[quote who="Alstein" reply="28" id="3329096"] On the UI rules- even if it's just a 1% difference, like in GC2 where I'm pretty sure now AI to AI tech trading was on a special rule, I can really feel it in the areas the AI and human play different (it annoys me when I see the AI do its quests via diceroll in FE for example, even though I understand the logic as to why it is this way) [/quote] This is the limitation of today's
Illauna
[quote who="Beric01" reply="16" id="3329120"]I generally find myself combining champions into one stack after taking out the weakest monsters, as they're just not powerful enough early on to go at something alone. So "splitting XP" or whatever it is, really doesn't affect my gameplay. not that I understand the effect in the first place.[/quote] You can miss a lot of early levels by doing this. It may not seem much by looking at the number of xp points but this can be
[quote who="Naidrev" reply="10" id="3329132"]I had no idea that encumbrance effected a units speed. I thought it was merely a limit for the equipment that could use. Could you include speed/initiative changes in the item description when equipping I think that would really clear that issue up, and make equipment choices easier.[/quote] In the current build of the released game, if you hover over your encumbrance bar it will give you this information. Also, when yo
[quote who="BurntSoul" reply="20" id="3329071"] Quoting Trifler500, reply 18 Really would love it if the game would save unit designs in a sub-folder for each nation (i.e. Altar units in an Altar folder). Then we wouldn't have to prefix our names. I don't want to derail this post (I apologize in advance, don't know where to post this), but I had a possible question/idea that maybe would be an interesting mod/integration into the game
[quote who="GFireflyE" reply="2" id="3329062"] - Maybe it's just the vid quality coming through, but it seemed to me that the graphics for the goodie huts, resources, etc has gone down a notch. Either that or you've changes a bunch of the structures and I like the FE ones better... - Terrain seemed a little bland. I think I'm going to miss the cover terrain graphics. [/quote] Pretty sure that's what Brad meant when he said the shadows were
[quote who="Kongdej" reply="13" id="3328986"] Quoting Illauna, reply 12 I actually might get my feet wet and try modding my suggestion. Depends on how much time I have though between school, job, job search since my contract is almost up, wedding planning, and trying to make time to watch Maddjinn's Fallen Enchantress videos. I don't think you can mod the multi-heroes penalty to xp ~ K[/quote] No, nor would I want to personally, wh
[quote who="Frogboy" reply="6" id="3329013"] Quoting Mistwraithe, reply 5 Whereas the FE AI on many occasions breaks rules and does things that the player can't do. Add to this that the FE AI also does a poor job of leveling heroes and fighting wars and you get a game which has increasingly frustrated me to the point where I don't play it any more. Then don't. I can tell you right now, I won't be writing another line of AI code for FE. &n
Good video. I like the pioneer changes, swarm, growth changes, instant battles are great, looks like you accounted for the what if I have ranged question, talents trees are great. The battle report screen showing injury reports instead of multiple windows is a nice improvement. Here are some things I would like to see, not necessarily for release: - A continue move button that like in Endless Space, so all units that already have a waypoint set will move towards their waypoint when yo
[quote who="Cholma" reply="21" id="3328802"]Is there anything that describes what spell effects do? I can't find it. For example, when I cast Chaos, I often see +Dazed or +Weakened. What exactly do those effects do? Dazed seems to have lowered initiative temporarily, but I can't discern what Weakened does. Lower damage? Lower Attack? Something else?[/quote] In combat, left click the unit and hover over the enchantment. The random number generator was not being kind to keep the
[quote who="Campaigner" reply="34" id="3328977"]US invented the net and yet you lag behind so heavily.[/quote] It's not that we can't have higher internet speeds like in Europe it's the ISPs around here are pretty greedy.
They could implement a hardcore mode like in X-Com. Idea for later maybe
Try killing it in the processes tab instead of the applications tab. Also post your crash logs on the support forum. I'm curious are you getting an error or anything. The only crash I've had for a long time is my old friend Invalid DX Call. Elemental is like a girlfriend. Don't even dare look at other applications or she will cut you off :D
https://forums.elementalgame.com/433136 Has the list of cheat codes and how to implement the cheat commands.
I actually might get my feet wet and try modding my suggestion. Depends on how much time I have though between school, job, job search since my contract is almost up, wedding planning, and trying to make time to watch Maddjinn's Fallen Enchantress videos.
[quote who="Frogboy" reply="9" id="3328936"]There's going to be another full Elemental game after Legendary Heroes (i.e. a non-expansion pack) and that's where this kind of thing will show up.[/quote] New Elemental games make me happy :D
[quote who="Frogboy" reply="21" id="3328943"] In the example above, you'd have to inroduce the concept of CityHP and have that be carried through across the board as well as into saved games. Then you'd have to create a flag for city is burning down which would have to be incorporated into the turn updating. It would probably take about 16 engineering hours to do (including QA time). The problem is that it would mean 16 engineering hour less for something else.<
[quote who="Frogboy" reply="18" id="3328894"] Quoting Illauna, reply 16 Just occured to me in Civ 5 razing a city would take 2000 years or so if done early on. My army is lazy...pulls out the whip. I'd *like* to see it where you raze a city and it takes N turns where the turns are 3 per level and each turn results in the destruction of improvements and such. But that would be a lot of work (not by me of course). So it's not likely to
[quote who="Kongdej" reply="6" id="3328900"] May I suggest some kind of XP count-up on the battle resolution screen, this would be a way to make a screen include the modifiers to XP, and meaby tell the player what monster gave which XP? Sincerely ~ Kongdej[/quote] This may require redesigning the entire after battle report screen. Maybe change the font color for the xp red if there are negative modifiers and green if there are positive modifiers. When you hover o
Just occured to me in Civ 5 razing a city would take 2000 years or so if done early on. My army is lazy...pulls out the whip.
It kinda make sense to make it instant. Considering it doesnt take 20 months (seasons on earth 4 months X 5 turns) to burn down a city.
That was fun to watch but yeah appears autoexplore is kicking in after it completes its movement path. Personally I wouldnt recommend autoexplore anyways unless you accidently hit the X key.
If you have ever done programming before you know that one tincy wincy fix will break an entire project. It may take time but these things are worth the wait.
According to EA Mass Effect is not done just the Commander Shepard story. That being said they released a Mass Effect game for iOS which has me happy and sad. I really hope they continue to make PC games.
hehe after posting that it looked like I worked for Stardock. I just want to clarify I dont :D Would love to
Here's a freebie. Plz try the obvious first. https://www.stardock.com/about/contactus.asp Stardock Corporation 15090 Beck Rd. Plymouth, MI 48170 Phone: 734-927-0677 Fax: 734-927-0678