jutetrea

jutetrea

Joined Member # 2516634
19 Posts 360 Replies 8,750 Reputation

Keep in mind that you do have the upgrade option when you design the unit. If you mess up a few and re-design it, it takes about 5 minutes and you have a few non-optimal units. At least along the same path. If I can afford it I usually don't disband the obsolete unit, I'll generally have a slow army (non-horse) and a couple fast armies (all mounted). I generally avoid making a ton of troops till I get some horses just because movement

2 Replies 38,896 Views

Yeah, play a bit more. Most of the things that scale with shards are obviously underpowered in the beginning, but vastly improve with a few. I've been playing death a lot recently: Wither - basic spell, -2 attack is moderately useful in the beginning. -10 atk starts to get you somewhere. Curse - basic spell - when it hits (might have to shadowbolt a few times) that wildlands critter is a few hits from death. Can't remember name - all

14 Replies 18,419 Views

I read it, but too long to respond to each of the comments. For the most part, I agree they are generally usability nitpickings. Play a bit more, even use ctrl-n to get a better starting location. It all opens up to you. You'll need to pick your battles carefully - be sure to duo or have a few units to start. Its a rare battle a non-melee (with armor) sov can solo. There are definitely some rough edges, but after playing

47 Replies 158,071 Views

Ok, a simple search revealed a few posts. One that even mentioned CTRL-N, but nothing formal or complete https://forums.elementalgame.com/424639 at least mentioned ctrl-n

6 Replies 9,767 Views

Just read a post where someone mentioned CTRL-N, which apparently kicks off a new game. I didn't see this in the manual, are there any others that may not be in the manual and is there an existing list somewhere? Thanks

6 Replies 9,767 Views

Looking back over my old posts and found 2 that I think are still good ideas. It could be the scotch though... Critters behave a bit more than they did in WOM, and it seems a lair will occasionally spawn a critter - it seems there is a limit to it. i.e. If I'm on turn 100, and I visit a new part of the map - the critters aren't that tough. It would be nice to have a mechanic that made those 5 or 6 spider lairs/bear lairs something nasty after turn

0 Replies 2,037 Views

Heroic is 50 influence per quest Wander lust provides quest maps Guile doubles influence income, but not sure if it doubles from Heroic (which would mean 100 influence per 50 gold, which you can then turn around and "sell" for 200 gold).

6 Replies 12,315 Views

Any idea which abilities the AI DOES get the most use out of? I just made a Trog (berserk, +20lb, juggernauts) Empire - Lucky, Master Scouts, Tough, Warrior Caste, Vulnerable to Magic. Seems all passive might be the way to go. At first glance I would think: AI can possibly abuse Heroic Master Scouts (ALWAYS useful) I would say stealth, but seems AI might already have an innate version of it.

7 Replies 21,174 Views

Are you kidding me? THIS IS AWESOME!111 I love mods, I've spent 10's of hours just figuring out how to get the mods I want all working together with the fallouts and skyrims. Mod management is wonderful!! With that said, I'm still relatively new to the file structures so I'll probably wait till a beta or real release, but I'll be following the thread.

232 Replies 641,601 Views

[quote who="Kalin" reply="2" id="3282907"]For towns: Always City Grocer (10% HP for all units, are you kidding?). Always Almshouse (needed on large maps with lots of cities). Always Guild Tribunal (don't really need the gold by the time my towns are lv5). As for the merchant -> market thing, merchants can be built in all cities, market can't (town only). I think that's why they didn't make it upgraded straight up.[/quote] City Grocer - hugely more impress

20 Replies 26,474 Views

Looks awesome, please add to the nexus too. Really looking forward to what you do with it. IMO Spells/abilities should be global based off influence like you have. I wold say tie to a building tied to a research path, relatively low production requirements. Spy units should be the offensive tool with additional abilities and/or increase effectiveness of the global spells (5x the spies, 5x the affects of the poison spell, etc). Possibly hav

34 Replies 38,027 Views

I think its less champion vs troops than stacks of doom vs everything else. IMO Its ok to have the killer hero, all the best items/spells/etc that can take out a whole stack of mediocre troops solo. It should reach the point where it can solo most things, but a concentrated effort can bring it down or an inherent weakness. It changes when you have 9 of them though, nothing except another stack of doom can stop it. Add mobility - cloudwalk, all mounted + tirel

4 Replies 4,136 Views

[quote who="simon_doe" reply="191" id="3273527"] As far as I am concerned there is a feeling of waiting for the game to be finished, and I am not ready to comment on it on the internet until I see how Stardock deals with the issues that the game still has. [/quote] Meh. Finished? Really? Game has some rough spots, but is surprisingly addictive. I would not consider it incomplete (Especially in comparison with most products of the same type in this develo

213 Replies 765,391 Views

Early game is purely about exploring for new cities for me - they're rare enough and with a large map and 6 opponents its usually a race. I like beastlord so that's my starting army, usually sov, hire first champ, and a critter till i get mana back and then usually 1 more critter. if it turns out i have funds/mana to pick up more I will. If not beastlord its a couple troops then mostly production, unrest, food. <

8 Replies 12,442 Views

[quote who="Kantok" reply="7" id="3276784"] Quoting NanakoAC, reply 6there's far too many things which are underpowered too. i know it seems smart to be all meta about it, but this game does need close looking at from a balance perspective Why? Various play styles don't NEED to be balanced. They just need to be fun and viable. It's an entirely single player game. For once we can avoid bowing down to the almighty god Balance. <br /

19 Replies 12,537 Views

Rather not change beastlord, or if so make it minor. Upkeep is definitely drastic would not want to go that route although 0 upkeep is pretty significant. Gold would be ok I guess, influence/mana no. needing to have a mob be a certain level/health/etc is an ok idea - but adds a big pain in the ass for something that you would probably reload for. I don't really want to spend a half hour reloading because i can't get it "just" right. If I HAD to hav

84 Replies 220,492 Views

[quote who="Lord Xia" reply="9" id="3276717"]The funny thing is, that Influence is suppose to be traded to the AI for peace treaties, materials and shit like that. But, they don' value it very high. I think Influence is worth 2 gold to them. But if you need Influence to build a resource or henchman and want to trade for the influence they have, it cost 100 gold per influence. It's pretty fucking ridiculous. Also, unless you have the Heroic faction trait,

20 Replies 39,984 Views

I've done the same and haven't cleared it either time a) big swampthing wandered out, killed it then went in and cleared all the tiles b) i wandered in, killed the swampthing and cleared all the tiles. Didn't clear either time I spent a good amount of time mousing over every tile...i couldn't find a missed one. Guess I could be wrong though.

9 Replies 15,106 Views

Nexus has been great for my fallout3/NV/etc mods. I really like the idea of a central site (although i was under the impression the wincustomize one was it). Mods = fantastic in terms of expanding a games potential and longevity.

38 Replies 33,187 Views