kefkakrazy

kefkakrazy

Joined Member # 2541431
0 Posts 5 Replies 93 Reputation

Also Emperor of the Fading Suns, if you install one of the two mods that make it worth playing. Oh, my god, I thought I was the only person to play that game. I couldn't get too far into it, but what I saw was so amazing...

47 Replies 91,084 Views

I dunno. Playing the game, it feels like one of the top priorities should be UI fixes. The Elemental UI is very clunky and hard to use in a lot of ways... For example, cities. I find the UI for cities to be extremely clunky. THE WISHLIST: Give me a single screen that, without needing to click anything or mouse over anything, gives me a list of what I can build, what the city is producing, and if there's room on the screen, what is already built in the city. Give me an indicator for

118 Replies 323,209 Views

The conversation about the gameplay difference between a dumb/cheating AI and a smart/noncheating one is kind of interesting, and it's the reason I liked the GalCiv 2 AI difficulty model, where the AI difficulty up to a certain point was determined entirely by the AI's intelligence, and past that point, it would play with the same level of intelligence but would also "cheat" in the form of bonuses the player didn't get. Intelligent AI isn't bad in GalCiv, but some people still need more chall

90 Replies 178,220 Views

I don't think he's talking about the AI cheating, as in building pikemen to counter a player building horsemen (when the AI shouldn't know that the player is building horsemen). It sounds like the GalCiv AI, at least, is programmed to recognize some common behavioral patterns based on how players often play the game, and to use that data to predict the player's actions. From what I know, the AI in these games (Stardock's GalCiv, Elemental) doesn't seem programmed to act on information it shou

90 Replies 178,220 Views