Brad, Much appreciation for owning your mistakes but looking to the future. Diehard Stardock fans will stick with you guys because we know you're going to do it right. As far as I'm concerned GalCiv 2 was the best computer TBS game made to date and I think Elemental will surpass it in time. As for the Kumquat engine - at least once you get the bugs out you'll have another product that game designers might want to lease from you. Thanks for keeping us in the loo
Logiwonk
I've completed the Sarog quest once in another game with no problems, this game, however, when I return Sarog's Egg I get the appropriate dialog but no Sarog unit to join my army. Where's my dragon at?
I also think that there need to be some changes in this area. Elemental is the spiritual successor to MoM. One of the great features of MoM was that you had to choose between having a lot of low level spells from many traditions (Life, Death, Earth, etc.) vs being able to only cast from two traditions at a higher level. This made the game highly re-playable because you could try out a bunch of different spell-book combos for custom characters. I know we shoul
I like the idea of larger spells requiring multiple combat turns to cast.
I apologize for any redundancies, that being said, I love the idea of Dynasties but as currently implemented they fall far short of their potential. 1. Succession : Others have posted on the possibility of succession (as a toggleable feature at game setup) with heirs succeeding to the throne on the death of parents. Many of these proposals involve making royalty age and eventually die of old age. Others think that a succes