[quote who="Frogboy" reply="51" id="3331947"] Plus, we currently have 5 games in development so Derek and I are pretty busy -- and that's not counting Stardock's main "day job" which is PC software. [/quote] Personally, I don't use your PC software so I think you shouldn't waste your time with that stuff and instead focus on getting the LH Beta out sooner. And by sooner, I mean, NOW NOW NOW. /kidding [e digicons];)[/e]
sweatyboatman
It's your game, Brad; take your time and make it how you want. Haters gonna hate. Fortunately for them there's the [e digicons]:waaaa:[/e]
[quote who="Illauna" reply="20" id="3329212"] Umm, no. I enjoy reading these [/quote] And you would still be able to read them. Whenever you want. Because they would be notifications, not modal dialogs that force you to read RIGHT NOW. But if you watch Frogboy play you can actually see (and hear in his speaking) the awkward effect of these dialogs. They totally break his concentration and knock him out of the game. He's not reading them (becau
The game looks beautiful! I am really happy with the hero recruitment and the tactical battles seem better (though clearly the game need a better UI clue for when a unit has ranged attack -- how frustrating it was watching you end-turn on your fire-mage). Is it too late to make a common-sense UI suggestion? Watching your play-through, there's an issue with flavor text dialogs breaking the flow of the game. Flavor texts are important to establishing the lore and e
obvious [e digicons]:troll:[/e] is obvious
I am not going to defend EA. They completely f-ed up. They made an internet-enabled (er.. required) game without establishing a basic competence or understanding of that medium. Predictably, as soon as their servers saw significant loads the game stopped working and EA/Maxis was caught with their pants down. It's not, as many have surmised, an issue of not having enough "servers" to handle the load (Simcity is hosted on AWS -- so scaling is a matter of clic
[quote who="mqpiffle" reply="10" id="3324854"] How exactly would you implement this in FE's initiative-based system? Either you take your turn when it comes up or you lose it.[/quote] Darxim, a few posts up, covers this pretty well. My only fear is that it would be used to do "gamey" things, like wait for the AI to move its units closer so that you can get a first strike. Which is not really the point. In my mind a legit use for this wo
The [e digicons]:waaaa:[/e] is on its way.
[quote who="TorinReborn" reply="18" id="3324350"] WTF? Steam is mandatory for LH?!? Who though that is a good idea? :/[/quote] lol! this forum already has an active thread for bitching about steam here :
Looking forward to it! If I might make a suggestion for the beta process, you might want to look into how you can limit the beta in ways that focus player attention on specific aspects of the game. (Assuming we're talking about a month or more of beta-ing) For example, the early betas could have one size map, fixed opponents, no unit design, no custom sovs, no loot drops. That sort of thing. You're not assuaging disappointed WoM players anymore, they&
That's the weird thing about hell: all the cool people are there.
I see what you mean about the brown around the mountains. Frankly, I think if you can walk on it, it should be the color of the grass. [quote who="Kalin" reply="19" id="3317681"]IMO, it looks like you guys might have went a bit overboard with sharpening filters... My personal wish: I just wish the map wasn't so... flat. A bit more realistic topology would make things look a lot better. For example, hills should be... hills (areas where the terrain height differs/changes
All of this looks great, but since you're polishing can I make a suggestion: design the UI to allow the player to defer these decisions All these modal level-up dialogs look awesome! But sometimes in FE I am not really sure what I want to do in that moment. I just finished fighting a nerve-jangling tactical battle and now you're forcing me to make a strategic level decision? I don't want to do that right away. First, I want to look at my champion, m
Steam works great... until it doesn't. [e digicons]X([/e] But that's true of every piece of software and games especially, certainly the same could be said of FE and WoM. So [e digicons]:waaaa:[/e] Once Stardock sold off Impulse (good move, btw), the writing was on the wall in big bold letters. YOU ARE ALL CRIMINALS / DRM IS THE FUTURE That attitude is what people hate about Steam, but that's where the industry is now. Perso
The first shot looks like a painting. The second shot looks like a game. And IMHO, that alone makes the 2nd pic far superior. I was a fan of the washed-out style of WoM/FE, but as a game we're better served by the crisper graphics and cleaner lines in the second pic. I cannot tell you how excited I am to never again move my champion onto a tile I thought was a plain only to have it turn out to be secretly a river or forest which stops hi
[quote who="Lord Xia" reply="2" id="3317121"]I hope it allows dynasties too, deep ones with many choices. I want my Sovereign to impregnate an Umberdroth. And then the child will be raised by his Umberdroth mother, but once he starts to grow up he will recognize that he different than all the other terrifying nation destroying beast the other umberdroths are. He will leave his mother to seek out who he really is. He will then move to the East Villag
[quote who="Darxim" reply="3" id="3317045"]I prefer the dark backgrounds. It puts less strain on the eyes.[/quote] This.
[quote who="BernieTime" reply="1" id="3315233"]I've seen this in 1.20 as well. Faction armies and monsters occupying the same tiles[/quote] I've seen this kind of thing in my games as well. I had thought they'd fixed the issues with concurrent movement in 1.12, but I guess not (or this is a regression).
[quote who="Sentinemodo" reply="25" id="3316623"] that would explain how AI is able to sign trade agreements, without meeting first, and/or being unable to meet - I've experienced multiple times a road through my territory, when I know they couldn't possible pass through it to meet themselves, sometimes as early as in tenth turn[/quote] My impression is that the when the AI meets another civilization, it gets access to all the civs that the new civ has already met (and al
[quote who="Munchies72" reply="1" id="3315518"] For one is the AI able to recruit heroes from across the damn map. I had the AI recruit a lvl 7 hero that there was no way he had even discovered yet. I know because he (the hero) was in the middle of my territory and I had JUST discovered this particular AI across the map. [/quote] Or maybe the AI had a caravan that moved next to that hero? [quote] I have had this game shelved for a while and it is goin
My vote was keep working on FE. To add my two cents, I think this question is absolutely crazy! From the perspective of a fan, there's no alternative. I can understand how, from where you're sitting, you could be burnt out on the whole Elemental concept, but I think it would be foolish to turn away from FE now. It sounds to me like your next step should be to recapture some of the enthusiasm and ambition from the WoM days and turn that into making the next it
WAD, except the sweep thing I think.
the weird thing is that FE has manual road building if you want it.
You forgot the /snark
Technology and trade pacts boost your research by a percentage of your total. It'sd likely that you are under investing in research buildings. Since your base research is so low, the treaties have no effect. Try building more libraries and schools.