Big J Money

Big J Money

Joined Member # 2468674
0 Posts 9 Replies 1,995 Reputation

Here are some possible sources of inspiration that relate to what Frogboy is talking about: 1. AI War: Fleet Command has a textbook example of an effective, believable and challenging "asymmetric-non-AI". By asymmetric, I mean it's not always trying to play the same game as the player. By non-AI, I just mean that the AI isn't written to do everything the player needs to do, but it uses some "cheats" in the asymmetry to allow it to not have to.

86 Replies 534,352 Views

[quote who="Wizaerd" reply="101" id="3465445"] It amazes me that so many people are against the art style... I personally love the art style, and it's one of the most unique things that keeps me coming back. In my mind, it truly sets it apart from every other game that does just plain old 3D... whoopdiedoo...[/quote] Remember art style means different things to different people. I enjoy some of the individual artistic decisions made in this game. I like the

156 Replies 835,727 Views

I really can't just pick one, but the two game-breakers for me whenever I try to come back to this title (because I want to) are: 1. Immersion/Personality All the artistic/creative bits of the game just don't gel for me to give me a will to play. I could go into more detail if asked. It's not about technical artistic quality. 2. Basic melee combat The ability to manipulate the first strike so easily against the AI, and the fact that it makes s

156 Replies 835,727 Views

Dude, this is way overboard. I agree the tactical system is too simple and easy to manipulate the AI. And I agree it can't be fixed only by modding. But this post is ridiculous. If you dislike this much about the game, go design your own.

9 Replies 3,998 Views

Wow, this is completely .... I won't comment. I don't mind that the feature is in the engine; it's a neat way to set he races apart, but it should be documented in game via tooltips on each item. Additionally what's weird is that it looks like this was casually used, but never once even attempted to balance. Ex. What do the other races get that men don't get, to make up for the lack of traveller's boots and traveller's cloak?

15 Replies 10,592 Views

Good post, but I also disagree with the stat analysis. If you are going to be imbuing, you can get away with Int 5. I can't see ever starting a combat sov without 13-15 Con. Getting one shotted by spells or bows it too easy. Leveling Con up to at least 20 is one of the first things I do.

27 Replies 93,599 Views

You need to set your allegiance to an Empire. Kingdoms get the book of life and Empires get the book of death. This should have been a tooltip when you hover over this choice in creation. Correction: I mean this should have been, as in the developers should have implemented this tooltip, Not as in, you should have seen it when you hovered over the option. Maybe it will get added in a patch. All the differences between Empire and Kingd

3 Replies 1,515 Views

I'm going to have to say I completely disagree with the OP on his primary point. I think the tech tree is the game's charm. It is in no way trying to be Civilization or Alpha Centauri or, hell even GalCiv II. I love how which field you choose to go down means you get a completely different game with different gameplay features accessible to you each time. I don't think the balancing is very good at this stage, but the general spirit behind it is really imaginative an

63 Replies 202,960 Views

Special abilities tied to weapon types (and shields too!) are the way to go IMHO. This game lacks on the creative unit type I think (when you compare to, say HoMM army types) but it does so well on the "equip your own armies" front that I think it's a good area to capitalize on. As to the whole "no penalty for standing there". When you are on the attack, the game is supposed to be draining your morale every turn. So if you sit there are do not advance,

45 Replies 37,027 Views