[quote who="Frogboy" reply="158" id="3554144"] We're not really thinking a remake of WOM. Rather, should be invest in updating what we have and making it available on Steam? It would gain the engine updates that LH/SK have but it wouldn't be a new game. The question is, was WOM "fun" enough as a concept to justify this work? [/quote] I personally think it was, for what it's worth. I would totally buy it again if necessary, wi
Starcleaver
You know, I very rarely post things, but I'll happily weigh in here for what it is worth. I play Stardock games, and the Gal Civ franchise, quite a bit, but I don't loiter on the forums a ton so there are just certain mentalities specific to this community I'm not going to be able to speak to. I say that only because I am a bit puzzled as to some of the expectations I see here. So I can only speak for myself on this (and would only be able to do so, of course, even i
If it hasn't been suggested already (I read most, but not all posts in this thread), for those of you worried about the removal of the tech tree and the removal of customization of units (I love these features too and am sorry to see them go)...As has been suggested that's a Master of Magic thing, and a good example of recent games (if you don't want to go to GoG and get a copy of MoM) that have done this are the Age of Wonder series (though the latest one in that series is pretty
I'll definitely add my 2 cents for what it's worth. My answer is a resounding "Yes it should be further developed/brought back" I played and loved it. It had it's problems, no one can deny that. But the dynasty system was positively awesome, for one. Seeing children that were literally a mixture of the two married parents was always satisfying and fun as heck. It really did give a sense of continuity to the story that was your kingdom/empire. The systems in that game were
Very awesome Primal. Very much appreciated. Hopefully I'll get good enough with this to help out others, in turn.
I want to make a faction weakness that provides a 10% reduction to city population growth, but I just don't know the tag I would use in the ability XML. I copied the "Rebels" weakness trait, renamed it to "Slow Growth", made the pertinent tooltips, but don't know how to create said effect, if I can at all. It would of course be defined here in this section, with ?'s where I don't know what to put: <p
So did something happen with unit wages? I didn't see anything in the change log, but I loaded up a saved kingdom that was netting about 30 gildar per turn, and that kingdom is now in the hole by about 10 gildar. Looking at the AI empires in diplomacy I see they are also now running negative. What change happened with wages, and was it intended or not? If intended I guess I'll just be scrapping some units and rebalancing my military, but it would be nice to know. <
Err, am I just missing it, and it's obvious? I have a city near a river. In fact it's on three sides. I can't build across to the other shore? I built a pier, and figured I'd be able to build on the tile adjacent to it on the other side of the river, but clearly I can't. Is there really just no way to do it, unless you happen to have, some way to build AROUND to the other shore or something of that nature?
[quote who="Dominic White" reply="13" id="1771004"]Well, the expansion is out (and technically not available to the UK, although that's easily enough worked around), and the translation is as awkward as ever. So, Starcleaver. How's about porting your work with the original version to Reboot for a start, and perhaps posting your tools here so that others can take up parts of the cleanup job? Your aid is required once again![/quote] The link and subsequent download location t
(NOTE: This download is only for those of you who have Space Rangers 2: Reboot 2.0 installed. If you do not, scroll up several posts for the 1.3 version of the file) Well well... it works! :D. That's the good news. The bad news is, the unpacking simply dumps everything into a .txt file. As you can imagine, it can be a bit hard to work with. So the going will be slow. I'm still trying to port everything in the 1.3 game version of my work over to the 2.0 Reboo
That's a very interesting thread Malo. I'll have to get Reboot reinstalled and test things out, and see if work that I've already done can be moved over, etc. Let's see what I can see :-). Maybe I can get this going again.
Same here btw. I have Vista Ultimate 64 bit, and an XP Pro machine. On my XP machine things were always just fine, but on the Vista one it wouldn't play any intro movies. Updating to Reboot resolved the entire issue for me on the Vista machine. The game runs like a champ so far.
You can see a list of some changes that were made by the community leading up to the 2.0 reboot by going here: .[link="http://elementalgames.com/forum/msg.php?lang=eng&forum=rangers&theme=484&&page=2"].[link="http://elementalgames.com/forum/msg.php?lang=eng&forum=rangers&theme=484&&page=2"]WWW Link[/link][/link] I'm not certain how specific all of those listed changes are to Reboot, but the 1.4 to 1.7 stuff seems to be the major ones. Again, thats a big list, and as far as its accuracy,
I haven't had much time to play around with it myself, but I can start this conversation off at least. It adds, as you mentioned new ground combat maps, and new text adventures. Theres also a few special event type things that result in a reward for your Ranger as I understand it (its related to your Ship), but I haven't personally experienced that yet. There are new options at the starbases that allow you to help in their development. For example, you pay a fee, and now have a
Hello all. I know I've been absent for a long time, and I apologize. I wanted to let you know that I'll be keeping this cleanup online for people to download, but due to RL (new job, family death), and the fact that Stardock is going to release an update/expansion for the game, with perhaps better translation, I'll be putting any further cleanup on hold. Well, unless Stardock/Cinemaware wants to pay me to work on their upcoming expansion :LOL: . Although, when the update/expansion comes out, if
Wow, alright, I feel like a tard, but thanks for the enlightenment, har.
So errr...I must be blind. I've been searching the forums, and nothing mentions any special process for building a terror star, but I am just NOT finding it. I've researched them in full. I have the latest beta version. I've looked in the shipyard interface under every design and template I can think of. I've checked every tab of every game menu and interface that I can think of, and I'm just not seeing terror stars, or any of their components, listed ANYwhere. What the heck retarded mi
Hey all, just wanted to update you. I followed some of the general advice here, and in particular changed a little about my research approach. I just wanted to say thankyou. At the moment at least (and maybe I just got lucky with this particular game), I'm running really strong, about midway through the game. I absorbed the Dominion of Korx pretty easily, and I'm easily a match, when everything is taken into account, for any other Civ. The fat lady certainly hasn't sung on this one yet, but thin
Thanks all, I've read every word so far, and its good advice. Going to put this to good use. And no worries on the general answers, thats sort of what I was after...a mile away view of how to go about things, and adjusting the details from there, depending on the current game. Thanks again, and keep it coming if you have something to say :)
Ok...I'm not sure exactly how to explain, since theres alot. But to summarize, I just can NOT seem to figure this game out. I'm playing the TA beta 4 right now. I like to customize my own races, so this time I went with Humans, then spent my ten points on creativity, extra planet quality (Magical), and my last point in economics. I know that may not be the most rounded choice, but its what I like, and I'd really like to understand how to make that setup work. But my issue is basically l
I just wanted to provide anyone whose interested with an update. I have been able to do only a small amount of work on this project in the last couple weeks, because of a death in the family. However, the project is still in the works, and anyone whose interested will still see updates, as I get time. Hope all is well out there, and your gaming experiences are all good.
(NOTE: This download is only for those of you who have Space Rangers 2 version 1.3 installed. It is NOT for those who have Reboot 2.0 installed. If you have Reboot installed, then scroll further down) New version 1-3 available. Yet more changes to bad dialogue included . Includes Military Base cleanup, tooltip cleanup, and the starting tutorial for yo
(Old file, scroll down further for 1-3, which is the latest for games WITHOUT Reboot installed. For Reboot, scroll to the last posts) Thanks Yarlen . Heres an updated file already. I fixed some errors I made in the text thats already been redone (and in the readme, der me, right?), and cleaned up some additional dialogue, nothing too major since yesterday.
(Old file, scroll down further for 1-3, which is the latest for games WITHOUT Reboot installed. For Reboot, scroll to the last posts) Alright, as theres a request here, I've gone ahead and hosted the file. The zip contains the modified language file you'll need, and a readme.txt file with step by step instructions, and some basic info. The installation is a simple cut and paste type process, and I'm sure advanced users will have little trouble getting the file where i
(IMPORTANT NOTE: There are now two separate files available here. One for your 1.3 Space Rangers 2, without Reboot installed, and one WITH the 2.0 Reboot expansion installed. Please make certain to get the correct one. I will continue to update the links below with the latest versions, as I manage to get them done. For now, any details about the versions that are important, I will just make in another post in this thread.) <p style="text-align: