jutetrea

jutetrea

Joined Member # 2516634
19 Posts 360 Replies 8,750 Reputation

[quote who="psychoak" reply="92" id="2779595"]You people saying the current system is fine are bleeding crazy... Having extensively whored the current system, and I mean extensively, no it isn't. What we have now is a horrific, broken system. You move four(or three) essence and gain another caster with just as much essence. No loss. In the case of a stack of newly created channelers and your sovereign, you're multiplying your short term damage outp

148 Replies 127,043 Views

I'm a fan. I have hope. I have faith. With that said, why not just change "shard" to "node" and be done with it. Call whoever owns the microprose MoM license and buy the rights to it. It worked. It would work with this system, and if all other changes flowed into that path it would see success. It may/may not become a classic at that point, but its easier working from an established baseline. Alternatively (and I'm repeating mysel

0 Replies 1,686 Views

I'm a fan. I have hope. I have faith. With that said, why not just change "shard" to "node" and be done with it. Call whoever owns the microprose MoM license and buy the rights to it. It worked. It would work with this system, and if all other changes flowed into that path it would see success. It may/may not become a classic at that point, but its easier working from an established baseline. Alternatively (and I'm repeating myself lik

148 Replies 127,043 Views

Actually played my first game to completion today... holy hell of a disappointment. 52. WTH does 52 mean? Yes, I could have dominated the last guy, but I was tired of mopping up - so I allied them. Bigger score with domination? 52% of the game completed? 42 I could understand, but 52? I want graphs, metrics, game history. I want to see how the enemies did, how they did against their opponents, and then how we did against each other.&

9 Replies 20,475 Views

Argh. I'm not really liking the entire idea at all. Shards should be special! Have faction buildings give +1 mana, make shards necessary for something else. I'm still disappointed we went away from requiring shards to cast spells. Lvl 1, no shard needed. Lvl 2 shard needed, lvl...5 say, 2 shards needed. Or make tiered spells - flame spell, if no shard - direct damage, if 1 shard, increased damage. If 2 shards, DD+Do

148 Replies 127,043 Views

I've seen this as well, although intermittent. Primarily an imbued janusk - Was ~20 mana, next turn after battle was 1 or 2 (might not have checked till next battle). Sov and another caster weren't affected. Quite annoying with the 1 mana regen/turn.

2 Replies 3,781 Views

Yes, two of the more annoying features: Cannot combine singletons and cannot upgrade already built units. I should either be able to buy troops items at a shop or have an actual upgrade process where they go back into "training" and you're only charged the differential in cost.

3 Replies 4,092 Views

Customization. I could make a character in MoM where magic was primary. The first couple of nodes were tough, but summons/heroes could be a core army...or at least a highly buffed melee+first strike+flying+bless+etc,etc :). Alternatively, I could go low books/high "buffs", i.e. warlord/myrran and go doom drake for flying. Could also go really heavy into one type to get the bonuses...took me revisiting the game 10 yrs later to know that yo

4 Replies 4,543 Views

Definitely worth looking at! Is it using the same core mechanics of elemental? i.e. how radical a change would potentially have to occur in programming? Is it AI'able? i.e. decisions trees and such - or preset activities? Expandable, i.e. down the road a year can abilities still be added? How quick is a "round", is it action by action or preset actions then a both-go or a wego/yougo? Toss it out there for some playtesting, refine, toss some unit car

5 Replies 32,973 Views

[quote who="Uberwilhelm" reply="39" id="2777152"] Quoting dawgs4ever, reply 22 Thank you for being the perfect example of why we have to put up with games released too early and full of bugs. CONGRATS!![/quote] Oh no, don't misunderstand me. It sucks that the game came out early, it sucks that there are a ton of issues with it and that it didn't meet a good portion of the expectations. My point is that just whining doe

48 Replies 137,657 Views

Haven't followed that city spamming thread, but many cities > fewer cities every time. There are way too many resources and plopping a city down even for the cheap 1 resource via the workshop is worth it. Then once food comes in you build merch, then when a few gold mines are found you spam studies... game over. AI needs to focus on economy/resource usage much much more quickly. Let alone how they build/use their sovereign. <

14 Replies 14,802 Views

Magic is much more reliable for me now. Haven't tried ranged yet. Had the initial issue with not hitting anything, needed to remove the "bugfix 2.2" I was working with. Bugfix is back up to 3.x but i'm only using a couple of the xml files.

37 Replies 18,927 Views

Not sure what turn i'm on, but I've got 11 cities, plenty of resources, 44gil/turn, 4 shards (think i played my first 10 games without seeing a quickly accessible shard). I kind of like the new changes. I made a new sov, specifically didn't choose organized (have a version from a mod still), did not spec for movement. My first/common unit was a 3 move, 6 attack, 5 defense footman. Had a couple of those so my stack was 3 move, slower, but at le

14 Replies 14,802 Views

Logged in and got a splashscreen with an update. DL'd the update and it is different. I still had organized, but as "forced march" from a mod. Didn't select it (first time) and its a very different game with 15 mana teleport and slow moving sov. Made my base footsoldiers move 3 at least, slightly more expensive but can at least usually cover 2 tiles.

7 Replies 7,225 Views

[quote who="MrCapitalG" reply="31" id="2776546"] This is just fanboyism. Gal Civ 2 may rock to you but, I honestly didn't see what all the fuss was about, granted the game did work and nothing was obviously broke, so it was and is definitely a good game. Did Gal Civ also go through these awful growing pains, if so, then cool, I guess we can hope for the best here, but many of us were not in your shoes to know that with Gal Civ, so we're nervous. .[/quote] I can s

48 Replies 137,657 Views

What's the deal with the slipstream then? Will we see an update to 1.08c or has it been updated behind the scenes? I got 1.08b last night, not sure about what that slipstream post was about. Game I started last night still had organized in it, at 20 pts.

7 Replies 7,225 Views

[quote who="dawgs4ever" reply="22" id="2776429"] Please stop pretending you know what you're talking about. I have about 40 games installed on my computer. The only that crashes (and was still crashing quite a bit last night) is Elemental. No others. Win 7, 64-bit. Nvidia hardware and latest drivers. The fact that we're still being asked for crash info is just incredibly frustrating. I didn't realize it was part of the Gamer

48 Replies 137,657 Views

Thanks for the time to respond frogboy. OP raised some good points,. I have issues with the lack of difficulty and some of the design decisions as well. I AM looking forward to the evolution of the game. My biggest issue is that it seems to be going in the direction of common mechanics since people expect them and has lost the uniqueness I was looking forward to. I was hoping that MoM's abstract ruler would be given form with a method of changing th

48 Replies 137,657 Views

First game with 1.08 last night the adv tech popped the resources outside my influence. I do the same and pimp my capital early, and was going to do so with my first 2 cities up....then HAD to expand to take the new gold/food resources. Less convenient, but better that way IMO.

31 Replies 21,711 Views