If it hasn't been suggested already (I read most, but not all posts in this thread), for those of you worried about the removal of the tech tree and the removal of customization of units (I love these features too and am sorry to see them go)...As has been suggested that's a Master of Magic thing, and a good example of recent games (if you don't want to go to GoG and get a copy of MoM) that have done this are the Age of Wonder series (though the latest one in that series is pretty
Starcleaver
I'll definitely add my 2 cents for what it's worth. My answer is a resounding "Yes it should be further developed/brought back" I played and loved it. It had it's problems, no one can deny that. But the dynasty system was positively awesome, for one. Seeing children that were literally a mixture of the two married parents was always satisfying and fun as heck. It really did give a sense of continuity to the story that was your kingdom/empire. The systems in that game were
Very awesome Primal. Very much appreciated. Hopefully I'll get good enough with this to help out others, in turn.
I want to make a faction weakness that provides a 10% reduction to city population growth, but I just don't know the tag I would use in the ability XML. I copied the "Rebels" weakness trait, renamed it to "Slow Growth", made the pertinent tooltips, but don't know how to create said effect, if I can at all. It would of course be defined here in this section, with ?'s where I don't know what to put: <p
So did something happen with unit wages? I didn't see anything in the change log, but I loaded up a saved kingdom that was netting about 30 gildar per turn, and that kingdom is now in the hole by about 10 gildar. Looking at the AI empires in diplomacy I see they are also now running negative. What change happened with wages, and was it intended or not? If intended I guess I'll just be scrapping some units and rebalancing my military, but it would be nice to know. <
Err, am I just missing it, and it's obvious? I have a city near a river. In fact it's on three sides. I can't build across to the other shore? I built a pier, and figured I'd be able to build on the tile adjacent to it on the other side of the river, but clearly I can't. Is there really just no way to do it, unless you happen to have, some way to build AROUND to the other shore or something of that nature?