A good campaign will both entertain and introduce you to elements of the game in some logical fashion. Compare the original Supreme Commander and it's expansion with Suprememe Commander II for an example of good vs. bad campaigns. In some cases the campaign is the real whole of the game....HoMM's strength was in the campaign with the scenario missions often feeling flat without cut-scenes and any real background.</p
Morloc
0
Posts
2
Replies
30
Reputation
42 Replies
26,549 Views
I'm confused about the concept of balanced being used here. In MoM there were definately race and wizard pick combos which would in general make the game easier, or harder. I don't think the developers ever intended otherwise. If you discover how "easy" the game is taking all Death books and walloping the planet with those wraiths, try something different! It's true that once you get your killer stack assembled, the AI will probably lose (even against a human, you'd li
53 Replies
217,675 Views