rsterlac

rsterlac

Joined Member # 2504795
8 Posts 16 Replies 220 Reputation

Nice post - I agree with the Strategic and Tactical comments and have a few to add as well. Bug - Pathing issue: I have experienced to many times that a unit would go a long way around when a straight path would be better. Some are simple mistakes that do not cost movement points, like going diagonal down 3 spaces then diagonal up 3 more spaces rather than just going 6 spaces straight. The worst was I was aski

5 Replies 6,890 Views

Balancing issue - Captured Cities: When a city is captured there is a 50% unrest penalty which is hard to deal with in a small town - it either takes quite a few turns to make the city useful or you make the decision to Raze the city and hope there is suitable ground around it. This makes sense and works wel within the game. When a large city is captured it has almost all of the building built and even with the 50% unrest penalty the city is good to g

4 Replies 6,029 Views

Just started my game and i accidentally walked on Ancient Ruins quest. No problem chose the I'll return later option and now every time my Sov goes he is gets the message Varda "As you enter the ruins, the statues surrounding it come to life" I get two options Attack! or I'll return later . I am no longer anywhere near the ruins and get prompted all the time. Saved the game and exited a

1 Replies 2,191 Views

I have seen the CTRL-N issue as well - game crash 4 out of every 5 times. *I have also downloaded the newest update 980 update setup b and the issue still occurs. I also agree with the lack of essence at my starting location which leads me to hit CTRL-N a lot.

8 Replies 2,835 Views

Yup - Seems very useless. What is everyone's suggestion with it - Raze it? It has a little use - still producing 1 Gildar and 0.3 Research. Thanks

2 Replies 2,530 Views

[quote who="Nehanski" reply="1" id="3223652"] Both times I built zero units and recruiting only the hero that starts in sight of your town. this is absolutely wrong, and a proof that the game needs much more tweaking than it's generally agreed.[/quote] I agree as well - the Heroes are way too powerful or the troops are just too weak - either way it needs to be balanced. How about only letting 1 Hero in a group. Tha

13 Replies 4,842 Views

I just was playing a game and i captured a city and the city has zero production. I checked to see what was the cause and the city has 0 materials in the Overview screen but below in the Resources portion of the screen it says Materials 3 (also Life Shard 2). I am not sure if this is something that an enemy can do before they get conquered but I have no way of making this a useful city

2 Replies 2,530 Views

Roads are great and makes travel a lot easier but there are some issues with it. 1. Building a new town a road was automatically built towards my enemy and I was not aware that he was even there. Roads should only go to our own area unless it is completely behind enemy lines. 2. Currently a road provides movement of 4 squares, meaning a normal troop (2 Move) can travel 8 squares. 3. I can travel on anyone's roads and scout their

1 Replies 2,418 Views

I agree hero's have become way too powerful. In my last game I was able to get a Warg or Horse for each of my heroes and add the Tireless March - they could move 6 spaces a turn which allows them to roam the map very quickly to go to any area where a problem may arise. Plus the use of roads means it takes a few turns to get anywhere in my area. I can even scout an enemy by using their own roads.

8 Replies 3,663 Views

I like the idea and that is one reason I mop up any monsters in my territory or near by. I also think that they should get annoyed if settle a city or outpost near them and they will try to attack it in a reasonable amount of turns.

11 Replies 17,340 Views

[quote who="Bingjack" reply="12" id="3213945"] Quoting Supreme Shogun, reply 11 Like I said, you're competing against the AI, which only seldom utilizes an essence source. So that's a big advantage over your opponents. So it's great if you roll one to start with. And if I see one out in the world, I'm going to grab it. But mandatory? Hardly. Obviously a 2 essence city would provide you with the potential for a number of bonuses, but I have yet to hear a compell

14 Replies 7,474 Views

I played EWOM when it came out and suffered through the pain until I had to give up on it. FE is a more polished product already but things like this will make a good game a great game. I understand that the developers have to prioritize bugs and show stoppers first but features like this polish a game and make it so much more enjoyable. Additionally some of the suggestions are fairly easy to implement, bringing up the City Details page in it's current state would b

6 Replies 4,135 Views

[quote who="Mistwraithe" reply="10" id="3216948"]The whole build sovereign part of the game needs a bit of work, it appears to be basically the same as when first created. For example: - When creating a custom sovereign you have to pick a faction but can't see what the faction/race bonuses are. - When creating a custom faction you have to pick a race but can't see what the race bonuses are. - If you pick the ability which gives free recruiting of champ

33 Replies 18,106 Views

I love the suggestions by Chalkbot of a clickable item to take action on as well as the action takes at least a turn to complete. Those a great ideas that can easily be implemented and this would help fine tune the game.

10 Replies 29,352 Views

Choosing the appropriate upgrade for a city is very important to the game and strategy but I am frustrated that sometimes I don't know exactly the purpose of that city when I have a lot of cities. This sometimes leads to choosing the wrong type to upgrade to. This is especially important when the first level up occurs. I would suggest that when a town levels up a few things happen: 1. The City Details screen is brought up so I can see e

6 Replies 4,135 Views

I get messages that X has been destroyed and it gives a general direction on my map but I have to tab through enemies in my territory to find out what happened. My suggestion is to go directly to the place where the improvement was so I can punish the enemy. FYI - playing on 9.5 Thanks

10 Replies 29,352 Views

I agree #3 is done on purpose and I agree we need to unlock them. But the use of bow needs to be added a bit sooner in the game. I find that I can send out troops in chain armor not long after I have achieved the Archery technology and they can take a beating and the archer almost becomes useless.

13 Replies 8,553 Views

I think a starting position should have a minimum of 6 total grain/materials plus at least 1 Essence.

14 Replies 7,474 Views

So far I like the 9.5 improvements but I have a concern on the random starting location generator. I have to start a game over so many times to get a location that has at least 1 Essence. Since Essence is needed to cast Strategic spells on your starting city it should be mandatory for it to be a acceptable starting location. Not being able to cast strategic spells causes an disadvantage to those cities. I do appreciate <CT

14 Replies 7,474 Views