I want to say that I have never seen such a dedicated dev team for a game in a long, long time. You guys are really great. It really upset me today when I went on another gaming website to see hundreds of comments bashing and insulting your game. I spoke up for you guys, but it really irritated me a lot. People are far more willing to listen to one editor say a game is bad than play it for themselv
HydrogenHuman
I pre-ordered the game 1 to 2 days ago on Impulse, but I don't see it available yet. Will it come up once you guys launch the game 1 hour from now?
I find that sort of odd that they wouldn't put that variable in. Archers with fire/ice arrows would be really cool. And I would love to see mages.
Oh okay. So then it is possible to have multiple units with spells and abilities? You just have to recruit them?
Maybe there was a post that answered this already, but will there be units you can create/recruit that will have spells that they can cast just like the sovereign? As neat as it is for the sovereign to have all of these awesome abilities, I would love to see multiple units casting spells in huge battles.
As soon as I read all the previews and info about this game, and how the primary elements of magic were earth, wind, fire, and ice I immediately thought of an Avatar: The Last Airbender mod. Sadly, however, I'm terrible at programming, 3D Modeling, and anything pertaining to the process of a conversion mod. However! I am completely willing to help produce the project, as well as write a lot of real