[quote who="Heavenfall" reply="1076" id="3324277"] Planning ahead (possible conversion to LH), I am curious what parts of Stormworld people use and like. In other words, what do you like the most about the mod?[/quote] I use all of it except for the option that disables the vanilla sovs. I love having plenty to choose from and. If you got me at gunpoint and made me choose what are the most important feeling additions for me when playing, I'd s
kozanstatue
Yes, please ensure that the tribute system works properly. i.e. when a weaker AI offers tribute to *you* it does indeed end up giving *you* 10% of its income per (whatever it is) rather than taking it from you - and clear up the text and tooltip in the offer/demand tribute screens to ensure it is absolutely clear what the case is (say who will pay who what and make sure that is then what actually happens). It can be quite annoying to have a dominated AI offer tribute and explain they are even
Just a question for the creator or anyone familiar with playing as the Frost Giant sovereign Hofund. I've researched all the way along the civilization tree to unlock Company which grants the upgrade to Ancestor cloaks for units, and have noted a surprisingly high cost for the upgrade. I'm just checking it's meant to be that high; when I select a unit and hover over the Upgrade Armour option, it tells me the cost is 477218592 Gildar. T
Hmm. Still not fixed in 1.2 :/ Just got a similar surprise when an assorted army of tremored Yithrilites dodged all my attacks. Grr.
[quote who="Heavenfall" reply="1053" id="3314609"]Had some free time today, updated to FE 1.20 and fixed some reported bugs http://stormworld.wikidot.com/versions#toc1 I haven't really had a time to play with 1.20 so if you see some new bug please report it after checking the Known Issues http://stormworld.wikidot.com/Knownissues. I do keep track of the stuff reported, even if it will take time to get to it right now.[/quote] Awesome stuff [e d
[quote who="Heavenfall" reply="1032" id="3310485"]I've run into some financial difficulties in real life and I have to divert my attention to that for a while. All further updates to Stormworld are postponed indefinitely until I can sort things out.[/quote] Good luck and all the best - and thanks for your work on this mod, it really is outstanding.
[quote quoting="post"] Also, when opposing factions offer me tribute and give me gildar up front I end up paying them a tribute rather than receiving it. [/quote] Still happens in 1.12 and is infuriating when you have beaten an enemy into almost nothing and they try to get you on side with a tribute... and you end up paying them 10 percent of your income.
+1 have it wait for the player to click before taking that screen down.
Thanks for the work on this. It's looking great and furthermore has even greater future potential - I was/am a big fan of using mod manager programs for Oblivion, Skyrim, etc. If it could develop toward a point where the user can browse FE mods from within the mod manager, and grab and install them all within the interface... that would enhance the mod-friendliness of the game and user-friendliness of using mods, which would be awesome. Keep up the good work, + lots of res
I was thinking exactly this sort of thing earlier about not just sovereigns but also default units: they are both hugely weaker than custom made ones. Now, I do think it's great that you can make your own sovs and units, that's an awesome feature. I also think it's nice that doing so can mean the player is rewarded with stronger sovs and units. But, here's the problem for me: default sovs and default units are so way inferior to custom designed ones, to the point where
Good work guys. Really impressed with the regularity of updates and the amount of improvements in them. I'm awarding one of my rare gold stars for post-sales support. There are only a handful of them in existence. Unfortunately they convey little of value beyond being a symbol of appreciation... but it's nice to be appreciated right? :) [e digicons]:star:[/e]
Hi, First of all, THANK YOU very much for all the work you have put into and are putting into this. It is hugely appreciated, I love the stuff you clever chaps do making mods to enhance games we enjoy. Now to my question/s, and I may well just be being paranoid here: In the instructions it warns that users should delete the contents of their MOD directory prior to updating the base game. However, since I use the Steam versio
Exiting from the game, restarting, and then loading from the save doesn't fix it for me. Just loads up the game with the same issue present. I guess it's possible I quicksaved after the bug occured but before I noticed it (when I noticed it was when I added the archer unit to the party).
Have this bug also from the start of Chapter 5. I don't recall doing anything fancy for this to happen, I may have saved and loaded I guess. Screenshot below. See the bottom middle where it shows icons for the party members: there are 2 each of Gnarri and Rhossus, taking up 4 slots in total. Also see the party representation in middle (green square) to see a doubled champion on there. Actual party composition of that party is/should be Gnarri, Rhossus, Relias, and a