Old-Spider

Old-Spider

Joined Last seen Member # 2451921
3 Posts 32 Replies 5,421 Reputation

A Bug and an Exploit for it Bug Background I can't launch a colony ship or constructor without population on it. I don't think the AI can launch colony ships without population, but it may be worth checking to be sure. I think it's possible for the AI to launch constructors without population. I'm not 100% certain, but it's something worth checki

34 Replies 92,465 Views

The quest Pirate Scrap has a first choice that mentions getting 2 durantium and nothing else. The XML code for Quest_PirateScrap in QuestEventDefs.xml also includes getting a Drone Carrier. Taking the first choice does give a drone carrier, so that works. Either the text or the code in QuestEventDefs.xml needs to be be changed.

34 Replies 92,465 Views

[quote who="scifi1950" reply="30" id="3846589"] I thought non-survey ships couldn't explore anomalies? Is there a special trait that allows the Manti to do this? [/quote] Yes. It's called CHEATING or maybe just a BUG. There have been many, many complaints about this and a lot saves sent in. We're just waiting for a fix.

34 Replies 92,465 Views

The Onyx Hive tech tree originally had the the tech Orbital Repair, which allows caretaker ships to be built that help heal ships in its fleet. Since Onyx Hive ships don't repair that way, the caretaker ship was useless. Caretaker ships have since been removed from the Onyx Hive, but the tech is still called Orbital Repair, and the text still indicates caretakers can be built.<img src="https://cdn.stardock.us/forums/24/51/2451921/16a9a824-369b-4f6d-8fef-2ebf681ccb42.png" alt="" wi

34 Replies 92,465 Views

This screenshot shows a diplomat listed for the Iconians. I don't have a diplomat assigned to them, so I'm guessing that means they have a diplomat assigned to me. Is that true? If it is true, then all the other races I've met also have a diplomat assigned to me. That seems strange. I've never seen that before. Also, after

34 Replies 92,465 Views

[quote]Question: Do these markers have a life of some number of months or do they stay for the rest of the game? If they have a life, how long is it? [/quote] If I don't do anything with them, they vanish after 4 turns. I rarely click on them to get more information, so I don't know if clicking on them changes how long they last.

2 Replies 4,732 Views

[quote who="slarjy" reply="6" id="3845299"] I reloaded the savefile in 0.90 and did not note any difference. [/quote] That doesn't mean anything. This type of information is embedded in the save and won't change if the save is loaded into a different version of the game. A new game needs to be started with 0.90 to see if anything has changed. I am playing a game started with the latest version of 0.90. I have met the Gloumia and completed the Cru

11 Replies 13,843 Views

[quote who="slarjy" reply="5" id="3845168"] Also in this save file, note that the Festron fleet is impersonating a space monster fleet. I don't know what this fleet is doing. It seems to be camping out outside the nest. Check lower middle of the northern sector. Reduced 31% <img src="https://cdn.stardock.us/forums/6/56/656949/5a0c1b03-d105-47f1-839e-c323b3ab3621.png" alt="" width="605" height

11 Replies 13,843 Views

I and others have reported that AI fleets made up of ships without survey modules are able to survey defended anomalies. I, and I think others, have provided saves that show this. In a game with beta 0.90, I've seen multiple occurrences of this bug very early in the game. I think I also have a save before it started, so maybe whatever causes it can be seen as it happens. I have the save, a screenshot and a text file that explains what to do to reproduce it.

39 Replies 79,602 Views

[quote who="bradzoob" reply="55" id="3844191"] I tried looking for game logs so i could figure out what scripted event was the last to emit but can't seem to find them. I've started a confluence path page for GalCiv4, if you're able to tell me where logs are that'd be great. I _am_ using the GC4 Test Version so thought that 'd have them. Unless you're just exclusively exporting them remotely, which is a bit sneaky, plz save copy locally if they're not already [e digicon

65 Replies 127,100 Views

Range Bug In previous games I’ve seen AI ships moving well beyond what I think their range limit should be. I have also seen my automated ships doing this, but I didn’t understand why. I could provide a save that showed it, but that wouldn’t provide any evidence of why. In my current game I found my automated survey ships were doing the same thing. Sin

65 Replies 127,100 Views

I have two mods for beta 0.81 that help me see things better when playing the game. A zip file containing the mods and a read me file is available here . Be sure to read the read me for more information.

10 Replies 38,448 Views