Seilore

Seilore

Joined Member # 2606837
0 Posts 114 Replies 2,553 Reputation

[quote], it would be nice to add options to increase the miniaturization ability for civs and logistics as well, especially since certain civs already have racial bonuses in these areas. [/quote] There has been posts on miniaturization and logistics bonus' and even though I agree with you 100% the Devs of the game believe it would off balance the game too much, Essentually you could then give the Thalians or Yor an extra miniaturization bonus and others extra logistics, I just don't u

382 Replies 109,965 Views

[quote]Awwwwwwwwwwwwww, maaaaaaaan..... I do wish you'd told us earlier, I'd gotten really quite excited about the Thalans today. Ah, well, I suppose I'll need to wait a little longer. Have a nice holiday season. [/quote] I agree that it would have been nice to have been notified of a delay earlier so we weren't expecting it. However, I do understand that most of stardock was probrably taking an early holiday break. Thank you for your update, please let us know on fu

24 Replies 6,227 Views

All techs should be able to be traded or stole, however, those that are deamed too one sided should have limited capabilities, like for instance if Building (A) gave the Torians 30% morale boost than maybe for the Terrans it would only give a 10% morale boost, (or maybe effect certain races differently such as 10% morale bonus +5% tourist bonus')Then maybe the Dregin 2% morale bonus and so on. On the same note then the Dregin Building (B) would boost Dregin great but very little for the Alteria

382 Replies 109,965 Views

Sorry about the first post, didn't see carielfs pinned post on top, assumed it was mainly for the metaverse. The second bug though I didn't see addressed.

3 Replies 2,613 Views

[quote]I didn't take the time to read every reply on this thread or get enough money together to pre-order TA so it may have already been suggested/implemented: How about an option to give all races and equal tech tree? For instance, I play Star Wars: Galactic Battlegrounds still and it is really a lot more strategic when you and the computer have equivilent acesse to technology. I also think that more major races should be added ... so that there are more AI options to face. [/quote]<

382 Replies 109,965 Views

Hello, I just played my first DA game in weeks, focusing most of my game play on the TA beta's, however, I did notice two bugs in DA, When I create a fleet of my combat ships and click in fogged space, the ship fleet won't move but instead show moves as 2/0, if I move them back to the planet they came from (within one space) then relaunch them, it will display moves avail as 4/2 (my ships have a top speed of 2) if I keep repeating it will continue until I have enough moves to get to the

3 Replies 2,613 Views

I have a little more info in this post of mine [link="https://forums.galciv2.com/?forumid=421&aid=170168"]Immense Freeze, can't go any further TABeta3B[/link] second paragraph.

6 Replies 2,355 Views

They are slowly bringing all the races into the game for each TA Update, There is a new one scheduled for today which I believe will add two more races in TABeta3C. Eventually they will all me in there.

3 Replies 2,224 Views

[quote] So then you rightfully owned the ship; the thumbnail looks accurate to me (correct model and owner). Of course the ship is still *named* Drengin Empire Troop..., but that's just its name. Ships don't get autorenamed when they're sold or surrendered, so any ship that gets traded will still have its original owner's name. [/quote] Sorry kryo, Its not my problem that its named that its that the thumbnail in the first picture shows a Terran troop transport on the bottom in t

7 Replies 2,387 Views

Hello- If you have read some of my other recent posts you've seen I've run into several problems as of late. I've tried to reload to last stable save and try different methods, however, I've come to the conclusion that I either run into the.... - Nonfuctional turn button, sometimes will work a few turns upon reload but, then just starts to become constant. - Stuck on ships, when attacking pirates, or your enemy the game tends to freeze on your ships (sometimes you can

0 Replies 1,096 Views

hmmm... I wonder if the memory problem has to do with old ships. If you look at all the ships as you get later in the game the ship number could be 10,000-20,000, Do the old ships still remain in memory even though they are destroyed? I don't really know much about programming but that seemed to me on something that keeps on adding all game long and gets very large over time :)

6 Replies 2,518 Views

Hello- The game I'm currently playing I traded the Torian Confederation for all thier planets/ships I used some of these ships to attack some of the pirate ships near by and the game freezes locked on my ship/fleets of these Torian ships. I have a saved game. This seems to unlock upon reload. However, it is reproducable by attacking another pirate ship with one of these torian ships. Thanks

6 Replies 2,355 Views

Here is my debug.err Debug Message: Version v1.80f Twilight of the Arnor beta 3b last updated on: Thu Dec 6 11:50:39 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/11/2007, 20:34:35 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: FAMILY01 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Languages: English (Regiona

7 Replies 2,387 Views

1. Yes, I was able to move the Dregin Troop Transport, highlighted in the second picture. First picture makes it appear as my (Terran) troop transport. 2. The Ship was in space when I traded for it (Dregin Troop Transport) I then sent it to my closest planet (which formally was Dregin). 3. The Planet was building nothing after I traded for it, because once you take possetion (sorry for the spelling error) of the planet all ship building stops. 4. No I don't use rall

7 Replies 2,387 Views