IIRC the only things that are stopping another HW game are that Sierra owns all of the rights to the HW IP, not Relic. Plus Relic isn't really motivated enough to make another HW sequel even if they did own the IP rights. Sure they could let another developer make it, but IMO it wouldnt be HW if it wasnt done by Relic. Unfortunetly Relic is more interested in the Warhammer 40k universe, and its own Company of Heroes games at the moment. I believe they are working on another Dawn of War game (DoW
Major Stress
You can try to contact Relic/Sierra. The worst case is they will say no. I dont see why they would because HW1 is damn near 10 years old now, and hw2 is fast approaching 5. You arent doing this for money, but i think thats the thing. They want money. However there is absolutely nothing stopping you from doing something like this for your own personal project. Just dont release it. I would be all for a HW mod if they would ease up on the ip usage. Hell all of the HW2 models we
While this sounds great there is one small problem. All HW related material is "still" property of sierra/thq (whomever bought them out), and you will get a cease, and desist letter, or a lawsuit if you post it. Others have tried a HW mod for other games, and that was the end result. Check out the SFC, and Nexus community forums, and the Relic forums as well. Not trying to put you down here. Im just trying to help save you some grief. HW ip is to this day still fiercely protected.
Im waiting for the "err, sorry guys, beta 2 has been pushed back to august. Have a nice day" announcement.
Ah EA strikes again. No matter. i will just keep on playing Sim Citys 1-4. All things must end i suppose.
Ok did a fresh install, played though a 7 hour game, and i still have the same issue. The replay crashes within the 1st 10 seconds. Ill send you the replay but i need an addy, plus im sending the dump as well.
Nope fresh install of latest beta version. I figured older replays wouldnt be compatible so i delete all of my old replays. Ill try a re-install (again), and try it again to see if that fix's it. If not ill send my replays your way.
I dont know if anyone else has this issue, but when i try to play a recorded game it crashes within the 1st 10 seconds of the replay for each game that got recorded.
I haven't been able to make any skybox mods work at all. Not just yours but any changes i make myself. See above post. The funny thing is texture changes i make to ships show up. It is really wierd that if there are no skybox textures at all that the game still shows the original skybox's. This is why i am thinking the skybox is cached somewhere else. I just dont know where. May need some dev help with this one. EDIT: I just did another test modifying ship textures while using your skyb
Indeed the current way it is set up is much better than the old way IMO. Very similar to X3 reunion where you have to travel from 1 gate to another in the system before you can jump to the next. Is it possible to do both ways at the same time (selectable option)? or mod back in the old way for those that want it?
It still doesnt explain why when i DELETE EVERY texture with the name skybox on it i still get skybox's like the files were still there. Are they cached in another folder when the game loads up?
This is weird. I replaced the files with your new skybox and the game still plays with the old vanilla skybox's, then i went as far as to delete all the skybox files and the game STILL plays with the old skybox's. I would think ether one of 2 things would happen. with no skybox the game "should" crash, or have a white background. I said ok let me check and see if i didnt have 2 instances of the game installed, but i only have one, and the modifications i make to ship textures load up. Whats goin
Only once did i put all the AI's on the same team. That was the one game i was overrun With 3 teamed AI's attacking at once i couldnt build fast enough to keep up. The AI's if not teamed up will attack each other almost immediately that i noticed from watching replays. The AI still tends to attack the "closest" targets 1st instead of the most dangerous ones. When i control a fleet mysel
You can't import new models into the game just yet. You will need the games Forge Tools to do that. However pretty much every texture, and script is accessible, and can be edited. Textures with photoshop, and the nvidia dds plugins, and pretty much all scripts can be edited with wordpad. If any new modders tinker around with the games files just make sure you back up your originals 1st. Nice job on the backgrounds Multi. Tho i can see why most of the sky box's are bright. It is because
I have yet to see the AI group jump in a large strike force. Most of the time they send in ships 1 at a time, and if my fleet is camping the jump exit it becomes a slaughter (the AI's slaughter). With the fleets the AI can muster up in such a short time a group jump could be devastating (this would be a good thing). Most of the time i work up my economy, and infrastructure to the point to where i can easily replace losses before i go out comp stomping though the system. You can do that
That is because the nifty new trade ports do not BUILD any trade ships. Man am i broke now. What did the trader ships decide to go on strike?
Not only will GC2 fans like this, but Homeworld, and Haegemonia fans i think will like this game as well. That is a pretty big group of people i would think.
I personally dont care if galaxy map itself is "flat", but inside the planet gravity well it would be nice to have full 3d movement, and structure placement within the grav wells radius. Free up the structure placement so you can use the z axis to place buildings, and defenses, and it will make a world of difference right there. I think most of the people here can agree on that.
If i had to list every game that i thought "should" have been pushed back i would require my own forum just to list them all. The ones that stand out most IMO ill list. 1) ST: Legacy... I cant believe i am wasting bandwidth writing bout this title. It was THAT BAD. Trek fans hate it. Non-Trek fans hate it even worse. Rushed out extremely buggy P.O.S. with a lame SP campaign that was abandoned after take off. Enough said. 2) Warhammer: Mark of Chaos. Here was a very "promising"
The glowing asteroid problem is a hardware issue with ATI. However if you are handy with photoshop you could just eliminate the alpha channels in all the asteroids. Just open the asteroid textures with "-cl" and "-da" at the ends of the name, and fill the alpha channel in with black. Then resave the texture. The alpha in the "-cl" is used for specular highlights. While the alpha in the "-da" is used for bloom. Try it with 1 texture, and check the results. Before you try this... Make sur
The fighters flying though objects may be intentional to help with ai pathfinding. On the other hand would you rather lose entire wings of fighters cause they were too stupid to avoid the planet, or cap ship? I do agree it is annoying, and should be looked into.
Ships like the Kol, Marza, and the carrier have autocannons Which can be used as a PDS. The trick is making them target incoming missiles. The cannons can target multiple ships during a fight so i dont think it should be that difficult to do. Perhaps its just as simple as an entry on the missile entity that the missile can be targeted. However if that is the case then all weapons may target the missile, and not just flaks, and autocannons.
That is a very good suggestion Spartan. Especially about the NDA last few months of testing. This way the testers can give the game a full blown shakedown without the dev's worrying about the cat being let out of the bag about certain ships, features, and whatnot before going gold.
Ill write up a more detailed tutorial of what each texture does, and how to edit the channels in photoshop, or paint shop pro later. Im still trying things out, and making sure of what is supposed to do what. I said earlier i am using a GF-6600gt which is nvidia. I gave up on ATI a long time ago, because of issues with radion cards not rendering specular fx, or shadows at all. I am not sure, but it sounds like ATI still has some issues rendering weird artifacts. Granted my nvidia card i
This is for the actual texturing fx on the models themselves like creating chrome plated parts, or sections that you want to show team colors, or lighted areas. etc. etc. If you want fsaa, filtering, and whatnot i suggest a better video card. tho my gf-6600gt has no issues running sins with full settings