Ynglaur

Ynglaur

Joined Last seen Member # 2494639
26 Posts 398 Replies 783 Reputation

I had placed a half-dozen tree objects, adjusted size, adjusted rotation (Y-axis) and then changed to the "Pedestrian" button on the left when Elemental crashed. Crash report can be found here. http://dl.dropbox.com/u/9118487/Elemental0_98-2010-08-17T13-25-57-325.zip

0 Replies 1,965 Views

I really like this new economic system as outlined. Cities serve an essential purpose, but city-spamming isn't necessarily the best way to get lots of resources. We can now easily have large, inefficient kingdoms, or small, efficient ones. I like how Influence now has a larger, more direct effect as well. Seriously, some modder should remake GalCiv2 on this engine. All of the art assets are there...(and not saying GalCiv2 wasn't great; it's one

10 Replies 1,395 Views

[quote who="Demiansky" reply="74" id="2682362"] In movies, historically, the buildings get burned Cities were rarely obliterated and the fields salted. In movies, villains would often dart through city streets lighting up buildings before they even bothered grabbing any goodies, but this is straight up Hollywood. And what's more, people don't wait around to be slaughtered and enslaved. The City of Rome was sacked, even razed, many times and that certain

127 Replies 358,048 Views

I think Spore is the only EA game I'm really interested right now. It's unique enough and fun enough (looking) I might be willing to put up with the root-kit-like DRM. Everything else? Meh.

55 Replies 98,694 Views

[quote who="Tamren" reply="6" id="2571894"]Hold up a second. Read that again: quoting postAccording to industry analyst Michael Patcher These guys are basically astrologers, only they get paid better. I wouldn't believe anything that comes out of his mouth.[/quote] I asked a boss once how Gartner came up with some up its forecast numbers for growth within certain markets. His reply was great: "Analysts are like weathermen."

15 Replies 33,580 Views

Good article, though there are a couple logical fallacies. The article makes the point that if even 1% of pirates became customers, then Ubisoft was losing 25,000 customers a month. That's slightly inaccurate; they were losing 25,000 potential sales a month, assuming 1% loss. I think Stardock's take--and I think they're right--is that they will increase sales by more than potential sales lost to piracy. Brad made a great point, too, about the additional overhea

21 Replies 27,499 Views

I think using food to control city size is fundamentally a good idea. I'm perfectly fine with some factions getting a leg up if they start near food resources; others will no doubt get a leg up by starting near Shards, or wandering heroes, or whatever. To make cities memorable, they need to be different, though. If city size is limited by food, and if food transportation is doable but difficult, most factions will likely end up with cities of varying sizes. This is

28 Replies 16,200 Views

Governors I'm on the fence about this one. They seem like added complexity without, necessarily, added fun. I'm convinceable, though. Preventing City Spam City spam could be controlled for the same reason ancient civilizations conquered more than settled: it's cheaper. Expensive as armies are, a successful offensive war could be very profitable for the conqueror. Creating, and upgrading, cities should be a serio

247 Replies 545,394 Views

If this info could optionally be written to a log file in some sort of format (not necessarily XML, though that might work), that would allow the community to come up with all sorts of tools to conduct detailed analysis of individual battles. Just a thought, and probably not worth doing if it can't be done with minimal effort.

59 Replies 117,457 Views

[quote who="BoogieBac" reply="84" id="2543522"] Those cities aren't really that big then You'd be suprised...the cloth map makes everything feel smaller. That screenshot in the OP is only using 14 tiles, so the largest citiy would be almost 200% larger. If we're finding end game Cities to be too lacking, there's no reason we can't play with those numbers . But I'd much rather decide that and tweak several difinitive, tangable values than have to adjust data and algorithims&nbs

157 Replies 494,962 Views

[quote who="BoogieBac" reply="25" id="2542463"] And will there be enough variety in buildings, and/or maybe other city features, that all of our full-grown cities won't be just variations on a theme? The current system has the 5 tiers of 'main' building types (Houses, Mundane Research, Arcane Research, Economy, Training), resource harvesting buildings, then countless other 1-time 'special' buildings (1 per Faction or 1 per World) to make each city as unique as possibl

157 Replies 494,962 Views

Remembering position by resolution would be great. I use multiple monitors, and have to "remind" the docks which monitor they go on sometimes. Fences has this, so perhaps ObjectDock could borrow whatever algorithm it's using.

125 Replies 297,926 Views

[quote who="tesb" reply="60" id="2529154"] also @rising legends picture: that women could never ever fire of a real war bow (composite or long)[/quote] If it's any consolation, it's from a comedy.

68 Replies 24,016 Views

[quote who="BoogieBac" reply="58" id="2528326"]'Moral Backlash' is actually a slider in the item editor, so the feature is around 2% done [/quote] I vote to keep this in, at least as an optional attribute on items. Maybe certain spells should have it too. Nobody likes it when you cast Corrupt Livestock X .

74 Replies 35,734 Views

[quote who="Frogboy" reply="39" id="2528228"] Hm....Q3 2010 is still the planned release date? I am just wondering, because the beta phase is still in the early stages...not to mention that I am still having random crashes all the time, so even the latest beta build is unstable. The "latest" public build -- the one you have -- is from last year. Let's keep some perspective. In Sins of a Solar Empire, the team (Ironclad/Stardock) only got infinite resource in during *relea

68 Replies 24,016 Views

Not sure how: I just know I have one up right now. I think the skin needs to be semi-transparent (i.e. have an alpha channel). I don't know of a setting that says "make my dock transparent", though.

125 Replies 297,926 Views