 Views

Been stumbling through the Empire tech tree, after becoming familiar with the Kingdom. I can't find an empire equivalent to the Palace (produces 7 gold per turn, and maybe some prestige). Did I miss it? There are also some weird absences, such as an inn (for +1 prestige). Am I such a dictator that no one can sleep or drink in a crappy inn? I think the empire equivalent is a monument, which gives +1 prestige.

4 Replies 2,975 Views