[quote who="Nack210" reply="196" id="2764232"]I'll ask again. How can I delete custom factions? I cant delete them using right click like I can with sovereigns, and I can't find any file to delete in the game folders.[/quote] The files are stored in C:\Documents and Settings\default\My Documents\My Games\Elemental\Race at least for WinXP not sure about others tho also the custom units and sovereign's are in C:\Documents and Settings\default\My Documents\
Eternis
The idea is rather simple have a chance tied into monster spawn's to instead spawn a goodie pile, notable location or quest. The adventure tree could allow for higher level piles, locations and quest's to spawn as well as possibly having a rare research that increased the chance, the basic premise here is that people are going to keep losing, finding or wanting things and possibly ask you to deal with it. It would also give us a good reason to keep exploring and battling monster's to
I was just wondering do quest, notable or goodies have a chance to spawn other than with adventure research ? I had thought that it was setup so that there was a chance for them to spawn every turn same as monster's and such but I don't see that happening which I find rather odd.
Usually when I begin I end up starting a new game until there is a decent starting set of resources around me I like to have at least fertile land, ore mine, gold mine and if possible a library of course more or better stuff is welcome as well but that seems to get things going nicely. If your sovereign has any of the talents that give arcane or tech research every turn open the spell/tech book and make a selection first thing, the spell research will kick-in and tell you to pick some
You actually can kind of.... if you look below the level up message on the bottom left side of the screen you should be able to see the current stats of the city. Sometimes tho this bug's out and displays nothing or unit production, I defiantly agree tho it would be nice if there was a display on the actual message that showed the city's current tech. arcane. and gildar production as well as the bonus's from previous upgrades as well as any boosting buildings present.
A few of the ones in the op are a bit off from what I have seen : Ctrl+R = Research everything Ctrl+M = Give 1000 Resources Ctrl+U = Reveal Map [2nd time brings fog back] Ctrl+T = Teleport selected unit/group to cursor Ctrl+P = Grant selected unit/group's leader enough xp to instantly level Ctrl+E = Research current spell [I believe Ctrl+Q does the same] Ctrl+B = Complete que'd buildings in selected City Ctrl+J = C
I was just thinking it would be kind of cool if there were quests that gave access to new technology you can't typically research. For instance you do the quest and as a reward they teach you another hidden stage of the archery tree or other things like that or even special spells and such it would just add more flavor and make actively doing quests more interesting instead of just parking your sovereign in a city and waging war late game.
I had the same problem with my credit card not working, customer support told me that the verification most company's use is insanely strict so basically if you have a misplaced capital, space or comma or anything different it will reject it. This is really problematic when the way data is imputed for the card is odd, I was told my only option was basically to try entering my shipping data differently until it hit the right combination and worked (don't do this I have like $50 of the mini-tra
1 - Out of memory error fixed 2 - Better spawning of resources on start 3 - More options in editors for #1 aside from the bug the thing I would actually like to see most is a quick start new game with current options thing so you could keep randomly generating until you had a decent starting spot. for #2 it would be nice if you started or had the option to start in a place with at least 5x5 tiles open to build and at least one food, metal, gold,
Firstly thank you for taking the time to read this and I love this game these are just some things that I think would fix some of the occasionaly irritating parts as well as add some more flavour. Arranged marriage screen : Show Bride & Groom selected (for those who would rather not marry their children off to some hideous creature also would be nice if it showed their stats so you could be a bit more selective of trait's and such) <strong
Since you are taking questions. I was wondering if you could add what the different bonuses from champions and buildings affect and actually do ie. "Increases production of settlement by 10%" [of what exactly ? research, metal, gold, crystals, building speed excreta...]