mystic

mystic

Joined Member # 2485991
0 Posts 2 Replies 9,970 Reputation

- Map editor would be nice indeed - Better diplomacy - Able to make custom teams like 3 x 3 or 2 x 5 x 3 or something weird like that. - Make allies not attack your enemy's if they declare on you but ask if you need the help + the option to call them in in the middle of a fight. - Never ending story games, in wich the IA will remember your actions, or coalitions that excisted in a game that will carry over to the next game. those are pretty much the things i'd

399 Replies 226,091 Views

as people said you need to research it first. however, with the next update, ships will fire back no matter if they are destroyed in one shot. so even if you are 10 vs 1x10 (shoot those ships one by one) those one ships will return fire and damage your ship, so even though they are not in a fleet you will be damaged or even lose the battle if you are not stronger.

12 Replies 5,225 Views

you know what is bothering me about borders, in a medium map with a huge ammount op habitable planets you get the next problem: so you colonize a planet that is the most away that you can, do the same with a planet on the other side of your reach, now you have a really big border already and the computer cannot colonize the planets inside your border, wich means that those planets are your for the taken. same can happen that you cannot habitize the planets in the IA's border. <b

2 Replies 2,460 Views

yea its useless, as p22 says those ships will be in fleets with the other designs who do not have the +1 speed. either make this building increase the speed for all planets or make this thing available early on in the game and make it cheap. also speed is very important in combat, my ships are usually fast. so if i encounter a strong fleet i flee with my weaker once and attack with my stronger once to minimize losses.

26 Replies 17,803 Views

my 2 cents on your post. i believe 1.2 and 1.3 will come out before the expension pack, 1.2 and 1.3 are for free but will see improvements on IA, battles and i believe UI to (not sure) (1.2 will feature those things already, not sure what 1.3 will bring.) so i think they are doing exactly as you said. second, i believe its not easy or maybe even impossible to make a IA just like a human. i've been playing C&C generals and counterstrike (with bot) in the las

22 Replies 7,191 Views

i'm looking forward to 1.2 release one small thing bugs me a bit, when i'm at the end of a level and taking over planets is the only thing left for me, well taking over 1 planet takes allot of clicking. i mean when i get the planet it takes me to a tech screen that i have stolen, than what tech i want to research now, the planet list and a few more. not sure what could be done about

106 Replies 126,580 Views

The details on 1.2 and possible inclusions for 1.3 are on the Home page of this site i'm sorry, but i looked and i really can't find them anywere. other than that thank you for the information and may release of 1.2 already, sweet <

19 Replies 8,124 Views

I imagine that a lot of your suggestions might already be possible once the multiplayer function is introduced. I guess we will have to wait and see what's available after 1.2 GC2 won't have a multiplayer and likely never get it i thought? but it would be great to have those options included (they are just single player options)

19 Replies 8,124 Views

i agree with you, i'd like to make teams to. i want to put several IA's into a seperated team and some into my team and maybe creating even more teams.

2 Replies 2,152 Views

to bad my english aint that good. "i just get a still", i have no idea what you mean by that. also i'm not very sure what your question is sorry

10 Replies 3,242 Views

alrighty i'll place my thingy's in here than. 1: being able to call in allies during war, same way we do right at the start of a war were your ally automaticly declares on your enemy. (enemy should also be able to ask my during a war, if i ignore he'll break the alliance). 2: don't have allies automaticly declare on your enemy's in your defens at the start of the war, i want to have the choice of having allies help me or crush the enemy myself. 3: being able to c

46 Replies 21,317 Views

real time strategy sometimes needs fast reaction. like you an lose a battle for not reacting fast enough cause the game just keeps running. this game, every player (computer or human doesn't matter) will have its own turn, during your turn nobody else will do a thing. so you can take your time to see whats going on, think of a strategy, see some stats, talk to the IA, negotiate a bit, manage your planets and than hit the turn button. than the IA will play its turns. (this will ta

9 Replies 6,327 Views

alrighty i'll place my thingy's in here than. 1: being able to call in allies during war, same way we do right at the start of a war were your ally automaticly declares on your enemy. (enemy should also be able to ask my during a war, if i ignore he'll break the alliance). 2: don't have allies automaticly declare on your enemy's in your defens at the start of the war, i want to have the choice of having allies help me or crush the enemy myself. 3: being able to

19 Replies 8,124 Views

everybody has its own way, i explore with my coloships. i just make a 5 speed koloship (i am yor) and colonize everything i can find. than i make the fastes constructor possible (speed 4 i believe) and make the income starbases. the next type of ships that i will make are fighters when somebody gets wary/hostile with me while they have a decent ammount of militairy.

18 Replies 20,077 Views

Another thing i would just LOVE to be implanted are these options: 1: If you are attacked by the IA, your allies shouldn't automaticly help you out, atleast have the option to say "no thanks i don't need any help". 2: The options to call in allies later on. lets say team A declared war on me. after a while my war isn't going very well or another team declared war on me. at this stage i would love to call in one of my allies to help me. same thing, if they deny it, the

0 Replies 1,122 Views

Another thing i would just LOVE to be implanted are these options: 1: If you are attacked by the IA, your allies shouldn't automaticly help you out, atleast have the option to say "no thanks i don't need any help". 2: The options to call in allies later on. lets say team A declared war on me. after a while my war isn't going very well or another team declared war on me. at this stage i would love to call in one of my allies to help me. same thing, if they deny it, t

0 Replies 1,895 Views

I'd love it if i can somehow create teams and so create custom situations. yes you can already ally yourself with some IA players, but i would love to be able to ally some IA's with eachother. so i can get 3 VS 3 wars or 2 vs 2 vs 2 vs 2 wars and so on. i would love to have such huge coalitionwars. you can still play your diplomacy skill and be friends or close with your oppononts (in this mode being an ally with the other team might have to be disabled) but if you

0 Replies 1,720 Views

I'd love it if i can somehow create teams and so create custom situations. yes you can already ally yourself with some IA players, but i would love to be able to ally some IA's with eachother. so i can get 3 VS 3 wars or 2 vs 2 vs 2 vs 2 wars and so on. i would love to have such huge coalitionwars. you can still play your diplomacy skill and be friends or close with your oppononts (in this mode being an ally with the other team might have to be disabled) but if you

6 Replies 8,498 Views

i usually just exit and start over again. not to get a better start but i sometimes start in a corner with like 3 planets max and no way i can reach the rest in time while all the others have like 20 planets each. any player starting this way is doomed. i believe this was fixed in 1.1 though, doesn't happen to me much anymore.

9 Replies 4,986 Views