zakath71

zakath71

Joined Member # 2452747
2 Posts 10 Replies 102 Reputation

My first thought when reading the subject title was, "Why does Brad have Artificial Intelligence, is he a cyborg or android?" My next thought was, "that reminds me of the T-shirt with 'Let's eat mom. Let's eat, mom. Commas save lives." My third thought was, "Cool. the enemy factions are 'smarter'...maybe."

11 Replies 67,786 Views

[quote who="Raiddinn" reply="2" id="3419086"] Just demand surrender when they are down to 1 city. They will raze it and join you without you having to draw their units out and conquer the city.[/quote] I tried that on a challenging/challenging game. No matter what I did, the enemy sovereign wouldn't not surrender to me.

15 Replies 18,788 Views

Now I need to write a book where a city was named because the ruler swallowed a bug and coughed at the wrong moment during his founding speech. [e digicons]:grin:[/e]

13 Replies 23,361 Views

I have noticed, the last few games that I have played, that a tower that shares some of the same area with a city will lose that shared area if the city is razed. I have even had some towers entirely inside the ZoC of a city, and when the city was razed, the tower controlled the square it was sitting in and nothing else. However, the problem is "fixed" if I save the game and reload. I just don't want to have to save/reload every time I take a city, which I can usually manage every turn or

1 Replies 2,965 Views

I tend to build cities in strategic locations to block access to the rest of my empire. That way, I only need to have a few cities loaded with armies instead of all of them. In order to block passage, I would need to snake my cities across the openings between mountains, chasms, and beaches. Those border cities are usually Fortresses as well, so the defenders have every combat advantage that I can give them.

8 Replies 18,889 Views

[quote who="tjashen" reply="15" id="3374579"] Quoting merlinme, reply 3 The way I heard initiative explained, initative is added each turn, and you get a go when your initiative reaches 100. So in other words if your initiative is double another units you get to go twice as often, which makes initiative very important. I have noticed that if you give a unit a big initiative boost, e.g. by using Haste, they quite often seem to get two moves, one

19 Replies 18,678 Views

I googled how far a medieval army could march in a day. This was the result: This might be a little complicated but here goes. I am talking about long term marching - a couple of weeks or months in a row. There are lots of cases when an army sprinted to be a specific point in time. They are famous - just not typical. On a good (probably Roman) road, an army would be able to travel about three m

19 Replies 247,839 Views

[quote who="Kamamura_CZ" reply="30" id="3361745"] Yes, an expression of gratitude is appropriate, especially from us who got the game free/discounted. [/quote] Agreed. So, I shall add my thanks in as well. Thanks.

33 Replies 137,982 Views

I had an odd thing happen today while playing a game. I had my sovereign and a few archers in one of my cities, playing guardians while I waited for more troops to be build. I noticed one of Gilden's champions (who is at war with me) casually stroll past my city all by herself. So, I selected my sovereign (and the archers) and attacked the enemy champion. After the battle, which I had won, my entire stack of archers and the sovereign disappeared. I noticed that I still had the "center on

1 Replies 6,269 Views