There should be a comma between raiders and the .
Old-Spider
I have a new game with 0.92 while playing as the normal Arceans. The treasure hunter is working correctly, so I guess the problem is caused by the custom race.
A Bug and an Exploit for it Bug Background I can't launch a colony ship or constructor without population on it. I don't think the AI can launch colony ships without population, but it may be worth checking to be sure. I think it's possible for the AI to launch constructors without population. I'm not 100% certain, but it's something worth checki
The quest Pirate Scrap has a first choice that mentions getting 2 durantium and nothing else. The XML code for Quest_PirateScrap in QuestEventDefs.xml also includes getting a Drone Carrier. Taking the first choice does give a drone carrier, so that works. Either the text or the code in QuestEventDefs.xml needs to be be changed.
[quote who="scifi1950" reply="30" id="3846589"] I thought non-survey ships couldn't explore anomalies? Is there a special trait that allows the Manti to do this? [/quote] Yes. It's called CHEATING or maybe just a BUG. There have been many, many complaints about this and a lot saves sent in. We're just waiting for a fix.
The Onyx Hive tech tree originally had the the tech Orbital Repair, which allows caretaker ships to be built that help heal ships in its fleet. Since Onyx Hive ships don't repair that way, the caretaker ship was useless. Caretaker ships have since been removed from the Onyx Hive, but the tech is still called Orbital Repair, and the text still indicates caretakers can be built.<img src="https://cdn.stardock.us/forums/24/51/2451921/16a9a824-369b-4f6d-8fef-2ebf681ccb42.png" alt="" wi
For the Onyx Hive, the commander ship Nephelinite indicates is gives 1 promethion each time it survives a battle. It doesn't give any promethion.
For the Onyx Hive, the commander ship Lamprophye is not available. It is the only one where its "mass" is more than the limit. Is this a bug, or does it mean more tech is needed to increase the "mass"? The text doesn't indicate that more tech is needed.
There is a famine event that involves food. The Onyx Hive don't need food, but they get the famine event. There is a preclusion for synthetic races. There needs to be one for Silicon races.
This screenshot shows a diplomat listed for the Iconians. I don't have a diplomat assigned to them, so I'm guessing that means they have a diplomat assigned to me. Is that true? If it is true, then all the other races I've met also have a diplomat assigned to me. That seems strange. I've never seen that before. Also, after
The comma should be deleted. The "a" should be deleted. The first sentence should mention what it calls <img src="https://cdn.stardock.us/forums/24/51/2451921/e229fccf-849
[quote]Question: Do these markers have a life of some number of months or do they stay for the rest of the game? If they have a life, how long is it? [/quote] If I don't do anything with them, they vanish after 4 turns. I rarely click on them to get more information, so I don't know if clicking on them changes how long they last.
[quote who="slarjy" reply="6" id="3845299"] I reloaded the savefile in 0.90 and did not note any difference. [/quote] That doesn't mean anything. This type of information is embedded in the save and won't change if the save is loaded into a different version of the game. A new game needs to be started with 0.90 to see if anything has changed. I am playing a game started with the latest version of 0.90. I have met the Gloumia and completed the Cru
[quote who="slarjy" reply="5" id="3845168"] Also in this save file, note that the Festron fleet is impersonating a space monster fleet. I don't know what this fleet is doing. It seems to be camping out outside the nest. Check lower middle of the northern sector. Reduced 31% <img src="https://cdn.stardock.us/forums/6/56/656949/5a0c1b03-d105-47f1-839e-c323b3ab3621.png" alt="" width="605" height
[quote who="impinc" reply="30" id="3845286"] Can't colonize planet Sidal III for some unknown reason (it's not extreme, or oceanic). Load the save and find DES Occupier 2, and try to colonize the planet it's right next to. [/quote] I colonized it without a problem.
I and others have reported that AI fleets made up of ships without survey modules are able to survey defended anomalies. I, and I think others, have provided saves that show this. In a game with beta 0.90, I've seen multiple occurrences of this bug very early in the game. I think I also have a save before it started, so maybe whatever causes it can be seen as it happens. I have the save, a screenshot and a text file that explains what to do to reproduce it.
This needs more information about the starbase, such as its name. Other conversations that involve a starbase have {OBJECTNAME} after starbase to give its name. Here is an example: Your starbase {OBJECTNAME} is a direct threat to our interests. We demand that you remove it at onc
I think the word credits should follow the amount.
[quote who="bradzoob" reply="55" id="3844191"] I tried looking for game logs so i could figure out what scripted event was the last to emit but can't seem to find them. I've started a confluence path page for GalCiv4, if you're able to tell me where logs are that'd be great. I _am_ using the GC4 Test Version so thought that 'd have them. Unless you're just exclusively exporting them remotely, which is a bit sneaky, plz save copy locally if they're not already [e digicon
+5 Loyallty for ?????
Range Bug In previous games I’ve seen AI ships moving well beyond what I think their range limit should be. I have also seen my automated ships doing this, but I didn’t understand why. I could provide a save that showed it, but that wouldn’t provide any evidence of why. In my current game I found my automated survey ships were doing the same thing. Sin
Colonies or Not? Here are four examples where "colonies" is used. Does it really mean "colonies", or does it mean "core worlds" or "all planets"? Also, two of them refer to "growth". If it really means "colonies", then "growth" is meaningless. <img src
D rath Growth Makes No Sense There are three versions of it. Here is version 1. Here is version 2. Here is the starting growth on thei
Starbase Module Bug I provided some information about this along with two saves directly to Derek on Discord. It was for beta 0.80. Here is some more information I have found in beta 0.81. The save "Starbase Module Bug" is available here . Load the save. You will start at one of my ships
I have two mods for beta 0.81 that help me see things better when playing the game. A zip file containing the mods and a read me file is available here . Be sure to read the read me for more information.