Thenightgaunt

Thenightgaunt

Joined Member # 2471883
5 Posts 12 Replies 668 Reputation

[quote who="Schweiz" reply="12" id="3295336"]The last post was from April 1st. They may have removed the ability to turn dynasties back on from the release version of the game.[/quote] Aw. Well Dang it. I really enjoyed that mechanic.

13 Replies 25,560 Views

I'm in the same boat as Alfdaur. I changed to 1 and added -localdataonly to the shortcut and still nu luck. Just to confirm (I may have it wrong) I add -localdataonly to the shortcut by going "properties" "shortcut tab" and adding it to the end in the "target" field?

13 Replies 25,560 Views

[quote who="cardinaldirection" reply="10" id="3260503"] Quoting xenotashin, reply 9 You know i think all it needs to work are some gui additions and, event screens. I can probably dig up the old event screens from the first one. Any one here good at adding gui? Shoot me what you find. The GUI is not difficult to mod. Once the family cheat has been enabled, ctrl+p generates children too. Howev

14 Replies 12,508 Views

I'm also in favor of this one. I'd love to see Dynasties brought into the full game. That was one of those little things about Elemental that I really liked. It was actually really disappointing when I finally found a hero of the opposite sex in a game and couldn't marry them. In the old game I loved creating a story behind it. I had my one son who was a great mage, and his two sisters who were far better governors and rulers than he was. He went

55 Replies 146,125 Views

[quote who="Kalin" reply="1" id="3291154"]Maybe you weren't here when the release was announced, but you were suppose to do a complete uninstall of the beta and reinstall the release. I imagine it is because there are things like these that pops up.[/quote] I was not actually. Thank you for the info. I also noticed that it was actually the pop-up windows when you hover over an item like a sword or an attribute. The window would expand to fill the whole screen. It ca

2 Replies 4,066 Views

I just updated to version 1.02 via the downloadable patch from version 0.981. If I load up the Workshop - Faction Creator, I experience the same bug again and again. If I float the mouse cursor over a trait like "Archers" it switches to a greywindow with the trait's name at the top and nothing else. I'm usually stuck on that window for 10-20 seconds before it goes away. I may be hitting a key combo or just esc to make it go away but I'm not sure. This bug m

2 Replies 4,066 Views

Ah, ok. But is there any sort of guarantee where you can find settleable area's I thought that perhaps along rivers, but I've frequently come across unsettleable rivers.

13 Replies 33,869 Views

If this has been covered before I apologize. I've never had any luck with the search function on the Elemental forums. One of the biggest things I've noticed about how FE has changed from the first game is how city creation has been altered. What is the deal with needing to find grain? I'll actually find a patch of grain and send my pioneer to it and I can't settle. But those resource flags will be covering an area around a nearb

13 Replies 33,869 Views

So I preorderd the game from the website as being an old owner of the first Elemental got me about $10 off. I'm downloading the beta now, but my Impluse/Gamestop/whateveritisnow section My Games, doesn't list the new Elemental game next to the old one. So here's the question. Is this new Elemental tied to a different service? Or can it be activated/attached to any of them? For instance, I'd really like it if there was a way to activate my copy of the beta I just

3 Replies 9,673 Views
Reply to [REL] Fishery in WOM Mods

[quote who="Takao21" reply="23" id="2877052"]I will try to update my mod as soon as I download the latest patch. [/quote] That would be great! Though I'm getting the feeling that I should probably learn how to mod this game as well. ^_^

26 Replies 139,939 Views
Reply to [REL] Fishery in WOM Mods

[quote who="mqpiffle" reply="20" id="2877006"]Do you have 'Use Mods' selected in the game options menu? [/quote] Yep, I have the Expanded Factions mod running just fine. [quote who="Satrhan" reply="21" id="2877015"]I doubt this mod has been updated for the latest version of the game. [/quote] Hmm...How would one go about updating it himself? Would it be a matter of fiddling with a few lines of code or would it require a complete redo of t

26 Replies 139,939 Views
Reply to [REL] Fishery in WOM Mods

For the life of me I can't get either of these mods to work! I've installed them separately and togeather but nothing happens. It's rather odd. If I look under "installed mods" on the mods option from the main menu, it lists these as being there. But in-game there's nothing. I've got a city with a harbor to test them on and the buildings aren't listed on the build list at all (even in the "can't build yet" greyed out buildings). Do I have to start a new game to

26 Replies 139,939 Views

I wanted to make a faction that focused on ranged combat. While everything I've found here on the forums and on the Wiki indicates that there's a trait you can choose for a custom faction called "Master Archer", it's not actually available in my game. I couldn't find any mention of it in the change logs for the patches though. So was Master Archer removed in a newer patch or is my game just bugging out on this one thing for some reason?

2 Replies 4,141 Views