Sorry didn't mean to pile on. In my business people who move from job to job so fast usually are asked to move on, but then I am in a very different business. I guess it happens in software. I am glad it was amicable. In the end I'd rather see Stardock as a whole stay strong rather than any one person. I love TBS so I will watch his new project and certainly hope he is successful. I like Civ5, he was too hard on himself about it. Hopefully th
moleman99
Or was asked to leave... How does this guy keep getting high level positions with game companies? What happened. Is anyone actually gonna give him a third chance with at the gates?
I am glad I am not the only one!
Title says it all, please +1 if you'd like to see a separate forum to talk strategy and actually playing the game. I was a beta tester too, I love making suggestions, but I think it would be helpful to have a dedicated forum so you don't have to wade through all the theory crafting and balance reports to talk about actually playing the game.
I am having a crash after the last battle in the first map of the scenario. The cut scene ends and it looks like its loading a new map, but it only gets a short way into loading and crashes. Happens over and over at the same spot. Any idea how I can get past this. I am enjoying the scenario so far, I must know what happens!
Don't clear all of the monster spawns early on. Only clear til you have good enough gear to make progress. If you leave a few spawns they will grow and release mobs for you to farm for xp. You get far more xp from mobs than AI players and it sucks when you are popping out powerful troops or getting that level 9 hero recruited only to find that the world is empty of XP mobs because you over leveld a spearman or that clumsy guy you got early on.
In my last game I got my sov to level 37. Managed to get path of the mage and path of the defender, ie nuke plus crazy hit points. He one shotted the Ice Lord and the Desert-turtle-looking-guy-who-grinds-mountains-to-dust, with a focus cast flame dart. Late game Mages are amazing, and the elemental summons can be very nice too once you have a couple shards and can power level them further on wild lands or other rabble. A tip, I find that managin
When I buy a fire/ice staff for my henchman (torchbearer/bard mostly), the money is deducted but the staff doesn't show up. Same if you have a regular champion buy it and then try to trade it to the henchman, it disappears. Its a pretty big pain, those things are pricey and the squishy henchman really need a good early ranged option.
Maybe just stop treating it as an outpost for other purposes. Remove the roads don't let it get the buffs to outposts that are coming. Make it so you have a reason to replace them later with pioneers when you have gaps in production. I like the spell, picking which sov to play should be painful. This is a single player game, they each need some sort of overpowered ability (or two).
Finished the video and I am even more convinced that the AI needs to value troops more. Once a unit is low on health it needs to retreat and strike carefully rather than stand in and take the killing blow. Attrition is the biggest problem with a game like this. Not only does it stall your advances, it slows the game down with long periods of run back and restock, or long supply chains to the front. A unit saved from death is brought back to useful much faster than gett
Watching the video ~ 18 minutes in and I think I see a problem. I am sure others have noticed as well. The AI does not value troops enough, at least not anything like how I do it and I am rolling the normal AI with no possibility of losing. You shouldn't lose guys. Make them run away til they level a few times while your sov kicks butt. Also, all the buffs in tactical are a waste of mana. If you need the buff cast it from the map, if no
It just happened to me as well. I wonder if something changed server side
I'd love to see them encroach. Kind of like the way you had to actively fight (or cater to) the planet in SMAC, or the way that hell crept in to force the tension in Fall from Heaven.
I whole heatedly agree. Even if the starting location in the battle was linked to the order in the over-world army list would help. As it is it seems to favor putting weaker units up front. I really hate it when my fast impulsive uber sov has to blow his first turn moving around my army and then his immediate second turn rushing the enemy, instead of being able to fall on there front and take out one or two units right away.
Anybody remember how Age of Wonders dealt with this. Hero's were a rare powerful commodity, and armies were capped at 8 units. However all armies adjacent to the fight joined in the battle giving you the tile the fight happened on and the 6 surrounding hexes, or 56 units max. Hordes of archers and meatshields were viable up unitl the end of that game. Why not let the adjacent squares (so 9 total) get in the fight? Makes map movement more strategic and choke p
I go back and forth. Mostly though I hate having a chosen path for my sov and then getting stuck picking from a bunch of mage traits on my assassin. In fact making an assassin is impossible with the trait system currently. I definitely think that your chosen "path" should heavily flavor your options later on. The random thing can work but we need to be able to rig the RNG a little so that we have some ability to build our army i
I end up having to rush out and guard heroes I can't recruit for 100 turns or so. I actually don't mind them being attacked, but the way it is the mage and governator heroes have no chance.
In my last game a spider attack and kill a level 5 neutral hero. Is this intended? Actually there are 2 spiders, occasionally she kills the first one and the second one kills her on the next turn. Is there a way to attach a save, I have it right as it happens.
There have been a lot of threads about the game being to easy, so I skipped straight to ridiculous after beating normal with my uber-maul sov. Lets just say the difficulty is aptly named. Wonders were being built before I had 2 techs complete and it was only about 100 turns before Relias rolled up with overwhelming force and ended me. My score 35, Relias 1300. I am sure that the stories of easy wins are true, but at least this time it was ridiculous.
I was playing last night and had the same problem as OP. It seemed like when I was near mountains the tile I clicked on the dead center of was no the tile that my unit moved too and explore was definitely off. I will try and get a good screen shot made tonight if I can recreate it.
Another thing that could be happening: If you accidentally turn on the explore option your armies can behave like that. I had this happen to me and got so frustrated I gave up for the day before I figure out what was going on. They kept refusing to obey my clicks or taking one step in the right direction and three in the wrong.
My peasants certainly don't. I think one major step towards balancing the hero's would be giving them a salary. A steep one that went up as they leveled. That would force me to choose between a few elite units that eat my whole economy or many less uber but more affordable units (or worse keep me from building those studies all over). Right now I pay 60-100 bucks for a level one hero and that's it for the whole game, hundreds of turns. &nbs
If you haven't had the pleasure yet, maul is game breakingly powerful by the time you reach level 8 or so. That is to say its tons of fun, but after a while you wish something survived long enough to test if the AI would ever even move if given the chance. Last night my hero (level 12, 32 attack, and the impulsive trait) killed the bog elemental in two attacks. Or rather the first attack pecked away 8-10 hps at a time for ~15 or so attacks and then he got to move again i
First Inn I stumbled on the bard asked for 10 bucks to summon a dragon. How could I resist. Ten bucks gone, old dude plays his song, giant green dragon appears right next to my city. It stood still for ~ 10 turns (crazy huge and powerful btw) and then started chasing my sov all over the map. Eventually it caught me and made mince meat of my army and then destroyed my cities. Awesome.
If I remember correctly this is how it worked in Master of Magic as well. Thanks for the clarification. I think its probably to early to pass judgment (at least for me) until I get later in the game and see how it plays out. I figure I can't say too much until I take down at least one of the wild lands (which I love so far). I do find myself forgetting to make anything in my cities cause I am chasing loot... (that shrinky dink mace is awesome