Now its all starting to make sense, I feel a little dumb for not finding it sooner. Thats probably a good idea limiting the sub-trait with research, you don't want people becoming over powered straight away.
Izzywizz
Thank you for the reply and you've got the right idea to the baked version for final release, I re read your FAQ and it all started to make sense I didn't put the core package in the right place, I blame the heat my room for that one haha. What I meant by the factions is the Doctrines and the choice between Reformist or Hard-liner for the Colonials, usually within Rebellion you can pick before hand, to be a loya
There isn't a 'baked' version of this mod is there by chance? because whenever I try to run the thing as stated in the tutorial on moddb it crashes to the desktop, I am going to try to reinstall the game and have a crack at it again. All of the options are little confusing at first but I guess it does allow for varied and fun game (if I can get it working lol). haha I got it working, my lack of knowledge I gue
I find X games so complicated that I always end up ejecting out of my spaceship lol. We can hope that they add debuff somehow to titan but I think SteelFin has the right idea in modding in the method suggested. something to consider I guess
I love HW2 to as well. Yeah that might be an idea, it will employ different level of tactics against Titans. I'm not entirely sure how easy it will be to code.
Aww damn, I should of read up on it some more. Though it would have been a fantastic feature to have. The rest of the game looks great so we have a lot to forward too. I guess I'll have to get my hard-point fix else where lol :). Thanks for the reply.
Hey guys I haven't been playing sins much these days but I recently started playing Nexus/ HomeWorld 2. So when I heard about Sins: Rebellion I thought they would add the ability to target subsystems like engines and weapons on Titan ships. Although I can understand you can't add the complexities that Nexus offered (and to be fair Nexus was brilliant but hard at times) but if Star Wars: Empire
Thats an interesting point, i still wish they would include this option in.
United Planets is one of the worse features of GalCiv II currently... I totally agree. now we just got convince the creators of GalCiv 2 to agree with us lol You're making sense, but the thing I wanted to know was would the 'federation of planets' make decisions like the UN? hmmmmmmmmm im not quite sure, i don't want it to be like the UN. why make a federation if its just another mini UN. what if w
"Are you suggesting that the AI could start a secondary federation of planets and invite others to join that one as a rival to yours?" yes i was confusing federation quite abit there but you got it i would want the AI to start there own federation. which would allow more larger instella wars between races, rather then 1 on 1 conflicts. it would open up the borders abit too allowing you to survey more and possibly the sharing of technology. Maybe the trading penalty would be abi
Hi, this is my 1st post here. I haven't got DA so i cant say if this feature is included or not but i cant understand why you don't have the option of making your own 'united planets organization' . i was thinking about it when i was watching Star trek DS9. You have the 'federation of planets'(same idea as United planets) who have there own group of civilizations. then you have the romulan empire which is not part of the federation and then you have the dominion which is a collective gr