[quote]So just one final notice: in GalCiv II you had three kinds of weapons and three kinds of counters and this was quite Ok.[/quote] No that wasn't ok. With shields (versus lasers if I remember right) you're hopeless versus point damage and missiles. Your shields weren't at least stopping some of the damage. They were all the same kind of defence but with different names. That didn't allow for realy tactical options. Look at gratuitous space battles for interesting tactical options
vieuxchat
[quote]A damage TYPE means (code-wise) means that there is a corresponding counter to it. No strategy game that I'm aware of does this. Early on, we were tempted to do this because we thought it would make unit design more strategically interesting. The result, however was it just made it more complicated. Players can have their cake and eat it too. I can make a dagger that does 3 to 5 damage PLUS 2 points of poison. That's not the discussion we're having. The discus
I'm confident that "tags" or "effects" will be available. I also hope that the area of effect from spells/durability/power/etc.. will be available to customize spells. Maybe from the fireball spell my casters will go from a "area of effect spell" for instance. That would be available if the hero has the right perk (like in DnD)
It only makes sense if fire/water/earth/wind will add "effects". Like a lightning strom will stun, and a fireball will ignate. Then a simple "Arcane" damage would be a good idea.
[quote who="Frogboy" reply="34" id="2471004"]Re planes. Planes were in those early games because of the memory limit. We don't have that memory limit. 640k is long gone. Bigger maps.[/quote] Planes were also there to add strategies : you could appear in the back of your opponent thanks to the planes, and the right spell.
[quote who="Frogboy" reply="22" id="2471130"]It's really a contractual thing really. What people don't realize is that many of these companies are really a bunch of different companies. Plus, Impulse is currently only available in English and some publishers require translation of the client to be made available in say Germany or France.[/quote] And do you plan to do the translation anyday ? I hope I could do it myself ... where are those damn files ...
Yep civil war is a must ^___^ BUT ! I'd like to see more things about a living world. For instance, when a city is spreading too much, it begins attracting strange creatures (and youhave a quest to get rid of that swarm of ugly things), or undead creatures begins roaming the mand. Or if you're a bad bad bad boy then some nature creatures will hunt you to stop making earth suffering. If you're too good then some bad bad bad creatures will bring a touch of chaos in your so beaut
[quote] It seems to me like this one is the hardest for long strategy games to do well in. Most of the games that I've played, the last 10-15 minutes are a foregone conclusion. Last 15 miutes a forgone conclusion, I just finished a Galactic Civ where the last half the game was a forgon conclution, I can't think of many that past the 1/3rd mark there have been 'natural' changes of who's winning (not caused by game changing random event.)[/quote] In adv
In master of orion 2 you could onnly get -1 "points" from weaknesses, and that was a good idea to help balancing. I see that HP and strength are separate ? I thougth you would like to stay with strength = HP. I lik ethe fact that they are separate caracteritics, but ... what would be nice would be that a wounded unit will have lessened values. For instance if you're at 100% HP, then you get a 120% efficiency in attack and defence. The first point of hp lost will let you with o
I loved that part of customization in Pendragon (a rolplaying game about king arthur) and Ars Magica. But what would be really cool is to be able to "continue" the story of our channeller as the game progress. Every 365 turns (for instance) you get a choice to do with your channeller (he is aging). (Maybe at some point in the game you have to make him immortal or you'll lose ?) And the choices you get would be dependant of your "achievements" in game. You fougth 30 or
[quote who="Frogboy" reply="12" id="2467730"] I agree with most/all of the above comments. I'm just a bit disappointed that the initial proposal for the sovereign is so basic. MOM is supposedly a major influence on this game and your channeler customization options there are much more varied and interesting (artificer, warlord, spell bonuses, etc). I was looking for something at least as good as that. Okay guys, let me give a warning here: If journal entries are go
Damage types aren't so bad IF there's some different kind of damage effects : temporary damage (like in UFO afterlight), lengthening effects (like poison or shock or etc.) So the defenses would prevent damage or soften it or lessen the bad effects that comes with it (like fire that would burn over time, or water that would make you heavier or wind that would reduce armor or etc.) Damage types are good as long as they open tactical possibilities. The 3 types from gal civ2 weren
And I had the following problem : I gav my sov the order to get out the city, but he went on a city square -__- .. so he was once more time in the city. 1 movement point lost for nothing :P
Me too (for defeat)
[quote who="Tormy-" reply="23" id="2465485"] Quoting lifekatana, reply 21NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. WHAT HAVE YOU DONE? I thought you had a brain and din't listen to screaming fans who want damage types. damage types and armor types are HORRIBLE GAME MECHANICS. This makes it basically rock/paper/scissors and is the prime reason why I don't play galciv anymore(or sins for that matter).
Not for me. I can delete every games and the button won't be greyed.
I was able to research everything in civilization and warfare. I got to level 12 or 13 in them to get the last techs. Anyway, I replayed Master of Orion 2 last night and the research system is almost the same, and it never bothered anyone. I just hope there will be some kind of "situationnal" techs (if you start near mines you'll have a better chance to get the "mines" tech.
I tried to build a road to those cities, but I couldn't. So it's just a "cosmetic" bug.
[quote who="Charvel1" reply="29" id="2463576"]I like the popups. And appreciate the deals. Keep em coming.[/quote] Me too. I don't understand why people say they are annoying : they're not huge and disapear really fast.
Sweet ! But, I hope we won't have "perfect" values of the stats of other players. How should I know that they have such income or how much this or that. What would be the point of spying if you already know everything important about a realm ? (and their income/military power/etc. are vital informations)
Maybe some thing in between : you don't play one of the sovereigns but one on the heroes that are hired. And you have some kind of missions and such. Imagine what could be done in a fantasy settings like DarkSun !
Elven legacy is as difficult as fantasy war was. And it's refreshing .. but ! It means there's only one way to get gold victories. I like that game, but it's more a chess-like game than a wargame ... It could be so much better :( as was Fantasy general .. that game was soooo good.
[quote who="Demiansky" reply="9" id="2444552"] Quoting VicenteC, reply 6 Quoting Demiansky, reply 3 Well, you haven't even heard my idea yet, and you are already saying it isn't doable. I think you have the wrong idea, though. What I'm about to propose isn't generating a story the same way that you generate a random map. I'll start describing what I'm aiming for in the following post... Doing worth to read, well c
[quote who="Climber" reply="16" id="2444115"]Great post... it's neat to know the behind the scene stuff. Quoting Scoutdog, reply 13One thing that bothers me is that SD seems to be proceeding as if the current border-relations system is the final system, i.e. speding a lot of extra time and effort making sure that it works well. As one of the main ajitators for a more reasonable border system, this has me concerned. Yes, I do share a similar concern. Scoutdog, good
Carie leveled up ! Choose a perk : code +1, code +1 or code +1 ?