aedorn

aedorn

Joined Member # 2497012
2 Posts 10 Replies 672 Reputation

Actually, to add to this, when you have a move queued for the army that uses "escape", they will move their movement points automatically once escaping. So if you think you're going to get attacked when you hit turn, then just queue the movement up for when you use escape so they move where you want after and the 0 movement left doesn't matter. Annoying, but it works.

9 Replies 6,047 Views

Just short of 350 hours here. I probably would have played more if it wasn't for the crashes. Still trying to figure out the underlying cause of them - can play forever on my laptop, but my desktop it just crashes so often and I can't pinpoint what it is yet. Thinking motherboard at this point, but some probably by LH itself, just certainly not all.

19 Replies 27,107 Views

You probably aren't missing anything. I brought up the same point that when you increase the monster level (like to 'insane') it actually makes the game even easier because of the experience increase that comes with it. On the flip side, it's fairly time consuming to gain experience against AI armies (and some variations of monsters, like skeletons,) but not necessarily more difficult in the long run. Right now, if you want "real" difficulty you need to avoid tactical

62 Replies 186,429 Views

[quote who="TheTeaMustFlow" reply="19" id="3366711"] I always thought Pariden was meant to be imperialistic. You know, the thing in their description about all other kingdoms being rebels and traitors.[/quote] Just used for effect: when Queen Procipinee is off building an army of pioneers, then she must love peace by that point!

20 Replies 48,826 Views

[quote who="merlinme" reply="17" id="3366450"] Aedorn, most of your comments are about how you play the game. [/quote] I'm not sure why you say that. 1) Experience is just numbers. It doesn't matter how I play the game, the numbers don't make sense. If anyone plays the game differently where they get wildly different numbers, then please enlighten me as to how. 2) This is the easiest way to gain gear. You can't even begin to argue against it becau

20 Replies 48,826 Views

[quote who="Chaosti" reply="15" id="3366325"] But yea, at this point, to maximize my enjoyment from the game, I currently do play with a few 'house' roles, such as no capturing lairs until they've turned green (i.e. the monster that was originally on it has been killed), and no utilizing the diplomacy system to get everything I need in crystals and horses for gildar.[/quote] I get that. I can get similar results without taking items in the early game by waiting for l

20 Replies 48,826 Views

I generally don't have a mana issue if playing aggressively, so by the time I hit a dragon I (in most cases) have found things to reduce heal mana cost to 9, and wellspring to 24 or so. The reason why mana isn't that big of an issue by then is because for most fights I don't even need to use a summon. Using other tricks it's not uncommon to get a ridiculously overpowered shield and sword. In fact, the game I played last night netted me a Dancing Blade, Reinforced Tower

20 Replies 48,826 Views

[quote who="Chaosti" reply="5" id="3365918"] Just a few points... - I think the healing vs magic argument comes into play depending on what difficulty level you're playing at. Same thing with curse. On insane/insane, all the AI troops you encounter will have massive amounts of defense and hp. A slugging match with healing would be a massive drain on your mana which leaves you unable to cast many spells in the future. - Units heal hp equal to th

20 Replies 48,826 Views

[quote who="Chaosti" reply="2" id="3365858"] - Completely disagree on death magic being weaker than life. The main factors that come to mind are: - Swarm bonus. The increase to accuracy and damage when a unit is surrounded by multiple enemies - if you summon the skeletons behind the enemy, they get targeted initially. This prevents your units from taking damage (thus, healing not as important), and lets you manuever your army to engage at will.<br

20 Replies 48,826 Views

Over time, and by time I really mean some immense time, of playing LH, I have discovered a giant list of bugs, annoying items, things that should work but don't, things that shouldn't work, but do, and things that just make absolutely no sense to me. As a disclaimer, I do not play the game the way it was designed. I play the game with the intention to win. What I mean by this, is that there are some things that I do that nobody else would probably do because the system is flawed. I do

20 Replies 48,826 Views

When *other* sovereigns build the Forge of the Overlord, everyone hates me. I'm not sure if it's supposed to fall into chaos there, but that doesn't seem to make much sense.

0 Replies 2,351 Views

[quote who="Jharii" reply="2" id="2737708"] How are you making the determination on this "40%" number regarding spells? I am fairly certain that your first and second points can be modded already. Third... well, many high/superior quality models can be farmed from nwvault.ign.com.[/quote] I'm not sure about 40%, but I'm going to assume that the majority of it involves global enchantments, combat enchantments, some city specific enchantments, and some unit enchant

15 Replies 6,880 Views