Yes a good well designed tactical game is the MOST important aspect of this game. I found the MoM or AoW combat quite good. But it could be even better if the designers are adept in historical wargame concepts too. Unfortunately today the tactical combat in contemporary fantasy games is better in graphics but its basic concepts are rather bland and childish. (Disciples or Homm which is IMO awful) What I would like to see is, if I recruit a cavalry unit, then its role should FEEL like
Enpeze1
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First, I have to congrat Frogboy to his great decision to make a pure tactical turnbased combat. It got me interested in this game again. I cannot stand RTS style games anymore. Second I would suggest that one figure is one "unit" (eg. 100 man) most of the time. Except are mighty single figures like dragons or demons, which could also be named and count as 1 figure. So you recruit whole units and even if the graphic shows a single person, its in reality of the game 100
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