Reading this thread, esspecially the unvictory conditions, I'm thinking of a kind of "special" victorys. But this would need a special game set up (may be as option). A few days ago, I played a card-/board game. It is playable for 8 to 18 players. The game mechanics are easy. Everyone gets a card, which gives him a special role in the game. Normally it is a "normal citizen". Sometimes (about 25%) the player is a werewolf. In the night turn, the werewolves are killing a normal citizen
GreatVolk
[quote who="mrakomo" reply="23" id="2076373"] This may work, however it is a projection, not the invisibility. However how do you think such thing could be implemented? What shall AI do? What would probably real players do? [/quote] We are in a game. it can be easyly implemented by a value: Illusion quality. I don't want to bother to put additional special features to my illusion spell. For gaming, it's enough to have different types of walls: camouflage, invisible, faking.<
I like my idea with range and probabilities. I thought about it. Both can be easyly modified. Propability Modifiers: - *0.5 for not concentrating on searching for illusion - *0.5 for moving - *1.5 for known topic. (A wizard will discover errors in a false wizards tower. An engeneer will discover errors in a false bridge) Range Modifiers: The effort/mana the wizard used to create the illusion. [quote who="mrakomo" reply="14" id="2073049"]Th
I think, the important thing is, that the illusion is switched on or off, like wearing a cape. And the skills or spells to disable illusions should remove the cape. If some troops would see the illusion and other not, that wouldn't result in good playability. It should be more like: "Hey, brother, do you recognize the dragons toes? These are chicken toes." Now everyone recognizes that the big dragon is only a chicken... Uncovering an illusion is like finding the fault in a
Yeah, I like the idea of the bridge. - Hiding a city is nice, but cities are known very often, as soon as you are able to cast such a mighty spell. What about faking buildings, like a wizards tower? I would like to see the battle sequence with an invisible city wall... - Something like a "forget"-spell. This will not work on multiplayer, because a real player will never forget. "Forget that you ever explored Area 51" (Wow, that's a playercheat, because the AI can never fo
For me, it's okay, if a AI begins to cheat as the difficulty increases. But I like to know, what the AI is able to do. I don't like to be forced to change the strategy, depending on different rules on different difficulties. Bad Example: On the high difficulty, the AI knows every position of every troop within my territory. I don't like this. That would mean, that I am not able to hide troops anymore. Disabling all secrets is an enormous change and would remove an important st
[quote who="Noctilucus" reply="9" id="2065480"] how about an additional spell research tree (next to a rather standard one where you know what you're researching) where there is a random element involved and you never know what to expect? [/quote] Sounds nice. The random research-tree could hold more powerful spells, but you don't know what to expect... So you have to decide. powerful and don't know OR standard and known... (If there are not that many spells per faction, maybe th
Maybe thats more a quest thing: I'd like to have a unknown spell. You have to find out how it work and what it does. Example A: You know that there is a spell and it summons something big. You have to talk the spell somewhere special. But it may happen, that it summons Cthullu and the whole Map is destroyed and everyone lost. (Maybe you could find out before, what may happen...) Example B: There is a spell, but you first have to find out, if you have to cast it on a perso
My biggest hope: The unit movement and unit ordering concept is more like Stars! than like Civilization. (Something was mentioned about that, but I'm not sure about it... so I have to hope...) My biggest fear: The game will not run on my notebook.
I remember talking to people playing the same game like me. They always were better than me. I always asked myself: "How can THEY play THIS game on god/impossible-difficutly and win?" They always talked about strategies, but they seldom worked at my games. Later, I found out, that they didn't believed, that save/load is cheating. Fine, everyone can play in his ways. But if someone comes to me and says: "Hey, I'm able to win in 'inpossible difficulty'", then I like to ask: "Are you play i
Hmmm. My Impulse had some problems. Now I ordered it 5 times... Hopyfully, this can be undone. ;)
I'm in. I first had to get a credit card, because until now, I didn't have one. But elemental is a good reason to have one...
I have XP Home... (the game is installed with administrator, but it is not playable if you are not administrator... damn) 20. Customizable text size. I like to have high resolution on game. It looks very nice. But many games are also reducing the text size if the resultion goes up. And then I can only read the texts, if I am only 5 cm away from the monitor. Other games have one big text size, where you don't get an overview over the game, because there is only enough space for 8 to 10
19. The game should be playable without administator rights. (I thought it is a part of the bill of rights. Is it? But today I downloaded a game from impuls and it does not run as a common user. Why does so many games expect, that I have to be administrator?)
[quote who="landisaurus" reply="13" id="2035624"] A known monster could make it worse because you do know its weakness... and that is to have a super titanium + 5 sword of ethereal bane. And you don't have one of those right now, so you might as well bend over. [/quote] KILLER bunnies: Any soldier who sees a bunny the first time, will laugh about it. The morale goes up. His job, to sly bunnies is a great job. It's funny and bunnies taste good. As soon as th
Think of having different planes. It would be a fine way to have an overview over more than one world... Agreed multple monitors! The only game within my history, which able to use multiple monitors was Stars! (Which was a really great game, and I miss a lot of its game mechanisms)
- x for being attacked by a scary UNKNOWN monster + y for beeing attack by a scary KNOWN monster. Yeah, our army knows the weakness of the monster and all our weapons are equipped with kryptonite. Hehe, come to me, sweet monster. (the size of x and y are depending on the monster type) I'm thinking of Hanibals elefants while attacking rome. Rome didn't know how to handle these beasts and the soldiers saw elefants for the first t
I think deseases could also be harmless. We are only talking about disastrous deseases which kill people. But there also can be deseases which are not that harmful but cause negativ effects. There could be a bad acne, which reduces the population grows, because no one likes each other anymore. A psychological desease would do the same. A desease which causes health problems, can bind the people to bed, so no one will produce anything anymore until they are cured, becaus
Desease could also be created by the element water, air and earth. Maybe fire, but I don't find a reason... A desease can come from contaminated water, stinking air or overflowing drainage system (earth/mud). The cure can come from 'holy water', 'healing plants' (earth) I think, we could find a way for every element to create or cure a desease...
What about espionage and diplomacy? I never played a 4Xgame, where I was able to see the diplomacy done by others. The information about the others' agreements are very important. Most often, the informations about diplomacy are only "Player A and Player 2 are at war"; "Player A and Player B has open borders"; "Player A and Player B life in pace but don' like each other". These are global information which are commonly known. I like to have more of the diplomatic information,
Trustworthness is not that easy I think. I should not only be a global value from 0 to 100. SMAC had such value. As soon as you attacked someone, the value was reduced. Therefor, the way to declare war to an AI was to provoke him so long, until the AI attacked. And then the players value was fine. Another thing with trustworthiness is, that some AI could trust me more than others. If I have a nice AI beside of me, and I love him, then he can always trust me. But if I fool somtimes wit
Please allow complex and timebased agreements. And please ensure, that the AI test the agreement. I remember agreements about war, where nothing happend. I'd like to ensure, that if I pay AI1 for declaring war on AI2, that AI1 will really send troops to AI2 to destroy the enemy. Its often like: "If you declare war, then you get money." Then he declares war and does nothing. No troops are sended to the enemy, because he don't produce any troops. So why I have paid for declaring
[quote who="GW Swicord" reply="5" id="2017891"] But I'd definitely like it if the diplo functionality included some things like inter-library loans and co-operative research projects. I'd like it *lots* more if some diplo relationships required linked tiles in one of your cities and one of the other civ's cities, e.g. a Grand Library or Mages' Collegium. [/quote] Building a wonder together sounds nice. The wonder "Gate From Hell" can only be created, if all two (three/4
I like the retreat button to quickly end an unimportant or already decided battle. It's better called a "boring battle". I'd also like to have "Finish them"-Button. This could be a button for "give the control to the AI" but it could also be an answer to the enemy pressing the retreat-button. Example: Player Wimp and Player Overlord are battling. Player Wimp presses the retreat-button. He gets a window, where he can see, what will happen, if he really retreats, di
I don't like it, that wonders can only be built once. Some wonders can be built once per game, some can be built once per player. If someone builds the pyramids in egypt, why am I not allowed to build pyramids in south america? If I built special training facilities in one city, and then i recognize, that they are good... Why am i not allowed to build them in another city? I also don't like, that the resources are gone, if I'm not fast enough in building the wonder. On the other