Bloodbowl. Nothing like dropping a foul on the blood bowl pitch.
Prodigalson
What he said. It's unfortunate, but that's the way the cookie crumbles. It seems that while the graphics and interphase and "do-dads" become more complicated, the actual game play sort of shrinks to some degree. On the other hand, as the Stone said, sometimes you don't get what you want, you get what you need. I have a feeling that this is going to be very good for fighting battles as envisioned in the Last Alliance in LOTR. I was hoping that I would be able to
Another idea that I think would be interesting, and problably easier to implement would be multiple worlds. Anyone read the Riftwar saga by Raymond Feist? That type of thing, tying the worlds together. Again, I cannot see getting any of this in the first game, but perhaps in an expansion would be interesting. I still think that the underground emires would be far more interesting. Excellent choke points as caves and other such endeavors, but all of this smacks of expan
I was reading under the post about flying structres (cities/castles/etc...) and I had an idea. I know in the original MoM one of the many things that made it interesting was the fact that there were two game worlds per map connected with the Towers of Sorcery. I understand that does not make any since in Elemental, but I did consider the strategic complexity of it as interesting. That being the fact that you didn't simply have your own borders to worry about, your borders existed in o