lvdogma

lvdogma

Joined Member # 2473429
0 Posts 6 Replies 73 Reputation

In my current game I noticed a (3) stack of foreign troops along my border. I had a trade agreement but not a non-aggression pact so I sent my troops to investigate. The foreign troop stack stood still next to a wildly out of place monster stack with a teal cloth map icon base. There was no wild land even remotely nearby so I thought perhaps the monster stack had been following the foreign troop stack. Anyway I made a non-aggression pact with that kingdom and used my

5 Replies 7,094 Views

So I just encountered this bug again. I noticed it in the Winter of 221 when I was informed that one of my watchtowers had been destroyed by enemy forces. The watchtower in question turned out to be halfway across the map in the middle of what used to be another Channelers territory. This particular channeler had her main city border crushed down into a newbie sized 9 square in about 3 turns. I don't know how long the bug ran before I noticed it and I am un

15 Replies 55,278 Views

I definitely believe the caravans shouldn't be a valid target for strategic spells. The computer will very likely always target your caravan because they will be inside of their territory. This causes the Channelers to fixate on these all-but-meaningless caravan units. The Channeler then spends large sums of mana using spells that have re-use timers which should be preserved for targeting army stacks. It's beyond absurd to witness the message cards pop up wit

15 Replies 12,555 Views

This is a scripted encounter for a Ancient Dungeon with the reward of Spider Boots and listed as Deadly. The quest card says it was called "The Capstone." If you proceed the next scripted bit places spider units on the strategic map then the tactical map for the combat loads. Inside the combat event the 1st unit to act is the Hoarder Spider and she casts Summon Spiders. This spell sticks each time and the combat cant proceed. The active unit grey box stays active

2 Replies 4,952 Views

I experienced the same core bug but there was no actual invasion of the town. Enemy units where massed outside but I had stalled them with strategic spells. When I moved my actual combat units outside of the city to attack, the militia stack joined in the attack. After the combat I also saw the large militia unit on the strategic map and directed them back into the city where they disappeared.

6 Replies 4,986 Views

I have the same problem which only began when I purchased The Dead World DLC on steam last night. Previously using the steam package with the 3 DLCs both in 1.3 & 1.4 this bug did not appear. I can recreate this bug every time I play with the currently installed DLC. I would love to have a way to turn off or remove DLC packs; this would allow me to play the game while this bug is being hunted. This is a screenshot showing the cloth map of my most r

15 Replies 55,278 Views