Does download size factor into weather you will carry a game? It is my understanding that one of Impulse's main selling points is giving people the option to re-download their purchased games from years back. This obviously has a coat in terms of future bandwidth. Also do you ever hold this in one's mind while writing games. "If I can squeeze off a few hundred MB-GB, then we can save Stardock an estimated $N in bandwidth ove
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https://forums.stardock.com/362845 Reposted under "technical" instead of Object desktoop. /oops Does download size factor into weather you will carry a game? It is my understanding that one of Impulse's main selling points is giving people the option to re-download their purchased games from years back. This obviously has a coat in terms of future bandwidth. Also do you ever hold this in one's mind while writing games. "If I can squeeze off a few hundred
One thing that really impressed me was that you mentioned working with someone from outside your development group on a design problem. I find it really heartening that there are still people out there willing to share ideas in order to push their industry forward. As opposed to sequestering innovations away from competitors through heavy patent litigation. Thank you from the bottom of my heart for putting so much heart into your games. You have won a Kevin Kelly "True Fan".
Riffing on the second idea, how about setting up a capital ship system like this... Required: -New ship hull type A new hull type {like tiny, small, medium, etc} that is player non-buildable {to keep it unique} and scales to have more room than other ships of the current miniaturization level. {more space= more toys= more powerful ship} -Populated hull list As tech is researched more and better versions are unlocked {Just like you currently unlock ships
To respond to your statement Alfonse, I thought the whole point of an 'Ideas' sub-topic is to speculate about 'possible' features. Not to put every thing writen down in right off the bat. Brain storm till you are blue in the face then pare it down to something more defined and balenced. Well that's what I thought when I started surfing the forums to find people with lists and lists of Ideas to give a great game even more {viable} variation. To be honest I find some ideas silly to. But
True it is a project of mamoth proportions, but it is a technology designed for use by a culture with mamoth energy needs. The point is not to go somewhere else to get your energy, it's to maximise the gains from what you already have. Also you may note under the stellar engines link on the wiki that it is theoretically possible to move a star with the correct size and position of a solar collector/reflector. But I digress. My point is that sci fi is hard wired for big thoughts. Why not c
I cant vouch for the first three qualms, but as for the fourth above the three specific spending areas are two slider bars that let you decide your tax rate and below it your spending rate. If you increase the spending you will see faster returns on all your projects. So the three bars you were refering to are sharing the money spent on them. Here is a brakedown: 100 bc per turn = 33bc military + 33bc social + 33bc research for that turn 200 bc per turn = 66bc military + 66b
Personally I'd love the idea for a Dyson sphere/swarm/shell/ring what have you. As for implementing it, could you do something like this: 1. Create a sub branch of Starbase Conquest technology titled 'Dyson theory>Dyson swarm>Dyson ring>Dyson shell>Dyson sphere>Dysonian Conquest' Give them HUGE research requirements on par with any other such game victories {Option: the final tech in the chain 'Dysonian Conquest' could have relatively low requirements to research. This would