MrJohnnyD

MrJohnnyD

Joined Member # 2486487
7 Posts 5 Replies 104 Reputation

Let's try this again and hope the site doesn't crash this time... The idea behind this mod is to make up for early game resource deficit. I've added several buildings that duplicate some of the critical early game resource nodes: Lost Library, Arcane Temple, Clay Pit, Iron Mine. Each building can only be built once per faction. Food and Gold resources are plentiful enough that I didn't feel the need to add them. So far the Kingdoms buildings are in and I should

0 Replies 1,944 Views

Whenever I try to use the tile or map editor the game locks up. When I select tile editor I get a black screen. Using the map editor gives the initial map creation options, and I can see the top and side toolbars, but can't click anything on them. In both cases the cursor changes from the feather to the normal arrow cursor. I also have to end the process manually from the task manager in order to get out of the game at that point. CPU usage goes up to 100%. No crash log is made in either case

2 Replies 1,938 Views

Can we please have the ability to highlight and delete text, or maybe a button to clear out text that auto-populates? It'd make it much easier for those of us who like writing our own little back stories in. [e digicons]:)[/e]

0 Replies 801 Views

Summon Karma Chameleon Strategic 25 Arcane Knowledge 20 Mana Shards not required Summons a Karma Chameleon. Book of Summoning A player may only have one Karma Chameleon out at a time. Karma Chameleon's abilities vary depending on the player's ideology and shards controlled. It has mana but may only learn the spells listed below. Default Ability: Teleport Kingdoms: Heal unit (1 tile range)

243 Replies 841,400 Views

I'd like to see the boats move a bit faster. The number of movement points they have now seems good, but I feel like it takes forever for them to actually move from one tile to another.

0 Replies 678 Views

I'm not sure if this is a bug or if it's working as intended, but at the moment the housing progression is a little odd. Currently it's: Hut House Villa and also Estate Villa and also Mansion The estates upgrade into mansions fine, but I'm wondering if the villa is supposed to upgrade into estates and then be removed from the building menu. To me this makes sense: 5 city levels, 5 housing types.

1 Replies 977 Views

[quote who="Thiryn" reply="28" id="2616154"]Some possible alternate titles for Financiers: Exchequer Magnate Chancellor Vassal Auditor Chamberlain Treasurer Financial Overseer [/quote] I really like Auditor. Sounds like someone who is trying to scrape every last coin out of the populace. Magnate is another good one. It has the 'ruthless captain of industry' feel that may fit better with the de

211 Replies 362,385 Views

I tried posting this on the other thread with no luck, but my test post went through so let's see if it works this time... I think that customization should really be focused at the faction level. For example we'd have 10 Cannon Factions, with 5 Cannon races that have been previously stated. Every faction would have an alignment of either Empires or Kingdoms. So let's say that the Cannon Wraith faction has the magical resistance trait and is aligned with the Empires. I decide I want t

207 Replies 510,200 Views