Major Stress

Major Stress

Joined Member # 2517982
2 Posts 290 Replies 32,412 Reputation

The will be a mix of debris types, including custom capital ship pieces designed directly from the original ships. Now thats what im talking about

40 Replies 6,796 Views

The only way i can see the multiple planets in a single gravity well happening is to create a fixed map that loads the same pattern of planets at the same locations each, and every time instead of the random maps that load now. I am all for a load custom map option in sins. Many mods will depend on sins being able to use custom maps (including my Star Trek mod). The only way i see custom maps happening is with the forge tools. We will have to wait for the games final release before that happens.

15 Replies 14,244 Views

While its true you cant really see the fighters unless you use icons. I think the scales are fine as they are, and right where they are supposed to be. If anything the bombs fired from bombers need to be shrunk a little because the bombs are bigger than the bombers. In a battle i dont focus on the fighters anyway. Most of it is zoomed out to see everything. Go to single player/load game/recorded, and pick a replay to watch. Of course it has to be a replay of the current version of the g

13 Replies 8,545 Views

Mostly correct. The AI ships will almost always come after your fleet (and into their doom). Especially if you are attacking one of their worlds. I always set to weapon range only before i jump into a new system. Except for strike craft because the gauss guns cant target them. I leave my fleet at the edge of a gravity well, or move them away from the gauss guns. After that it turns into a big fireworks show at the AI's expense <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" borde

22 Replies 38,407 Views

It shouldnt be that difficult to make a duplicate model of a ship, and "wreck" it. It has been done before in other games. It also shouldnt cause too much more of a performance hit. I think 1 minute for duration is plenty of time, or you can have the debris scatter away then explode themselves as schem suggested. Ether/Or is better than the burnt box's we have now.

40 Replies 6,796 Views

...even if the developers are the same guys who did Cataclysm. Huh? What?! IC is the late Barking Dog? How the hell did u guys jack up the texture memory from the old HW engine? If you want to watch the strike craft up close, and personal use the replay function, and cinematic mode. While some aspects of this game resemble the HW series, I really dont want it to be anything like HW, Cat, or HW2. The old cliche "bee

13 Replies 8,545 Views

Haegemonia: Legions of Iron had persistent debris of the actual ships for wreckage recyclers to recover for credits (Now theres a thought devs ). However as more ships were destroyed the lag got worse because all of the wrecks remained. So when The Solon Heritage was released they made the debris timed to last on screen for only a few minutes. Long enough for a recycler if any to recover it. This can be u

40 Replies 6,796 Views

Nicely done! Unless there is a big fleet battle going on where they are fighting right on top of each other it will be hard to tell what is happening, because all you will see is 1 side shooting something at a great distance (which is as it should be).

7 Replies 6,521 Views

You are going to need the Garda's as soon as the AI starts building Perchirien's. Otherwise you can kiss your LRM's goodbye, because thats what the AI bombers target 1st. 10 flaks is more than enough to protect your fleet from bomber attacks. Any more will be a waste of ship slots. I build the Akkan, and Dunov 1st just to have their abilitys to compliment the Kols. Plus the extra 2 fighter slots dont hurt. Once i get more ship slots i toss in the Sova, and Marza, and level them up asap. Marza is

22 Replies 38,407 Views

In multiplayer i can see some value to this. Some people will have difficulty controlling multiple groups of 100's of ships on the map at the same time. However If we nerf the number of ships more tactical options will be needed (Fleet Formations. Rock, Paper, Sissors. Precise movement control etc.). I think right now it is intended that 2 fleets should be able to fight it out just using the AI without the player having to intervene. Thus the player shouldnt have to worry about managing

17 Replies 6,557 Views

In the early game you cant go wrong using your flagship plus about 10 colbalts, and 8 javalis LRM's. I just add (and replace) to it as the game goes along. At 380 points you should be able to field a nice fleet of at least 3 cap ships (i would chose the akkan, and dunov as my next 2 caps). Plus 5 light carriers i would bring the colbalt fleet to 12 and LRM's to 10. That is usually more than enough to do some comp stomping untill you get more ship slots.

22 Replies 38,407 Views

Yea, i missed the testing purposes part, Sorry about that. I didnt have my morning coffee yet Im sure there are developer codes you can use in the console, but dont know what they are. It will help when the time comes for modding.

16 Replies 6,942 Views

Why do you need cheats? The AI right now is easy to beat. Even on hard settings. Im sure that will change. Unless you need them for modding purposes i see no point in cheats. Just ruins the game experience IMO.

16 Replies 6,942 Views

Yes the large guns you see firing when it fires broadside are the lasers. It is strange that ships like the Kol, Akkan, Marza, Sova, and the kodiak all have autocannons, but they all sound different.

10 Replies 4,700 Views

The devs are aware of this issue (see "the battle of kasuga" post), and all of the "bounty" posts. How you can help the devs narrow down issues, and make improvements is make posts similar to the "kasuga" post with after action reports. You know with "what, when, how, and where" kind of details. I didnt see any separate battle report topics on here. Maybe its time there should be one.

12 Replies 26,005 Views

Theres both good and not so points IMO from this whole topic which i wont get into detail over because i dont want to clutter this thread up any more. The whole point is to discuss ways to do things which the majority can agree on, and to agree to disagree on things. I still say make the bounty a choice just like the pirates are a choice. What i noticed and it just may be a bug. The pirates attack AI factions and their bounty goes down, but if they attack you yours does not. It

75 Replies 34,614 Views

The X series are what i call a "geek" games. Very steep learning curve, but fun once you figure things out (and live to do it). It does get old, and repetitious after a while. I got X2, and X3 though steam. When i fired up X3 for the 1st time i was appalled at the opening cinematic. I thought i got the wrong game. Once i got into space i breathed a sigh of relief. The visuals are pretty impressive. I have tried a few mods for the x games as well like the system takeover mods, realistic

31 Replies 15,491 Views

Has anyone thought about making bounties optional? Pirates are optional. Why not the bounties? In a no pirate, and no bounty game the AI may actually do some research, build some ships, and attack you. Since it has nothing else to spend its credits on.

75 Replies 34,614 Views

Nothing is happening right now, because the forge tools (Sins modding tools) haven't been released yet. That wont happen until Sins final is released. I need the forge tools so i can import the models. I especially need them to be able to convert models made in 3dsmax (version 5 preferably). So right now i am just in the process of building, and selecting models for use in the mod. No more news will come of this until i have some ships, and weapon fx actually imported in game, and work

31 Replies 20,069 Views

I dont think what the OP has in mind would be overpowered. You have to consider that your invasion fleet will more than likely have flak frigs, and if they dont then you deserve to be bombed to death by the defense bombers. This is like a tier 2 planetary defense system. Which would obviously be much more expensive to research, and build. This would be excellent for defending your capitol, or that precious crystal world, but i wouldnt use it to defend all of my worlds because of the expense invo

15 Replies 7,009 Views

For the record lower end systems shouldnt have too much trouble running sins on max settings as long as you keep your galaxy maps small (20-40 planets max). My machine is an AMD sempron 3100+ (1.8 gig) with 2 gigs of ram, and a Gforce 6600gt (256 meg) vid card. All pretty much 3+ year old technology. At the beginning of all games i played i had a very smooth framerate. Around mid game i would see some lag due to the amount of units on the map (well over 100), but nothing game stopping.

4 Replies 3,307 Views

I wouldnt even bring Homeworld into the equation here. In HW you were stuck in one place. You had no planets to colonize, or manage, and everything depended upon your mothership surviving. This game plays more like Haegemonia, but on a much larger scale. Which IMO is a good thing because Haeg was an awesome game in its own right. Sup Com doesnt even compare to this at all. Its a totally different genre. That is like comparing Homeworld to Command and Conquer.

13 Replies 30,992 Views