Old-Spider

Old-Spider

Joined Last seen Member # 2451921
3 Posts 32 Replies 5,421 Reputation

It has been reported numerous times that AI ships without survey modules are surveying defended anomalies. I've seen this. I'm not sure if anyone has provided a save that shows this. I saw an AI fleet that looked like it was heading for one of the anomalies, so I saved the game. The next turn the AI fleet did survey the anomaly. The save is available here .</

65 Replies 127,106 Views

[quote]Fixed an issue keeping the Onyx Hive from getting Growth from stored Promethion. [/quote] [quote]Onyx Hive homeworld now starts with a Prometheus Stone. [/quote] These are great. I've been having a difficult time playing as the Onyx Hive in my current game because of their low growth rate. I did get some help on my home planet when I used an event to get a Mimot there. That increased my growth a lot, and the new citizens were all

11 Replies 37,523 Views

The base growth rate of the Onyx Hive is half the base growth rate of normal carbon-based races. Their growth rate also depends on the amount of promethion they have. I haven't noticed changes in the growth rate as the amount of promethion I have changes. I decided to use the console to give me a lot of promethion to see what happens.&

64 Replies 140,527 Views

In an earlier version of the game, all the AI were launching colony ships without population and trying to colonize planets with them. They couldn't because the game correctly didn't allow that. The bug was fixed, and I haven't seen anything like that happen since then, until now. I'm not sure what is causing this because of all the wars that are happening. I have captured colony ships in space that didn't have population, so they couldn't be used to settle a planet.

64 Replies 140,527 Views

I have seen the problem in your second screenshot and think I know the cause. There is a ship from another race stopped at the other end of the stream. In normal space your ship would go around the other ship, but that's not possible in a stream. Your ship would have to occupy the same tile as that ship to move to the other end of the stream. That isn't allowed, so your ship doesn't move. I have found that I can select a destination for my ship that is past the

64 Replies 140,527 Views

It's possible that they did declare war on you, but the message you got was not an obvious declaration of war. I reported one in version 0.71. When I got that message I didn't realize it was a declaration of war until I was attacked. I have seen many others that aren't clear. Here is one. <img src="https://cdn.stardock.us

6 Replies 10,568 Views

[quote who="ckhenson" reply="8" id="3840649"] I'm witnessing some crazy rout pathing by my ships. They look like fish hooks, taking the long way around instead of a straight line. [/quote] Are they going through Arcean territory? Arceans have the Vigilant trait which makes all tiles in the area of effect for a starbase cost 1 extra move. This also stacks, so it may cost more than that. The pathfinding will recognize that and plot a path that takes the

64 Replies 140,527 Views

[quote]Fixed an issue where citizens would remember their former civilization even after being consumed by the Festron. Note: this means that the Festron have a new way to deal with citizens that are angry because you are at war with their homeland... eat them. It also means that Festron spreading on your worlds while you are at war with the Festron will make things more difficult. [/quote] More reasons to play as the Festron instead of those pathetic other creatures that are onl

68 Replies 140,264 Views

There is a problem with the spores ability that the Baratak Grove have. That ability is being used to create a new habitable planet at a location they couldn't possibly know about because it is so far from where they are and early in the game. Here is a screenshot showing the sector where I (Arcean) am and the sector where they are. Noti

48 Replies 111,367 Views