[quote quoting="post"] SO played 2 tiny maps for about 6 hours. Man those tiny maps are HUGE. Might not be fun at all to play HUGE maps. Anyways, i didnt experience too much strategy in this game. 1. Terrain on a tile doesn't have any effect on movement across it or defense bonus. 2. If you have units in a town Anything to increase the defense of the soldier or have artillery support for attacking. Any benefits for defending a town?<br
Resand
[quote quoting="post"] Not really a bug, but confusing. The save the knight quest comes to your town, tells you to go to a cave to save a knight. THe cave is highlighted so i go to save him there. Do the quest. Now it says bring him back to your town. Well what they mean is take him back to your town that got the quest. Well since i have 4 towns i have no idea where to take him. So... a name or highlighted town would help. [/quote]
I have to say I agree on most of these, but I have a few pointers on some: "Have automoves happen at the beginning of the turn instead of the end. This is how pretty much all other games seem to do it so the change can be confusing to some. I believe you do this as it gives the player a chance to change their minds but I find having an out of date picture more of a problem (i.e. you may discover units or towns during your moves which could make you react dif
[quote who="Anomander" reply="27" id="2642554"] /...Snip Also sorry for my ignorance, but what does YMMV stand for? [/quote] YMMV
Generally I really like a good tutorial. Only thing, don't make it so that we have to do it, just for those that want to. And if you make one with the basics of moving camera and units, left click to select, right click to interact and such, make that a seperate tutorial. It's probably nice to have if you haven't played a 4x before, but it's almost painful to go through if you have.
Nice with a update, but not a big fan of everything I must admit.My own thoughts in blue . There will only be 1 type of mana.... Not sure, could probably work ok, a bunch of different mana could get tedious. The battle system has been monkeyed with several times this week internally... <span style="color: #3366ff
[quote who="Circumstantial" reply="35" id="2469716"]A LOT of the traits just don't make sense. 1.Ugly- less children. Since when has being ugly prevented a rich and powerful leader from producing children? 2. Inefficient- construction penalty for city your sovereign is in. So when he leaves the city, it works better? How does that work? Wouldn't he stop adding(or taking away in this case) to the construction process after seeing how much of a proble
As for most this is turn two. Map Random Seed: 1253734807 <img class="embeddedObject" src="http://content.screencast.com/users/Resand/fold
I had the same problem for a while. Not sure what I did too fix it, but I think it was my firewall that somehow messed things up. Got a question from it about elemental, said yes, and everything worked fine.