I mistook the version number as 0.74 originally, then edited the post as soon as I detected the error to state the correct number as 0.75. Until I was due to write the post I was unaware that there had been patches, as I'd expected Impulse to detect them, but all of this beta handling seems to be separated from Impulse. Anyway, here are some 0.77 observations as of today, Note that I've continued from a 0.75 save game (the change log didn't say anyth
JPRL
I haven't read the other posts, so if repeats of issues already reported are bothersome, ignore this post. - Haitan's Summons quest: "...worked to well..." should have another 'o'. - When a saved game is restored the movement bonus from a compass is lost (similar to problems with E:WoM). Suspect this may be coupled to it being equipable and/or army wide, i.e. items are "equiped" when a game is loaded, which causes its bonus to be a "potential" one active from t
Encountered the same(?) problem twice yesterday with 1.19i. In the first case I had made 3 out of my 4 attacks on a monster (wolf?), and when I tried to perform the fourth one the game refused to act. Similarly, I couldn't move the character. As opposed to Lord Cobol I hit End Turn instead. As my fourth blow should have killed the monster I suffered a few HP damage through its attack before my counterattack killed it. In the second instance I was still advancing on the monster(s)
[quote]JPRL, I like your 'flow' idea for magic, but my fear in your model is that by late game any faction that holds a superior number of shards would basically be unstoppable making conquest the only viable method of winning the game. As it stands now, the mana per turn model can still allow even a faction that controls one or two shards a viable chance in a tactical battle if they use their mana wisely. Just a thought.[/quote] A valid concern, nitey47. A partial counter would be to
Bugs (1.11) and Gameplay: - Revamped Spell System - Tactical AI Suggestions - Mixed bits and pieces https://forums.elementalgame.com/403343
This isn't really a reply, but rather my big list of random bugs and feature suggestions. I'm not a regular reader of forums, so it's quite possible I'm repeating what others have already reported. If it's too much of a hassle to read yet another unstructured list of known issues, please feel free to ignore this post. Bugs in version 1.11 (some of which may be features; that can be a fine line): - Memory leaking (still). Much better than earlier, but still the game crashes on