SavageBananaMan34

SavageBananaMan34

Joined Member # 2452058
11 Posts 255 Replies 507 Reputation

No please no muskets or cannons... I feel like that would ruin the feel of the game. I would be happier if it stayed very medieval: LotR and ASoIaF style. This isn't warcraft...

23 Replies 7,637 Views

Incest can be included as long as those kids have a significant change of being born with some major vice, be it insanity or a crippled body. They should also not survive past infancy as often as other babies.

19 Replies 27,108 Views

Major improvements are new weapon types - moving from bronze swords to steel swords. Or from bronze swords to iron axes. Minor improvements are interations on the same type of sword: Bronze Swords I, II, etc. If each tech happened by chance the game would get too crazy and random.

2 Replies 3,451 Views

I think the resources that are needed for a TW clone are better invested in correcting everything the TW games fail at: namely, everything but the battles.

30 Replies 28,586 Views

This is the system that should be used: The father's side crowns whichever child he desires, and if the mother's side wants to crown a different child, they either negotiate to come to an agreement or both children become kings/queens and there is war between them. So the father's side will normally get control of the successor.

47 Replies 133,415 Views

I think religion should be some sort of initially set scenario condition and not some crazy mutating monstrosity like in civ. So maybe civs that are set to have similar religions will have improved relations and can fight holy wars together. Manually spreading your religion and always having it get in the way of diplomacy was just too cumbersome. I think in Elemental the player should have the option to not have his game's diplomacy centered around religion and simply omit it from the world.<

14 Replies 12,234 Views

Indignation because of being charged for beta? Nobody owes you the privilege of being involved in the development process.

39 Replies 133,792 Views

Very happy with this. Go Stardock! edit: George R.R. Martin influences?! INCREDIBLE. His style would make a more interesting game than LotR, I feel.

53 Replies 158,033 Views

Unkown924, a significant exception to the call for making old techs obsolete is that old techs that require different resources would not become obsolete. In my original post, I stated that only improved versions of weapons derived from the same resources as the unimproved versions should make the unimproved versions obsolete.

38 Replies 106,738 Views

I recall seeing something along the lines of actually being able to construct your own custom buildings from pieces like some kind of simplified spore. Is that still in the plan? Because that would be seriously cool.

46 Replies 34,026 Views

Sorry for another thread about techs, but I think this is a very important and potentially game-harming issue that needs to be addressed ASAP. We all remember GalCiv 2, where every new weapon/engine tech researched called for a manual upgrade of each custom ship the player designed. Whle Gal Civ 2 is a great 4X game, this was a serious blight upon its awesomeness (even with automatic upgrading). What I'm asking for in Elemental is this: no upgraded ve

38 Replies 106,738 Views
Reply to Sea Dragons in WOM Ideas

Is elemental even going to have navies or just transports like HoMM?

20 Replies 7,442 Views