Dr  Awesome

Dr Awesome

Joined Member # 2537526
3 Posts 4 Replies 112 Reputation

If i click to inspect the Gilden defenders in their city the game CTD. This was existing for couple turns. On the save below, if I end turn it also CTD. Problems started after the .80 update. But, my game has been acting strange with some other random CTD's and errors so maybe I have a bad update. Links: https://www.dropbox.com/s/jfm7c12wysayqhw/asddd.El

3 Replies 3,183 Views

I have a big with the cursor that is making the game near unplayable now. Each spot on the map is a square. The spot should "highlight" a light gray to display it is the spot that the cursor is currently over. I am having a bug with the wrong spot being selected by the cursor. A square has four quadrants. With the diagonal view, they are top, bottom, right and left. It seems that when I zoom in and hover the cursor over the

0 Replies 2,964 Views

From what I understand there is a three turn minimum on build/train times. You can "rush" production by paying for the remaining hammers(Production unit) with Gildar(gold). The cost, in Gildars, is equal to the remaining hammers needed to complete construction. When I build something that is restricted by the turn limit, the rush cost becomes negative due to the "over produciton". For Example, I was rushing "s

0 Replies 1,528 Views

I agree with razor 436's opinions for the most part. I think the need for balance and enjoyable, repeatable game-play trumps implementing every possible addition that's been implemented in a 4X game before. I am sure Naval warfare, aerial warfare, instances, an incredibly complex and deep crafting system and more "could" be added. But, not everything is going to add to the final package (which I think is already outs

65 Replies 176,553 Views

Starting City Characteristics: I am a big fan of a "balance start" option box vs. a "random start". Balanced start = All players have access to a set max city value (6,7,8 combined Grain/Mat) within a (1,2,?) tile radius of their sovereign starting spot. All players have access to an equal number of resources (2,3,4?) within a (2,3,?) tile

45 Replies 110,847 Views

Installation went smooth(Galciv2 and x-pac), no issues until I initiate combat. The game crashes 100% of the time(5 times). Once, it briefly cut to the combat screen, but the other times the screen just goes black and I get the error message that the program must close. Skipping all battle sequences seems to avoid the issue. I have an AMD dual core and addressed those issues, which worked nicely with the help of these forums. No more ships spinning and crazy scrolling issues, but those

1 Replies 1,725 Views