Thanks Servius. I just PMd MagicwillNZ.
Ynglaur
I had just the "Generic" structure button selected. When I selected "Fallen", it crashed. Crash log at link. http://dl.dropbox.com/u/9118487/Elemental0_98-2010-08-17T13-49-09-38.zip
I had placed a half-dozen tree objects, adjusted size, adjusted rotation (Y-axis) and then changed to the "Pedestrian" button on the left when Elemental crashed. Crash report can be found here. http://dl.dropbox.com/u/9118487/Elemental0_98-2010-08-17T13-25-57-325.zip
Ah, thank you. Kind of odd, but I guess it makes sense. Feature request: let us move it via the mouse (perhaps CTRL-click).
Title says it all. I can't seem to move any object with the mouse once I put it down.
While moving my Sovereign from one Goodie Hut towards another Goodie Hut 2 squares away, the game crashed.
I really like this new economic system as outlined. Cities serve an essential purpose, but city-spamming isn't necessarily the best way to get lots of resources. We can now easily have large, inefficient kingdoms, or small, efficient ones. I like how Influence now has a larger, more direct effect as well. Seriously, some modder should remake GalCiv2 on this engine. All of the art assets are there...(and not saying GalCiv2 wasn't great; it's one
[quote who="Demiansky" reply="74" id="2682362"] In movies, historically, the buildings get burned Cities were rarely obliterated and the fields salted. In movies, villains would often dart through city streets lighting up buildings before they even bothered grabbing any goodies, but this is straight up Hollywood. And what's more, people don't wait around to be slaughtered and enslaved. The City of Rome was sacked, even razed, many times and that certain
I think Spore is the only EA game I'm really interested right now. It's unique enough and fun enough (looking) I might be willing to put up with the root-kit-like DRM. Everything else? Meh.
[quote who="Tamren" reply="6" id="2571894"]Hold up a second. Read that again: quoting postAccording to industry analyst Michael Patcher These guys are basically astrologers, only they get paid better. I wouldn't believe anything that comes out of his mouth.[/quote] I asked a boss once how Gartner came up with some up its forecast numbers for growth within certain markets. His reply was great: "Analysts are like weathermen."
Bonus points for providing a few patterns for units to be named. Perhaps the option is tucked away to keep the screen uncluttered for more casual gamers.
Good article, though there are a couple logical fallacies. The article makes the point that if even 1% of pirates became customers, then Ubisoft was losing 25,000 customers a month. That's slightly inaccurate; they were losing 25,000 potential sales a month, assuming 1% loss. I think Stardock's take--and I think they're right--is that they will increase sales by more than potential sales lost to piracy. Brad made a great point, too, about the additional overhea
I think using food to control city size is fundamentally a good idea. I'm perfectly fine with some factions getting a leg up if they start near food resources; others will no doubt get a leg up by starting near Shards, or wandering heroes, or whatever. To make cities memorable, they need to be different, though. If city size is limited by food, and if food transportation is doable but difficult, most factions will likely end up with cities of varying sizes. This is
Governors I'm on the fence about this one. They seem like added complexity without, necessarily, added fun. I'm convinceable, though. Preventing City Spam City spam could be controlled for the same reason ancient civilizations conquered more than settled: it's cheaper. Expensive as armies are, a successful offensive war could be very profitable for the conqueror. Creating, and upgrading, cities should be a serio
If this info could optionally be written to a log file in some sort of format (not necessarily XML, though that might work), that would allow the community to come up with all sorts of tools to conduct detailed analysis of individual battles. Just a thought, and probably not worth doing if it can't be done with minimal effort.
[quote who="BoogieBac" reply="84" id="2543522"] Those cities aren't really that big then You'd be suprised...the cloth map makes everything feel smaller. That screenshot in the OP is only using 14 tiles, so the largest citiy would be almost 200% larger. If we're finding end game Cities to be too lacking, there's no reason we can't play with those numbers . But I'd much rather decide that and tweak several difinitive, tangable values than have to adjust data and algorithims&nbs
[quote who="BoogieBac" reply="25" id="2542463"] And will there be enough variety in buildings, and/or maybe other city features, that all of our full-grown cities won't be just variations on a theme? The current system has the 5 tiers of 'main' building types (Houses, Mundane Research, Arcane Research, Economy, Training), resource harvesting buildings, then countless other 1-time 'special' buildings (1 per Faction or 1 per World) to make each city as unique as possibl
Oh, in case anybody else didn't read through the lines, I think IT is really just "tied up" playing Sins: Diplomacy this week. :p
:: sigh :: Always the bridesmaid...
Remembering position by resolution would be great. I use multiple monitors, and have to "remind" the docks which monitor they go on sometimes. Fences has this, so perhaps ObjectDock could borrow whatever algorithm it's using.
[quote who="tesb" reply="60" id="2529154"] also @rising legends picture: that women could never ever fire of a real war bow (composite or long)[/quote] If it's any consolation, it's from a comedy.
[quote who="BoogieBac" reply="58" id="2528326"]'Moral Backlash' is actually a slider in the item editor, so the feature is around 2% done [/quote] I vote to keep this in, at least as an optional attribute on items. Maybe certain spells should have it too. Nobody likes it when you cast Corrupt Livestock X .
[quote who="Frogboy" reply="39" id="2528228"] Hm....Q3 2010 is still the planned release date? I am just wondering, because the beta phase is still in the early stages...not to mention that I am still having random crashes all the time, so even the latest beta build is unstable. The "latest" public build -- the one you have -- is from last year. Let's keep some perspective. In Sins of a Solar Empire, the team (Ironclad/Stardock) only got infinite resource in during *relea
My daughters each have one too. The youngest has CrazyC0330's model pictured above.
Not sure how: I just know I have one up right now. I think the skin needs to be semi-transparent (i.e. have an alpha channel). I don't know of a setting that says "make my dock transparent", though.