vieuxchat

vieuxchat

Joined Member # 2542912
66 Posts 1,186 Replies 16,566 Reputation

I think he doesn't only speak about "big" or "easy" quests, but quests that appears IN your borders, instead of outside. Maybe quests related to things that belongs to your empire. So a bigger empire means more quests triggers.

6 Replies 6,513 Views

Geth would be a bad choice : Mass Effect already used that name a lot for their bad guys. Any chance that a liguist would take cae of the naming ? Because ... porcipinee, wel .... And Edar is a cool name for some balrogish creature, but why keeping something as overused as "daemons" ? Why not "Edaerlings" ? Or something like that...

84 Replies 260,530 Views

Don't listen to those who say that it lacks epic. I just love that image (even with the strange dragon). It changes from every other titles.

69 Replies 136,411 Views

Channeller customization Spells variety (and not just a firebal, an iceball, a poison ball, etc. that are just the same spell with different color) Channeller customization Race diversity Channeller customization The magic way to win Did I say channeller customization ? Great Worm How about channeller customization ? magical beings, lot of stuff to summon Last but not least, channeller c

130 Replies 68,499 Views

[quote who="Raven X" reply="10" id="2536459"]Sounds fascinating. What about a custom spell editor so players can make their own spells either by having the Editor separate from the game or working it into the game. This would be a awesome touch .[/quote] Isn't it already planned ? I think I remember reading that the spell creator would be in the vanilla game.

46 Replies 123,220 Views

It seems like "d" and "s" are the two favorite letters used in your creature's names. Add "w" from swamp and you have : Dampwos, Swomad, Saarwath, Swaesoth, Maerswed for instance. I think names should be consistent. Lord of the rings was such a blast because Tolkien was a linguist, and he really created consistent names, language, etc.

84 Replies 260,530 Views

[quote who="BoogieBac" reply="5" id="2534502"]What's funny is that the main question "What have you learned from GalCiv2?" is answered by listing things that GalCiv2 DIDN'T have (according to it's critics) so we're focusing on making sure Elemental makes up for said shortcomings. OK, so it may be an issue of miscommunication. I meen, I know of the differences between MoM and EWoM, but I way it has (er..it WILL have) more in common with that 4x game than GC2.[/quote] I too t

11 Replies 18,304 Views

Cities = planets. Improvements = buildings That's all I can see in common. Maybe they "fear" it being too close to galciv2 ? edit : hum .. after reading the whole thing, I think the user who compare EWOM and GC2 don't see any MoMish things in EWOM, like playing different races, the mana system, the way cities are built, the way roads are built, etc. edit2: and the "has lost its soul in the translation" part.

11 Replies 18,304 Views

[quote who="xGhost4000x" reply="11" id="2510184"]I believe they meant to say "Marry off your daughters and/or sons." [/quote] I missed that one ... I'm not "they" .. (only with my wife ... oh wait ... I shouldn't have said that)

20 Replies 15,423 Views

Or curse that you can "maintain". Each turn (or 10 turns or ..) you can spend some mana to make your curses last a little longer. And why not fading curses ? When you cast a curse it has a level (from 1 to 10 for instance). Each turn (or 2 turns or ..) you make a roll for your cruses : if you get something lesser or equal to the curse level, then it degrades from 1 level. For instance you cast a curse of level 4. Next turn you roll a 7. The curse remain level 4. Second

48 Replies 201,994 Views

[quote who="Tridus" reply="25" id="2519439"]The reason why enemies can't use your roads in Civ 4 isn't for realism reasons (because it obviously makes no sense); it's for gameplay reasons. A game where you can build a fast force and then use the enemies roads to rush directly at towns on the far side of his empire (where the defenses are weaker) would be frustrating. Since the enemies can't use the raods, what you get is they have to either go around say by sea, or go past the border towns wh

32 Replies 11,808 Views

And why not some kind of decreasing cost when you build a building that already exists ? Or synergy bonuses ? (you have 2 forge AND 3 barracks ? Then your warriors here will get some +10% in strength, or some "use easily swords" perk)

34 Replies 309,612 Views

[quote who="BoogieBac" reply="33" id="2524403"] Could you say ideas that you think you'll keep (or seems interesting) ? Oh, they ALL seem interesting the joy and struggle of it all will be to find a balance between what is fun and what is a headache.... - I agree that willpower and other stats should be taken into account. If you know your enemy can use this against you, counter spells and items are a must (though this currently IS just for roaming creatures). <br

50 Replies 124,110 Views

Charming, as you describe it, lacks something : a "level" of charming : will the charmed unit obey your orders as a zealot ? Has it some brains remaining ? What will happen to the unit when the charm will stop ? So, some things should be added : When you cham someone, you can have 3 results : a weak, a normal and a strong. A weak result will give you access to the unit, but not its combat skills (for instance),, a normal just give you control, and a strong result will

50 Replies 124,110 Views

[quote who="DivineWrath" reply="26" id="2515364"]Do we get spells to choose the appearance of our children? I mean not just to make them look pretty (instead of ugly). I want to be able to give my kids green, blue, pink, and/or purple hair just because I think it would look cool (I've watched too much anime). Designer babbies basically. I mean seriously, I'm *THE* soveriegn and channeler. I can bring life back to a barren world. I can casts magic spells. I can even research the "ma

72 Replies 129,016 Views

In civ4 you can't use roadds in enemy terittory. The commando promotion let you use them. That would be good to have such mechanism in elemental I think.

32 Replies 11,808 Views

[quote quoting="post"] I think I am all demigod out and looking for something else. Could you kind souls hint Frogboy tell me more about this game. I have mostly played Age of empires series and supreme commander. Is this something similar that I would enjoy. Thanks Gary [/quote] Elemental has nothing to do with AoE or Demigod. Sure you can fight in Elemental, but you have to build an empire, send heroes on quests,

20 Replies 15,423 Views