Let me begin by stating that I think that espionage should be part of the game,but I am not sure how/if it could be implemented as a victory condition. Having spend the better part of an hour reading through this discussion here is my $0.02. Perhaps spying should be broken into 2 functioning catagories. 1) The Spy network (no micro-managing, just spend money to create a spynetwork in enemy kingdoms) A spynetwork will give your kingdom access to general
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