My first thought when reading the subject title was, "Why does Brad have Artificial Intelligence, is he a cyborg or android?" My next thought was, "that reminds me of the T-shirt with 'Let's eat mom. Let's eat, mom. Commas save lives." My third thought was, "Cool. the enemy factions are 'smarter'...maybe."
zakath71
It also helps if the surrender threshold wasn't randomly chosen as "never". It's ok though. The fact that they didn't surrender just delayed my victory, is all.
[quote who="Raiddinn" reply="2" id="3419086"] Just demand surrender when they are down to 1 city. They will raze it and join you without you having to draw their units out and conquer the city.[/quote] I tried that on a challenging/challenging game. No matter what I did, the enemy sovereign wouldn't not surrender to me.
Now I need to write a book where a city was named because the ruler swallowed a bug and coughed at the wrong moment during his founding speech. [e digicons]:grin:[/e]
I have noticed, the last few games that I have played, that a tower that shares some of the same area with a city will lose that shared area if the city is razed. I have even had some towers entirely inside the ZoC of a city, and when the city was razed, the tower controlled the square it was sitting in and nothing else. However, the problem is "fixed" if I save the game and reload. I just don't want to have to save/reload every time I take a city, which I can usually manage every turn or
I tend to build cities in strategic locations to block access to the rest of my empire. That way, I only need to have a few cities loaded with armies instead of all of them. In order to block passage, I would need to snake my cities across the openings between mountains, chasms, and beaches. Those border cities are usually Fortresses as well, so the defenders have every combat advantage that I can give them.
[quote who="tjashen" reply="15" id="3374579"] Quoting merlinme, reply 3 The way I heard initiative explained, initative is added each turn, and you get a go when your initiative reaches 100. So in other words if your initiative is double another units you get to go twice as often, which makes initiative very important. I have noticed that if you give a unit a big initiative boost, e.g. by using Haste, they quite often seem to get two moves, one
Now you're making feel all nostalgic for Starcraft... Where did I put those CDs... [e digicons]o_O[/e]
I googled how far a medieval army could march in a day. This was the result: This might be a little complicated but here goes. I am talking about long term marching - a couple of weeks or months in a row. There are lots of cases when an army sprinted to be a specific point in time. They are famous - just not typical. On a good (probably Roman) road, an army would be able to travel about three m
[quote who="Kamamura_CZ" reply="3" id="3363506"] To OP - the cheating AI completely and absolutely breaks immersion for me. If you see the AI cheating constantly, what's the point of playing?[/quote] To show that cheaters never win? :)
[quote who="Kamamura_CZ" reply="30" id="3361745"] Yes, an expression of gratitude is appropriate, especially from us who got the game free/discounted. [/quote] Agreed. So, I shall add my thanks in as well. Thanks.
I had an odd thing happen today while playing a game. I had my sovereign and a few archers in one of my cities, playing guardians while I waited for more troops to be build. I noticed one of Gilden's champions (who is at war with me) casually stroll past my city all by herself. So, I selected my sovereign (and the archers) and attacked the enemy champion. After the battle, which I had won, my entire stack of archers and the sovereign disappeared. I noticed that I still had the "center on